be109dd8dc
* Initial linting done * Spaces spaces everywhere, more than you might think * No space like home * Continuation indentation * Double down * One more thing * Undo practical change * Update doors.lua to reduce line lengths * String concatenation and line lengths Co-authored-by: Oversword <bionic@oversword.co.uk> Co-authored-by: OgelGames <olliverdc28@gmail.com>
104 lines
4.6 KiB
Lua
104 lines
4.6 KiB
Lua
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travelnet.MAX_STATIONS_PER_NETWORK = 24
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-- set this to true if you want a simulated beam effect
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travelnet.travelnet_effect_enabled = false
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-- set this to true if you want a sound to be played when the travelnet is used
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travelnet.travelnet_sound_enabled = false
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-- if you set this to false, travelnets cannot be created
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-- (this may be useful if you want nothing but the elevators on your server)
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travelnet.travelnet_enabled = true
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-- if you set travelnet.elevator_enabled to false, you will not be able to
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-- craft, place or use elevators
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travelnet.elevator_enabled = true
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-- if you set this to false, doors will be disabled
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travelnet.doors_enabled = true
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-- starts an abm which re-adds travelnet stations to networks in case the savefile got lost
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travelnet.abm_enabled = false
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-- change these if you want other receipes for travelnet or elevator
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travelnet.travelnet_recipe = {
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{ "default:glass", "default:steel_ingot", "default:glass" },
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{ "default:glass", "default:mese", "default:glass" },
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{ "default:glass", "default:steel_ingot", "default:glass" }
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}
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travelnet.elevator_recipe = {
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{ "default:steel_ingot", "default:glass", "default:steel_ingot" },
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "default:steel_ingot", "default:glass", "default:steel_ingot" }
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}
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travelnet.tiles_elevator = {
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"travelnet_elevator_front.png",
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"travelnet_elevator_inside_controls.png",
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"travelnet_elevator_sides_outside.png",
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"travelnet_elevator_inside_ceiling.png",
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"travelnet_elevator_inside_floor.png",
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"default_steel_block.png"
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}
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travelnet.elevator_inventory_image = "travelnet_elevator_inv.png"
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if minetest.registered_nodes["mcl_core:wood"] then
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travelnet.travelnet_recipe = {
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{ "mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood" },
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{ "mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on" },
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{ "mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on" },
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-- { "core:glass", "mcl_core:iron_ingot", "mcl_core:glass" },
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-- { "mcl_core:glass", "mesecons_torch:redstoneblock", "mcl_core:glass" },
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-- { "mcl_core:glass", "mcl_core:iron_ingot", "mcl_core:glass" }
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}
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travelnet.elevator_recipe = {
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{ "mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood" },
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{ "mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on" },
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{ "mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on" },
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-- { "mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot" },
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-- { "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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-- { "mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot" }
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}
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travelnet.tiles_elevator = {
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"mcl_core_planks_big_oak.png^[transformR90", -- front
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"mcl_core_planks_big_oak.png^[transformR90", -- inside
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"mcl_core_planks_big_oak.png^[transformR90", -- sides outside
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"mcl_core_planks_big_oak.png^[transformR90", -- inside ceiling
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"mcl_core_planks_big_oak.png^[transformR90", -- inside floor
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"mcl_core_planks_big_oak.png^[transformR90", -- top
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}
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travelnet.elevator_inventory_image = nil
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end
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-- if this function returns true, the player with the name player_name is
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-- allowed to add a box to the network named network_name, which is owned
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-- by the player owner_name;
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-- if you want to allow *everybody* to attach stations to all nets, let the
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-- function always return true;
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-- if the function returns false, players with the travelnet_attach priv
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-- can still add stations to that network
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-- params: player_name, owner_name, network_name
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travelnet.allow_attach = function()
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return false
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end
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-- if this returns true, a player named player_name can remove a travelnet station
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-- from network_name (owned by owner_name) even though he is neither the owner nor
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-- has the travelnet_remove priv
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-- params: player_name, owner_name, network_name, pos
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travelnet.allow_dig = function()
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return false
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end
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-- if this function returns false, then player player_name will not be allowed to use
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-- the travelnet station_name_start on networ network_name owned by owner_name to travel to
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-- the station station_name_target on the same network;
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-- if this function returns true, the player will be transfered to the target station;
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-- you can use this code to i.e. charge the player money for the transfer or to limit
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-- usage of stations to players in the same fraction on PvP servers
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-- params: player_name, owner_name, network_name, station_name_start, station_name_target
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travelnet.allow_travel = function()
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return true
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end
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travelnet.travelnet_sound_enabled = true
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