Oversword
661690e583
Generate formspecs on interact, not on update (#45)
* Remove the usage of pos2str using context var * Make sure on punch and paging is working * Generate formspecs on interact, not on update * Linting and page_formspec usage * Clear metadata formspec on interact * Consolidate ordered formspec function * Reduce repetition in infotext when updating station
Re-work how formspecs are shown to remove the need for delays and to guarantee the formspec is show (#35)
Travelnet
How this works
- craft it by filling the right and left row with glass; place in the middle row (from top to bottom): steel, mese, steel
- place the travelnet box somewhere
- right-click on it; enter name of the station (e.g. "my house", "center of desert city") and name of the network (e.g. "intresting towns","my buildings")
- punch it to update the list of stations on that network
- right-click to use the travelbox
An unconfigured travelnet box can be configured by anyone. If it is misconfigured, just dig it and place it anew. All stations that have the same network name set and are owned by the same user connect to the same network.
Documentation
Screenshots
License
The mod was written by me, Sokomine, and includes small contributions from other contributors.
License: GPLv3 (see LICENSE
for more information)
The models and textures as found in the textures/ and models/ folders where created by VanessaE and are provided under the CC0 license.
Exceptions:
textures/travelnet_top.png
CC BY-SA 3.0 https://github.com/minetest/minetest_game (default_steel_block.png
)textures/travelnet_bottom.png
CC BY-SA 3.0 https://github.com/minetest/minetest_game (default_clay.png
)
Description
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