302e425262
* Remove the usage of pos2str using context var * Make sure on punch and paging is working * Generate formspecs on interact, not on update * Linting and page_formspec usage * Clear metadata formspec on interact * Consolidate ordered formspec function * Reduce repetition in infotext when updating station * Formspec redo - first working version * Move largest actions to individual files * Cleanup and tested
387 lines
11 KiB
Lua
387 lines
11 KiB
Lua
local S = minetest.get_translator("travelnet")
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local function string_endswith(str, ends)
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local len = #ends
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if str:sub(-len) == ends then
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return str:sub(1, -len-1)
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end
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end
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local function string_startswith(str, start)
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local len = #start
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if str:sub(1, len) == start then
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return str:sub(len+1)
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end
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end
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function travelnet.is_falsey_string(str)
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return not str or str == ""
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end
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function travelnet.node_description(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then return end
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local description
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if minetest.get_item_group(node.name, "travelnet") == 1 then
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description = "travelnet box"
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elseif minetest.get_item_group(node.name, "elevator") == 1 then
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description = "elevator"
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elseif node.name == "locked_travelnet:travelnet" then
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description = "locked travelnet"
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elseif node.name == "locked_travelnet:elevator" then
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description = "locked elevator"
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else
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description = nil
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end
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return description, node.name
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end
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function travelnet.find_nearest_elevator_network(pos, owner_name)
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local nearest_network = false
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local nearest_dist = false
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local nearest_dist_x
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local nearest_dist_z
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for target_network_name, network in pairs(travelnet.targets[owner_name]) do
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local station_name = next(network, nil)
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if station_name then
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local station = network[station_name]
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if station.nr and station.pos then
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local dist_x = station.pos.x - pos.x
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local dist_z = station.pos.z - pos.z
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local dist = math.ceil(math.sqrt(dist_x * dist_x + dist_z * dist_z))
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-- find the nearest one; store network_name and (minimal) distance
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if not nearest_dist or dist < nearest_dist then
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nearest_dist = dist
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nearest_dist_x = dist_x
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nearest_dist_z = dist_z
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nearest_network = target_network_name
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end
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end
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end
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end
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return nearest_network, {
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x = nearest_dist_x,
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z = nearest_dist_z,
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}
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end
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function travelnet.elevator_network(pos)
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return tostring(pos.x) .. "," .. tostring(pos.z)
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end
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function travelnet.is_elevator(node_name)
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return node_name == "travelnet:elevator"
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end
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function travelnet.door_is_open(node, opposite_direction)
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return string.sub(node.name, -5) == "_open"
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-- handle doors that change their facedir
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or (
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node.param2 ~= opposite_direction
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and not (
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string_startswith(node.name, "travelnet:elevator_door")
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and string_endswith(node.name, "_closed")
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)
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)
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end
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function travelnet.door_is_closed(node, opposite_direction)
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return string.sub(node.name, -7) == "_closed"
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-- handle doors that change their facedir
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or (
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node.param2 == opposite_direction
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and not (
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string_startswith(node.name, "travelnet:elevator_door")
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and string_endswith(node.name, "_open")
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)
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)
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end
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function travelnet.param2_to_yaw(param2)
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if param2 == 0 then
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return 180
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elseif param2 == 1 then
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return 90
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elseif param2 == 2 then
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return 0
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elseif param2 == 3 then
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return 270
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end
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end
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function travelnet.get_or_create_network(owner_name, network_name)
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if not travelnet.targets then
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travelnet.targets = {}
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end
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-- first one by this player?
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if not travelnet.targets[owner_name] then
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travelnet.targets[owner_name] = {}
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end
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local owners_targets = travelnet.targets[owner_name]
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-- first station on this network?
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if not owners_targets[network_name] then
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owners_targets[network_name] = {}
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end
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return owners_targets[network_name]
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end
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function travelnet.get_network(owner_name, network_name)
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if not travelnet.targets then return end
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local owners_targets = travelnet.targets[owner_name]
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if not owners_targets then return end
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return owners_targets[network_name]
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end
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function travelnet.get_ordered_stations(owner_name, network_name, is_elevator)
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local network = travelnet.get_network(owner_name, network_name)
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if not network then return {} end
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local stations = {}
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for k in pairs(network) do
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table.insert(stations, k)
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end
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if is_elevator then
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local ground_level = 1
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table.sort(stations, function(a, b)
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return network[a].pos.y > network[b].pos.y
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end)
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-- find ground level
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local vgl_timestamp = 999999999999
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for index,k in ipairs(stations) do
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local station = network[k]
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if not station.timestamp then
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station.timestamp = os.time()
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end
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if station.timestamp < vgl_timestamp then
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vgl_timestamp = station.timestamp
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ground_level = index
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end
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end
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for index,k in ipairs(stations) do
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local station = network[k]
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if index == ground_level then
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station.nr = "G"
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else
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station.nr = tostring(ground_level - index)
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end
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end
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else
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-- sort the table according to the timestamp (=time the station was configured)
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table.sort(stations, function(a, b)
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return network[a].timestamp < network[b].timestamp
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end)
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end
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return stations
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end
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function travelnet.get_station(owner_name, station_network, station_name)
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local network = travelnet.get_network(owner_name, station_network)
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if not network then return end
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return network[station_name]
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end
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-- punching the travelnet updates its formspec and shows it to the player;
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-- however, that would be very annoying when actually trying to dig the thing.
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-- Thus, check if the player is wielding a tool that can dig nodes of the
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-- group cracky
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function travelnet.check_if_trying_to_dig(puncher)
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-- if in doubt: show formspec
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if not puncher or not puncher:get_wielded_item() then
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return false
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end
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-- show menu when in creative mode
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if creative and creative.is_enabled_for(puncher:get_player_name()) then
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return false
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end
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local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities()
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if not tool_capabilities or not tool_capabilities["groupcaps"] or not tool_capabilities["groupcaps"]["cracky"] then
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return false
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end
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-- tools which can dig cracky items can start digging immediately
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return true
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end
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-- allow doors to open
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function travelnet.open_close_door(pos, player, mode)
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local this_node = minetest.get_node_or_nil(pos)
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-- give up if the area is *still* not loaded
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if not this_node then
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return
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end
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local opposite_direction = (this_node.param2 + 2) % 4
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local door_pos = vector.add(pos, minetest.facedir_to_dir(opposite_direction))
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local door_node = minetest.get_node_or_nil(door_pos)
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if not door_node or door_node.name == "ignore" or door_node.name == "air"
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or not minetest.registered_nodes[door_node.name] then
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return
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end
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local right_click_action = minetest.registered_nodes[door_node.name].on_rightclick
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if not right_click_action then return end
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-- Map to old API in case anyone is using it externally
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if mode == 0 then mode = "toggle"
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elseif mode == 1 then mode = "close"
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elseif mode == 2 then mode = "open"
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end
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-- at least for homedecor, same facedir would mean "door closed"
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-- do not close the elevator door if it is already closed
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if mode == "close" and travelnet.door_is_closed(door_node, opposite_direction) then
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return
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end
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-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
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if mode == "open" and travelnet.door_is_open(door_node, opposite_direction) then
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return
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end
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if mode == "open" then
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local playername = player:get_player_name()
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minetest.after(1, function()
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-- Get the player again in case it doesn't exist anymore (logged out)
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local pplayer = minetest.get_player_by_name(playername)
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if pplayer then
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right_click_action(door_pos, door_node, pplayer)
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end
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end)
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else
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right_click_action(door_pos, door_node, player)
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end
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end
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travelnet.rotate_player = function(target_pos, player)
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local target_node = minetest.get_node_or_nil(target_pos)
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if target_node == nil then return end
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-- play sound at the target position as well
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if travelnet.travelnet_sound_enabled then
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local sound = "travelnet_travel"
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if travelnet.is_elevator(target_node.name) then
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sound = "travelnet_bell"
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end
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minetest.sound_play(sound, {
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pos = target_pos,
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gain = 0.75,
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max_hear_distance = 10
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})
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end
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-- do this only on servers where the function exists
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if player.set_look_horizontal then
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-- rotate the player so that they can walk straight out of the box
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local yaw = travelnet.param2_to_yaw(target_node.param2) or 0
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player:set_look_horizontal(math.rad(yaw))
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player:set_look_vertical(math.rad(0))
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end
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travelnet.open_close_door(target_pos, player, "open")
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end
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travelnet.remove_box = function(_, _, oldmetadata, digger)
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if not oldmetadata or oldmetadata == "nil" or not oldmetadata.fields then
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minetest.chat_send_player(digger:get_player_name(), S("Error") .. ": " ..
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S("Could not find information about the station that is to be removed."))
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return
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end
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local owner_name = oldmetadata.fields["owner"]
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local station_name = oldmetadata.fields["station_name"]
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local station_network = oldmetadata.fields["station_network"]
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-- station is not known? then just remove it
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if not (owner_name and station_network and station_name)
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or not travelnet.get_station(owner_name, station_network, station_name)
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then
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minetest.chat_send_player(digger:get_player_name(), S("Error") .. ": " ..
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S("Could not find the station that is to be removed."))
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return
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end
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travelnet.targets[owner_name][station_network][station_name] = nil
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-- inform the owner
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minetest.chat_send_player(owner_name,
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S("Station '@1'" .. " " ..
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"has been REMOVED from the network '@2'.", station_name, station_network))
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if digger and owner_name ~= digger:get_player_name() then
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minetest.chat_send_player(digger:get_player_name(),
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S("Station '@1'" .. " " ..
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"has been REMOVED from the network '@2'.", station_name, station_network))
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end
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-- save the updated network data in a savefile over server restart
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travelnet.save_data()
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end
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-- privs of player are already checked by on_receive_fields before sending
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-- the edit form, but we need to check again in case somebody is cheating
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function travelnet.edit_box(pos, fields, meta, player_name)
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local description, node_name = travelnet.node_description(pos)
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local is_elevator = travelnet.is_elevator(node_name)
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local success, result = travelnet.actions.update_station({
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meta = meta,
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pos = pos,
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props = {
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owner_name = meta:get_string("owner"),
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station_network = meta:get_string("station_network"),
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station_name = meta:get_string("station_name"),
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description = description,
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is_elevator = is_elevator
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}
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}, fields, minetest.get_player_name(player_name))
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if not success then
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minetest.chat_send_player(player_name, result)
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end
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end
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function travelnet.edit_elevator(pos, fields, meta, player_name)
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local description, node_name = travelnet.node_description(pos)
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local is_elevator = travelnet.is_elevator(node_name)
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local success, result = travelnet.actions.update_elevator({
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meta = meta,
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pos = pos,
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props = {
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owner_name = meta:get_string("owner"),
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station_network = meta:get_string("station_network"),
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station_name = meta:get_string("station_name"),
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description = description,
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is_elevator = is_elevator
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}
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}, fields, minetest.get_player_name(player_name))
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if not success then
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minetest.chat_send_player(player_name, result)
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end
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end
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travelnet.can_dig = function()
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-- forbid digging of the travelnet
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return false
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end
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