9b20c7b023
* Logic cleaned up and repetition removed
127 lines
3.3 KiB
Lua
127 lines
3.3 KiB
Lua
-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
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-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
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-- and are closed when a player departs from the travelnet or elevator.
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-- Autor: Sokomine
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local S = minetest.get_translator("travelnet")
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function travelnet.register_door(node_base_name, def_tiles, material)
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local closed_door = node_base_name .. "_closed"
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local open_door = node_base_name .. "_open"
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minetest.register_node(open_door, {
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description = S("elevator door (open)"),
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drawtype = "nodebox",
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tiles = def_tiles,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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-- only the closed variant is in creative inventory
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groups = {
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 2,
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not_in_creative_inventory = 1
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},
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-- larger than one node but slightly smaller than a half node so
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-- that wallmounted torches pose no problem
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.90, -0.5, 0.4, -0.49, 1.5, 0.5 },
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{ 0.49, -0.5, 0.4, 0.9, 1.5, 0.5 },
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.9, -0.5, 0.4, 0.9, 1.5, 0.5 },
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},
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},
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drop = closed_door,
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on_rightclick = function(pos, node)
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minetest.add_node(pos, {
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name = closed_door,
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param2 = node.param2
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})
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end,
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})
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minetest.register_node(closed_door, {
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description = S("elevator door (closed)"),
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drawtype = "nodebox",
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tiles = def_tiles,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 2
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, 0.4, -0.01, 1.5, 0.5 },
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{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5 },
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, 0.4, 0.5, 1.5, 0.5 },
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},
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},
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on_rightclick = function(pos, node)
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minetest.add_node(pos, {
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name = open_door,
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param2 = node.param2
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})
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end,
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})
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-- add a craft receipe for the door
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minetest.register_craft({
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output = closed_door,
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recipe = {
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{ material, "", material },
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{ material, "", material },
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{ material, "", material }
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}
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})
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-- Make doors reacts to mesecons
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if minetest.get_modpath("mesecons") then
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local mesecons = {
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effector = {
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action_on = function(pos, node)
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minetest.add_node(pos, {
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name = open_door,
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param2 = node.param2
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})
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end,
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action_off = function(pos, node)
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minetest.add_node(pos, {
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name = closed_door,
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param2 = node.param2
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})
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end,
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rules = mesecon.rules.pplate
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}
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}
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minetest.override_item(closed_door, { mesecons=mesecons })
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minetest.override_item(open_door, { mesecons=mesecons })
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end
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end
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-- actually register the doors
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-- (but only if the materials for them exist)
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if minetest.get_modpath("default") then
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travelnet.register_door("travelnet:elevator_door_steel", { "default_stone.png" }, "default:steel_ingot")
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travelnet.register_door("travelnet:elevator_door_glass", { "travelnet_elevator_door_glass.png" }, "default:glass")
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travelnet.register_door("travelnet:elevator_door_tin", { "default_clay.png" }, "default:tin_ingot")
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end
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