check and remove blocking node in travelnet box
fixes https://github.com/pandorabox-io/pandorabox.io/issues/337
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8
init.lua
8
init.lua
@ -864,7 +864,13 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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local player_model_bottom = tonumber(minetest.settings:get("player_model_bottom")) or -.5;
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local player_model_vec = vector.new(0, player_model_bottom, 0);
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local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
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player:move_to( target_pos, false);
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-- check if the node above the box (upper half) is air
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if minetest.get_node(vector.add(target_pos, {x=0, y=1, z=0})).name ~= "air" then
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-- replace with air if blocked
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minetest.set_node(target_pos, {name="air"})
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end
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player:move_to( vector.add(target_pos, player_model_vec), false);
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if( travelnet.enable_travelnet_effect ) then
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-- it self-destructs after 20 turns
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