creative mode: update on punch, dig with diamond pick
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18
init.lua
18
init.lua
@ -22,6 +22,8 @@
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Please configure this mod in config.lua
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Changelog:
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22.09.18 - If in creative mode, wield a diamond pick to dig the station. This avoids
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conflicts with too fast punches.
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24.12.17 - Added support for localization through intllib.
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Added localization for German (de).
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Door opening/closing can now handle more general doors.
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@ -138,6 +140,13 @@ travelnet.check_if_trying_to_dig = function( puncher, node )
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if( not( puncher) or not( puncher:get_wielded_item())) then
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return false;
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end
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-- show menu when in creative mode
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if( creative
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and creative.is_enabled_for(puncher:get_player_name())
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and (not(puncher:get_wielded_item())
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or puncher:get_wielded_item():get_name()~="default:pick_diamond")) then
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return false;
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end
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local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities();
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if( not( tool_capabilities )
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or not( tool_capabilities["groupcaps"])
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@ -845,6 +854,15 @@ travelnet.can_dig = function( pos, player, description )
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local owner = meta:get_string('owner');
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local network_name = meta:get_string( "station_network" );
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-- in creative mode, accidental digging could happen too easily when trying to update the net
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if(creative and creative.is_enabled_for(player:get_player_name())) then
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-- only a diamond pick can dig the travelnet
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if( not(player:get_wielded_item())
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or player:get_wielded_item():get_name()~="default:pick_diamond") then
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return false;
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end
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end
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-- players with that priv can dig regardless of owner
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if( minetest.check_player_privs(name, {travelnet_remove=true})
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or travelnet.allow_dig( name, owner, network_name )) then
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