475 lines
16 KiB
Lua
475 lines
16 KiB
Lua
dofile(minetest.get_modpath("supercub") .. DIR_DELIM .. "supercub_global_definitions.lua")
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--
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-- entity
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--
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supercub.vector_up = vector.new(0, 1, 0)
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minetest.register_entity('supercub:engine',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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backface_culling = false,
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mesh = "supercub_propeller.b3d",
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--visual_size = {x = 3, y = 3, z = 3},
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textures = {"supercub_rotor.png", "supercub_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('supercub:stick',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "supercub_stick.b3d",
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textures = {"supercub_metal.png", "supercub_black.png", "supercub_red.png", },
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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--
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-- fuel
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--
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minetest.register_entity('supercub:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "supercub_pointer.b3d",
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visual_size = {x = 0.4, y = 0.4, z = 0.4},
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textures = {"supercub_grey.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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--
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-- seat pivot
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--
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minetest.register_entity('supercub:seat_base',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "supercub_seat_base.b3d",
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textures = {"supercub_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("supercub:supercub", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-1.2, -1.28, -1.2, 1.2, 1, 1.2}, --{-1,0,-1, 1,0.3,1},
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selectionbox = {-2, -1.28, -2, 2, 0, 2},
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visual = "mesh",
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mesh = "supercub_fuselage.b3d",
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stepheight = 0.5,
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textures = {
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"supercub_painting.png", --ailerons
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"supercub_metal.png", -- bequilha
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"supercub_black.png", --banco
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"supercub_black.png", --banco
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"supercub_metal.png", --motor
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"supercub_painting.png", -- est horizontal
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"supercub_grey.png", -- longarinas
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"supercub_painting.png", -- montantes
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"supercub_painting.png", --trem
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"supercub_panel.png", --panel
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"supercub_painting.png", --fuselagem
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"supercub_painting.png", --fuselagem
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"supercub_glass.png", --glass
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"supercub_glass.png", -- glass
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"supercub_black.png", -- interior nacele motor
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"supercub_grey.png", -- interior
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"supercub_black.png", -- painel cor 1
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"supercub_black.png", -- painel cor 2
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"supercub_black.png", -- pneu bequilha
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"supercub_metal.png", -- pneu bequilha
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"supercub_black2.png", -- tampa cabeçote
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"supercub_glass.png", -- vidro em cima
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"supercub_black.png", --pneu
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"supercub_metal.png", --aro
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"supercub_painting.png" --wing
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A nice airplane",
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hp_max = 50,
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shaded = true,
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show_on_minimap = true,
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springiness = 0.1,
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physics = supercub.physics,
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_passenger = nil,
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_color = "#ffe400",
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_rudder_angle = 0,
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_acceleration = 0,
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_engine_running = false,
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_angle_of_attack = 2,
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_elevator_angle = 0,
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_power_lever = 0,
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_last_applied_power = 0,
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_energy = 0.001,
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_last_vel = {x=0,y=0,z=0},
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_longit_speed = 0,
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_land_retracted = true,
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_show_hud = false,
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_instruction_mode = false, --flag to intruction mode
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_command_is_given = false, --flag to mark the "owner" of the commands now
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_autopilot = false,
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_auto_pilot_altitude = 0,
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_last_accell = {x=0,y=0,z=0},
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_last_time_command = 1,
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_wing_configuration = supercub.wing_angle_of_attack,
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_inv = nil,
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_inv_id = "",
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_change_color = function(self, colstr)
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airutils.paint(self, colstr, "supercub_painting.png")
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end,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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--stored_sound_handle = self.sound_handle,
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stored_energy = self._energy,
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stored_owner = self.owner,
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stored_hp = self.hp_max,
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stored_color = self._color,
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stored_power_lever = self._power_lever,
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stored_driver_name = self.driver_name,
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stored_last_accell = self._last_accell,
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stored_engine_running = self._engine_running,
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stored_inv_id = self._inv_id,
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})
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end,
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on_deactivate = function(self)
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airutils.save_inventory(self)
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end,
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on_activate = function(self, staticdata, dtime_s)
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airutils.actfunc(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self._energy = data.stored_energy
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self.owner = data.stored_owner
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self.hp_max = data.stored_hp
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self._color = data.stored_color
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self._power_lever = data.stored_power_lever
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self.driver_name = data.stored_driver_name
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self._last_accell = data.stored_last_accell
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self._engine_running = data.stored_engine_running
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self._inv_id = data.stored_inv_id
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--self.sound_handle = data.stored_sound_handle
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--minetest.debug("loaded: ", self._energy)
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if self._engine_running then
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self._last_applied_power = -1 --signal to start
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end
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end
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airutils.setText(self, "Super Cub")
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self.object:set_animation({x = 1, y = 12}, 0, 0, true)
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local pos = self.object:get_pos()
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local engine=minetest.add_entity(pos,'supercub:engine')
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engine:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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engine:set_animation({x = 1, y = 12}, 0, 0, true)
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self.engine = engine
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local fuel_gauge=minetest.add_entity(pos,'supercub:pointer')
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local energy_indicator_angle = supercub.get_gauge_angle(self._energy)
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fuel_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
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self.fuel_gauge = fuel_gauge
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local power_gauge=minetest.add_entity(pos,'supercub:pointer')
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local power_indicator_angle = supercub.get_gauge_angle(self._power_lever)
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power_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
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self.power_gauge = power_gauge
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local climb_gauge=minetest.add_entity(pos,'supercub:pointer')
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local climb_angle = supercub.get_gauge_angle(0)
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climb_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
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self.climb_gauge = climb_gauge
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local speed_gauge=minetest.add_entity(pos,'supercub:pointer')
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local speed_angle = supercub.get_gauge_angle(100)
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speed_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_SPEED_POSITION,{x=0,y=0,z=speed_angle})
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self.speed_gauge = speed_gauge
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local pilot_seat_base=minetest.add_entity(pos,'supercub:seat_base')
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pilot_seat_base:set_attach(self.object,'',{x=0,y=-4,z=2},{x=0,y=0,z=0})
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self.pilot_seat_base = pilot_seat_base
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local passenger_seat_base=minetest.add_entity(pos,'supercub:seat_base')
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passenger_seat_base:set_attach(self.object,'',{x=0,y=-5,z=-6},{x=0,y=0,z=0})
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self.passenger_seat_base = passenger_seat_base
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local stick=minetest.add_entity(pos,'supercub:stick')
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stick:set_attach(self.object,'',{x=0,y=-6.85,z=8},{x=0,y=0,z=0})
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self.stick = stick
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airutils.paint(self, self._color, "supercub_painting.png")
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self.object:set_armor_groups({immortal=1})
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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airutils.create_inventory(self, supercub.trunk_slots)
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else
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self.inv = inv
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end
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end,
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--on_step = airutils.stepfunc,
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on_step = function(self,dtime,colinfo)
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self.dtime = math.min(dtime,0.2)
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self.colinfo = colinfo
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self.height = airutils.get_box_height(self)
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-- physics comes first
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local vel = self.object:get_velocity()
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if colinfo then
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self.isonground = colinfo.touching_ground
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else
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if self.lastvelocity.y==0 and vel.y==0 then
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self.isonground = true
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else
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self.isonground = false
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end
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end
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self:physics()
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if self.logic then
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self:logic()
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end
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self.lastvelocity = self.object:get_velocity()
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self.time_total=self.time_total+self.dtime
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end,
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logic = supercub.flightstep,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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if not puncher or not puncher:is_player() then
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return
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end
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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local name = puncher:get_player_name()
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if self.owner and self.owner ~= name and self.owner ~= "" then
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if is_admin == false then return end
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end
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if self.owner == nil then
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self.owner = name
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end
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
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return
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end
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local is_attached = false
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if puncher:get_attach() == self.object then is_attached = true end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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if is_attached == false then
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if supercub.loadFuel(self, puncher:get_player_name()) then
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return
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end
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--repair
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if (item_name == "airutils:repair_tool" or item_name == "trike:repair_tool")
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and self._engine_running == false then
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if self.hp_max < 50 then
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local inventory_item = "default:steel_ingot"
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local inv = puncher:get_inventory()
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if inv:contains_item("main", inventory_item) then
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local stack = ItemStack(inventory_item .. " 1")
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inv:remove_item("main", stack)
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self.hp_max = self.hp_max + 10
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if self.hp_max > 50 then self.hp_max = 50 end
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airutils.setText(self, "Super Cub")
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else
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minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
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end
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end
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return
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end
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-- deal with painting or destroying
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if itmstck then
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if airutils.set_paint(self, puncher, itmstck, "supercub_painting.png") == false then
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if not self.driver and toolcaps and toolcaps.damage_groups
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and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
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--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--airutils.make_sound(self,'hit')
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self.hp_max = self.hp_max - 10
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minetest.sound_play("supercub_collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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airutils.setText(self, "Super Cub")
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end
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end
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end
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if self.hp_max <= 0 then
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supercub.destroy(self)
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.owner == "" then
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self.owner = name
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end
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local passenger_name = nil
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if self._passenger then
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passenger_name = self._passenger
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end
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local touching_ground, liquid_below = airutils.check_node_below(self.object, 1.3)
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local is_on_ground = self.isinliquid or touching_ground or liquid_below
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local is_under_water = airutils.check_is_under_water(self.object)
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--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(passenger_name))
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--=========================
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-- detach pilot
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--=========================
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if name == self.driver_name then
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supercub.pilot_formspec(name)
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--=========================
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-- detach passenger
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--=========================
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elseif name == passenger_name then
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if is_on_ground or clicker:get_player_control().sneak then
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supercub.dettach_pax(self, clicker)
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else
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minetest.chat_send_player(name, "Hold sneak and right-click to disembark while flying")
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end
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--=========================
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-- attach pilot
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--=========================
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elseif not self.driver_name then
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if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
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if clicker:get_player_control().aux1 == true then --lets see the inventory
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airutils.show_vehicle_trunk_formspec(self, clicker, supercub.trunk_slots)
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else
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if supercub.restricted == "true" and not minetest.check_player_privs(clicker, {flight_licence=true}) then
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minetest.show_formspec(name, "supercub:flightlicence",
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"size[4,2]" ..
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"label[0.0,0.0;Sorry ...]"..
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"label[0.0,0.7;You need a flight licence to fly it.]" ..
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"label[0.0,1.0;You must obtain it from server admin.]" ..
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"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
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return
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end
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if is_under_water then return end
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--remove pax to prevent bug
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if self._passenger then
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local pax_obj = minetest.get_player_by_name(self._passenger)
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supercub.dettach_pax(self, pax_obj)
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end
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--attach player
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if clicker:get_player_control().sneak == true then
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-- flight instructor mode
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self._instruction_mode = true
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supercub.attach(self, clicker, true)
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else
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-- no driver => clicker is new driver
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self._instruction_mode = false
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supercub.attach(self, clicker)
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end
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self._elevator_angle = 0
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self._rudder_angle = 0
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self._command_is_given = false
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end
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else
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minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this airplane."))
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end
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--=========================
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-- attach passenger
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--=========================
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elseif self.driver_name and not self._passenger then
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supercub.attach_pax(self, clicker)
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else
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minetest.chat_send_player(name, core.colorize('#ff0000', " >>> Can't enter airplane."))
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end
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end,
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})
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