supercub/supercub_entities.lua

475 lines
16 KiB
Lua

dofile(minetest.get_modpath("supercub") .. DIR_DELIM .. "supercub_global_definitions.lua")
--
-- entity
--
supercub.vector_up = vector.new(0, 1, 0)
minetest.register_entity('supercub:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
backface_culling = false,
mesh = "supercub_propeller.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"supercub_rotor.png", "supercub_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('supercub:stick',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "supercub_stick.b3d",
textures = {"supercub_metal.png", "supercub_black.png", "supercub_red.png", },
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- fuel
--
minetest.register_entity('supercub:pointer',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "supercub_pointer.b3d",
visual_size = {x = 0.4, y = 0.4, z = 0.4},
textures = {"supercub_grey.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- seat pivot
--
minetest.register_entity('supercub:seat_base',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "supercub_seat_base.b3d",
textures = {"supercub_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("supercub:supercub", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-1.2, -1.28, -1.2, 1.2, 1, 1.2}, --{-1,0,-1, 1,0.3,1},
selectionbox = {-2, -1.28, -2, 2, 0, 2},
visual = "mesh",
mesh = "supercub_fuselage.b3d",
stepheight = 0.5,
textures = {
"supercub_painting.png", --ailerons
"supercub_metal.png", -- bequilha
"supercub_black.png", --banco
"supercub_black.png", --banco
"supercub_metal.png", --motor
"supercub_painting.png", -- est horizontal
"supercub_grey.png", -- longarinas
"supercub_painting.png", -- montantes
"supercub_painting.png", --trem
"supercub_panel.png", --panel
"supercub_painting.png", --fuselagem
"supercub_painting.png", --fuselagem
"supercub_glass.png", --glass
"supercub_glass.png", -- glass
"supercub_black.png", -- interior nacele motor
"supercub_grey.png", -- interior
"supercub_black.png", -- painel cor 1
"supercub_black.png", -- painel cor 2
"supercub_black.png", -- pneu bequilha
"supercub_metal.png", -- pneu bequilha
"supercub_black2.png", -- tampa cabeçote
"supercub_glass.png", -- vidro em cima
"supercub_black.png", --pneu
"supercub_metal.png", --aro
"supercub_painting.png" --wing
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A nice airplane",
hp_max = 50,
shaded = true,
show_on_minimap = true,
springiness = 0.1,
physics = supercub.physics,
_passenger = nil,
_color = "#ffe400",
_rudder_angle = 0,
_acceleration = 0,
_engine_running = false,
_angle_of_attack = 2,
_elevator_angle = 0,
_power_lever = 0,
_last_applied_power = 0,
_energy = 0.001,
_last_vel = {x=0,y=0,z=0},
_longit_speed = 0,
_land_retracted = true,
_show_hud = false,
_instruction_mode = false, --flag to intruction mode
_command_is_given = false, --flag to mark the "owner" of the commands now
_autopilot = false,
_auto_pilot_altitude = 0,
_last_accell = {x=0,y=0,z=0},
_last_time_command = 1,
_wing_configuration = supercub.wing_angle_of_attack,
_inv = nil,
_inv_id = "",
_change_color = function(self, colstr)
airutils.paint(self, colstr, "supercub_painting.png")
end,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
--stored_sound_handle = self.sound_handle,
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_color = self._color,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
stored_last_accell = self._last_accell,
stored_engine_running = self._engine_running,
stored_inv_id = self._inv_id,
})
end,
on_deactivate = function(self)
airutils.save_inventory(self)
end,
on_activate = function(self, staticdata, dtime_s)
airutils.actfunc(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._color = data.stored_color
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
self._last_accell = data.stored_last_accell
self._engine_running = data.stored_engine_running
self._inv_id = data.stored_inv_id
--self.sound_handle = data.stored_sound_handle
--minetest.debug("loaded: ", self._energy)
if self._engine_running then
self._last_applied_power = -1 --signal to start
end
end
airutils.setText(self, "Super Cub")
self.object:set_animation({x = 1, y = 12}, 0, 0, true)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'supercub:engine')
engine:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 12}, 0, 0, true)
self.engine = engine
local fuel_gauge=minetest.add_entity(pos,'supercub:pointer')
local energy_indicator_angle = supercub.get_gauge_angle(self._energy)
fuel_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
self.fuel_gauge = fuel_gauge
local power_gauge=minetest.add_entity(pos,'supercub:pointer')
local power_indicator_angle = supercub.get_gauge_angle(self._power_lever)
power_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
self.power_gauge = power_gauge
local climb_gauge=minetest.add_entity(pos,'supercub:pointer')
local climb_angle = supercub.get_gauge_angle(0)
climb_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
self.climb_gauge = climb_gauge
local speed_gauge=minetest.add_entity(pos,'supercub:pointer')
local speed_angle = supercub.get_gauge_angle(100)
speed_gauge:set_attach(self.object,'',SUPERCUB_GAUGE_SPEED_POSITION,{x=0,y=0,z=speed_angle})
self.speed_gauge = speed_gauge
local pilot_seat_base=minetest.add_entity(pos,'supercub:seat_base')
pilot_seat_base:set_attach(self.object,'',{x=0,y=-4,z=2},{x=0,y=0,z=0})
self.pilot_seat_base = pilot_seat_base
local passenger_seat_base=minetest.add_entity(pos,'supercub:seat_base')
passenger_seat_base:set_attach(self.object,'',{x=0,y=-5,z=-6},{x=0,y=0,z=0})
self.passenger_seat_base = passenger_seat_base
local stick=minetest.add_entity(pos,'supercub:stick')
stick:set_attach(self.object,'',{x=0,y=-6.85,z=8},{x=0,y=0,z=0})
self.stick = stick
airutils.paint(self, self._color, "supercub_painting.png")
self.object:set_armor_groups({immortal=1})
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
airutils.create_inventory(self, supercub.trunk_slots)
else
self.inv = inv
end
end,
--on_step = airutils.stepfunc,
on_step = function(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = airutils.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end,
logic = supercub.flightstep,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.object then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if supercub.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if (item_name == "airutils:repair_tool" or item_name == "trike:repair_tool")
and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
airutils.setText(self, "Super Cub")
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
end
end
return
end
-- deal with painting or destroying
if itmstck then
if airutils.set_paint(self, puncher, itmstck, "supercub_painting.png") == false then
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
--airutils.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play("supercub_collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
airutils.setText(self, "Super Cub")
end
end
end
if self.hp_max <= 0 then
supercub.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
local passenger_name = nil
if self._passenger then
passenger_name = self._passenger
end
local touching_ground, liquid_below = airutils.check_node_below(self.object, 1.3)
local is_on_ground = self.isinliquid or touching_ground or liquid_below
local is_under_water = airutils.check_is_under_water(self.object)
--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(passenger_name))
--=========================
-- detach pilot
--=========================
if name == self.driver_name then
supercub.pilot_formspec(name)
--=========================
-- detach passenger
--=========================
elseif name == passenger_name then
if is_on_ground or clicker:get_player_control().sneak then
supercub.dettach_pax(self, clicker)
else
minetest.chat_send_player(name, "Hold sneak and right-click to disembark while flying")
end
--=========================
-- attach pilot
--=========================
elseif not self.driver_name then
if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
if clicker:get_player_control().aux1 == true then --lets see the inventory
airutils.show_vehicle_trunk_formspec(self, clicker, supercub.trunk_slots)
else
if supercub.restricted == "true" and not minetest.check_player_privs(clicker, {flight_licence=true}) then
minetest.show_formspec(name, "supercub:flightlicence",
"size[4,2]" ..
"label[0.0,0.0;Sorry ...]"..
"label[0.0,0.7;You need a flight licence to fly it.]" ..
"label[0.0,1.0;You must obtain it from server admin.]" ..
"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
return
end
if is_under_water then return end
--remove pax to prevent bug
if self._passenger then
local pax_obj = minetest.get_player_by_name(self._passenger)
supercub.dettach_pax(self, pax_obj)
end
--attach player
if clicker:get_player_control().sneak == true then
-- flight instructor mode
self._instruction_mode = true
supercub.attach(self, clicker, true)
else
-- no driver => clicker is new driver
self._instruction_mode = false
supercub.attach(self, clicker)
end
self._elevator_angle = 0
self._rudder_angle = 0
self._command_is_given = false
end
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this airplane."))
end
--=========================
-- attach passenger
--=========================
elseif self.driver_name and not self._passenger then
supercub.attach_pax(self, clicker)
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> Can't enter airplane."))
end
end,
})