291 lines
12 KiB
Lua
Executable File
291 lines
12 KiB
Lua
Executable File
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--------------
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-- Manual --
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--------------
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function steampunk_blimp.getPlaneFromPlayer(player)
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local seat = player:get_attach()
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if seat then
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local plane = seat:get_attach()
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return plane
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end
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return nil
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end
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function steampunk_blimp.pilot_formspec(name)
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local basic_form = table.concat({
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"formspec_version[5]",
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"size[6,8]",
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}, "")
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local player = minetest.get_player_by_name(name)
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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return
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end
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local ent = plane_obj:get_luaentity()
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local take_control = "false"
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if ent._at_control then take_control = "true" end
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local anchor = "false"
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if ent.anchored == true then anchor = "true" end
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basic_form = basic_form.."button[1,1.0;4,1;turn_on;Start/Stop the fire]"
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basic_form = basic_form.."button[1,2.0;4,1;hud;Show/Hide Gauges]"
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basic_form = basic_form.."checkbox[1,4.6;take_control;Take the Control;"..take_control.."]"
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basic_form = basic_form.."checkbox[1,5.2;anchor;Anchor away;"..anchor.."]"
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basic_form = basic_form.."button[1,6.0;4,1;go_out;Go Offboard]"
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minetest.show_formspec(name, "steampunk_blimp:pilot_main", basic_form)
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end
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function steampunk_blimp.pax_formspec(name)
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local basic_form = table.concat({
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"formspec_version[3]",
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"size[6,3]",
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}, "")
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basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
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minetest.show_formspec(name, "steampunk_blimp:passenger_main", basic_form)
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end
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function steampunk_blimp.owner_formspec(name)
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local basic_form = table.concat({
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"formspec_version[3]",
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"size[6,4]",
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}, "")
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basic_form = basic_form.."button[1,1.0;4,1;take;Take the Control Now]"
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basic_form = basic_form.."button[1,2.0;4,1;go_out;Go Offboard]"
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minetest.show_formspec(name, "steampunk_blimp:owner_main", basic_form)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "steampunk_blimp:owner_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:owner_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.go_out then
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steampunk_blimp.dettach_pax(ent, player)
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end
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if fields.take then
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ent._at_control = true
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for i = 5,1,-1
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do
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if ent._passengers[i] == name then
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ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
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ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
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player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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if ent._passengers[i] == ent.driver_name then
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ent._passengers_base_pos[i] = vector.new(steampunk_blimp.passenger_pos[i])
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ent._passengers_base[i]:set_attach(ent.object,'',ent._passengers_base_pos[i],{x=0,y=0,z=0})
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end
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end
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ent.driver_name = name
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:owner_main")
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end
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if formname == "steampunk_blimp:passenger_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:passenger_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.go_out then
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steampunk_blimp.dettach_pax(ent, player)
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:passenger_main")
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end
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if formname == "steampunk_blimp:pilot_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:pilot_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.turn_on then
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steampunk_blimp.start_furnace(ent)
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end
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if fields.hud then
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if ent._show_hud == true then
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ent._show_hud = false
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else
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ent._show_hud = true
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end
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end
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if fields.take_control then
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if fields.take_control == "true" then
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if ent.driver_name == nil then
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ent._at_control = true
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for i = 5,1,-1
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do
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if ent._passengers[i] == name then
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ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
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ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
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player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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ent.driver_name = name
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--minetest.chat_send_all(">>"..ent.driver_name)
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break
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end
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end
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end
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else
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ent.driver_name = nil
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ent._at_control = false
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end
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end
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if fields.go_out then
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--=========================
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-- dettach player
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--=========================
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-- eject passenger if the plane is on ground
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local touching_ground, liquid_below = airutils.check_node_below(plane_obj, 2.5)
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--if ent.isinliquid or touching_ground then --isn't flying?
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--ok, remove pax
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local passenger = nil
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for i = 5,1,-1
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do
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if ent._passengers[i] == name then
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passenger = minetest.get_player_by_name(ent._passengers[i])
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if passenger then
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steampunk_blimp.dettach_pax(ent, passenger)
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--minetest.chat_send_all('saiu')
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break
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end
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end
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end
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--end
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end
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if fields.bring then
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end
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if fields.anchor then
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if fields.anchor == "true" then
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local max_speed_anchor = 0.2
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if ent._longit_speed then
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if ent._longit_speed < max_speed_anchor and
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ent._longit_speed > -max_speed_anchor then
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ent.anchored = true
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ent.object:set_velocity(vector.new())
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if name then
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Anchor away!"))
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end
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--ent.buoyancy = 0.1
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else
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if name then
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Too fast to set anchor!"))
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end
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end
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end
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else
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ent.anchored = false
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if name then
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Weigh anchor!"))
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end
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end
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--ent._rudder_angle = 0
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:pilot_main")
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end
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end)
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minetest.register_chatcommand("blimp_share", {
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params = "name",
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description = "Share ownewrship with your friends",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local target_player = minetest.get_player_by_name(param)
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local attached_to = player:get_attach()
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if attached_to ~= nil and target_player ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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if entity.owner == name then
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local exists = false
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for k, v in pairs(entity._shared_owners) do
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if v == param then
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exists = true
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break
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end
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end
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if exists == false then
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table.insert(entity._shared_owners, param)
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> blimp shared"))
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--minetest.chat_send_all(dump(entity._shared_owners))
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> this user is already registered for blimp share"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can share this blimp"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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minetest.register_chatcommand("blimp_remove", {
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params = "name",
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description = "Removes ownewrshipfrom someone",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local attached_to = player:get_attach()
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if attached_to ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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if entity.owner == name then
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for k, v in pairs(entity._shared_owners) do
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if v == param then
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table.remove(entity._shared_owners,k)
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break
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end
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end
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> user removed"))
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--minetest.chat_send_all(dump(entity._shared_owners))
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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