steampunk_blimp/hud.lua

269 lines
10 KiB
Lua
Executable File

steampunk_blimp.hud_list = {}
function steampunk_blimp.get_pointer_angle(value, maxvalue)
local angle = value/maxvalue * 180
--angle = angle - 90
--angle = angle * -1
return angle
end
function steampunk_blimp.animate_gauge(player, ids, prefix, x, y, angle)
local angle_in_rad = math.rad(angle + 180)
local dim = 10
local pos_x = math.sin(angle_in_rad) * dim
local pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "2"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 20
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "3"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 30
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "4"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 40
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "5"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 50
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "6"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 60
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
end
function steampunk_blimp.update_hud(player, coal, water, pressure, power_lever)
if player == nil then return end
local player_name = player:get_player_name()
local screen_pos_y = -100
local screen_pos_x = 10
local water_gauge_x = screen_pos_x + 374
local water_gauge_y = screen_pos_y
local press_gauge_x = screen_pos_x + 85
local press_gauge_y = water_gauge_y
local coal_1_x = screen_pos_x + 182
local coal_1_y = screen_pos_y
local coal_2_x = coal_1_x + 60
local coal_2_y = screen_pos_y
local throttle_x = screen_pos_x + 395
local throttle_y = screen_pos_y + 45
local ids = steampunk_blimp.hud_list[player_name]
if ids then
local coal_value = coal
if coal_value > 99 then coal_value = 99 end
if coal_value < 0 then coal_value = 0 end
player:hud_change(ids["coal_1"], "text", "steampunk_blimp_"..(math.floor(coal_value/10))..".png")
player:hud_change(ids["coal_2"], "text", "steampunk_blimp_"..(math.floor(coal_value%10))..".png")
player:hud_change(ids["throttle"], "offset", {x = throttle_x, y = throttle_y - power_lever})
steampunk_blimp.animate_gauge(player, ids, "water_pt_", water_gauge_x, water_gauge_y, water)
steampunk_blimp.animate_gauge(player, ids, "press_pt_", press_gauge_x, press_gauge_y, pressure)
else
ids = {}
ids["title"] = player:hud_add({
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = screen_pos_x + 240, y = screen_pos_y - 100},
text = "Blimp engine state",
alignment = 0,
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["bg"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = screen_pos_x, y = screen_pos_y},
text = "steampunk_blimp_hud_panel.png",
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["coal_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = coal_1_x, y = coal_1_y},
text = "steampunk_blimp_0.png",
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["coal_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = coal_2_x, y = coal_2_y},
text = "steampunk_blimp_0.png",
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["throttle"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = throttle_x, y = throttle_y},
text = "steampunk_blimp_throttle.png",
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["water_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["water_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["water_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["water_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["water_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["water_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["water_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = water_gauge_x, y = water_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["press_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = press_gauge_x, y = press_gauge_y},
text = "steampunk_blimp_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
steampunk_blimp.hud_list[player_name] = ids
end
end
function steampunk_blimp.remove_hud(player)
if player then
local player_name = player:get_player_name()
--minetest.chat_send_all(player_name)
local ids = steampunk_blimp.hud_list[player_name]
if ids then
--player:hud_remove(ids["altitude"])
--player:hud_remove(ids["time"])
player:hud_remove(ids["title"])
player:hud_remove(ids["bg"])
player:hud_remove(ids["coal_1"])
player:hud_remove(ids["coal_2"])
player:hud_remove(ids["throttle"])
player:hud_remove(ids["water_pt_7"])
player:hud_remove(ids["water_pt_6"])
player:hud_remove(ids["water_pt_5"])
player:hud_remove(ids["water_pt_4"])
player:hud_remove(ids["water_pt_3"])
player:hud_remove(ids["water_pt_2"])
player:hud_remove(ids["water_pt_1"])
player:hud_remove(ids["press_pt_7"])
player:hud_remove(ids["press_pt_6"])
player:hud_remove(ids["press_pt_5"])
player:hud_remove(ids["press_pt_4"])
player:hud_remove(ids["press_pt_3"])
player:hud_remove(ids["press_pt_2"])
player:hud_remove(ids["press_pt_1"])
end
steampunk_blimp.hud_list[player_name] = nil
end
end