steampunk_blimp/engine_management.lua

93 lines
3.6 KiB
Lua

steampunk_blimp.PRESSURE_CONSUMPTION = 500
local adjust_variable = 500
local lost_power = (1/steampunk_blimp.FUEL_CONSUMPTION)*adjust_variable
local gained_pressure = (2/steampunk_blimp.FUEL_CONSUMPTION)*adjust_variable
local lost_water = (1/steampunk_blimp.WATER_CONSUMPTION)
steampunk_blimp.boiler_min = 155
steampunk_blimp.boiler_max = 310
function steampunk_blimp.start_boiler(self)
if self._boiler_pressure < 150 then
-- sound and animation
if self.sound_handle_pistons then
minetest.sound_stop(self.sound_handle_pistons)
self.sound_handle_pistons = nil
end
elseif self._boiler_pressure >= 150 then
-- sound
--minetest.chat_send_all(dump(self.sound_handle_pistons))
if self.sound_handle_pistons == nil then
if self.object then
self.sound_handle_pistons = minetest.sound_play({name = "default_cool_lava"},--"default_item_smoke"},
{object = self.object, gain = 0.05,
pitch = 0.4,
max_hear_distance = 32,
loop = true,})
end
end
end
end
local function boiler_step(self, accel)
steampunk_blimp.start_boiler(self)
local consumed_pressure = self._power_lever/steampunk_blimp.PRESSURE_CONSUMPTION
if self._engine_running == false then consumed_pressure = consumed_pressure + lost_power end
if self._boiler_pressure > steampunk_blimp.boiler_max then self._boiler_pressure = steampunk_blimp.boiler_max end
if self._boiler_pressure > steampunk_blimp.boiler_min then
--[[-- sound and animation
steampunk_blimp.engineSoundPlay(self)
self.object:set_animation_frame_speed(steampunk_blimp.iddle_rotation)]]--
steampunk_blimp.engine_set_sound_and_animation(self)
self._water_level = self._water_level - lost_water
end
if self._boiler_pressure < steampunk_blimp.boiler_min then
self._power_lever = 0
--if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end
self.object:set_animation_frame_speed(0)
end
self._boiler_pressure = self._boiler_pressure - consumed_pressure
--lets lose more pressure if it's going up
if self._is_going_up == true then
--minetest.chat_send_all("subindo "..consumed_pressure)
self._boiler_pressure = self._boiler_pressure - (200/steampunk_blimp.PRESSURE_CONSUMPTION)
end
if self._boiler_pressure < 0 then self._boiler_pressure = 0 end
if self._water_level < 0 then self._water_level = 0 end
end
local function furnace_step(self, accel)
if self._energy > 0 and self._engine_running then
local consumed_power = (1/steampunk_blimp.FUEL_CONSUMPTION)
self._boiler_pressure = self._boiler_pressure + gained_pressure --pressure for the boiler
self._energy = self._energy - consumed_power; --removes energy
end
if self._energy <= 0 or self._water_level <= 0 then
self._engine_running = false
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
end
end
function steampunk_blimp.engine_step(self, accel)
furnace_step(self, accel)
boiler_step(self, accel)
if self.driver_name then
local player = minetest.get_player_by_name(self.driver_name)
local pressure = steampunk_blimp.get_pointer_angle(self._boiler_pressure, 200 )
local water = steampunk_blimp.get_pointer_angle(self._water_level, steampunk_blimp.MAX_WATER)
local coal = self._energy
--minetest.chat_send_all(self._power_lever)
steampunk_blimp.update_hud(player, coal, 180-water, -pressure, self._power_lever)
end
end