commented the stop execution code

master
Alexsandro Percy 2022-05-20 17:19:05 -03:00
parent a80b38f845
commit bb019c5714
1 changed files with 8 additions and 8 deletions

View File

@ -252,11 +252,9 @@ minetest.register_entity("steampunk_blimp:blimp", {
self.object:move_to(curr_pos)
--minetest.chat_send_all(self._energy)
steampunk_blimp.engine_set_sound_and_animation(self)
local node_bellow = mobkit.nodeatpos(mobkit.pos_shift(curr_pos,{y=-2.8}))
local is_flying = true
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end
--[[local is_flying = true
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end]]--
local is_attached = false
local player = nil
@ -267,14 +265,14 @@ minetest.register_entity("steampunk_blimp:blimp", {
is_attached = steampunk_blimp.checkAttach(self, player)
end
end
steampunk_blimp.move_persons(self)
if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
--[[if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
self.object:move_to(curr_pos)
--self.object:set_acceleration({x=0,y=mobkit.gravity,z=0})
return
end
end]]--
steampunk_blimp.engine_set_sound_and_animation(self)
--fire
if self._engine_running == true then
@ -375,6 +373,8 @@ minetest.register_entity("steampunk_blimp:blimp", {
--saves last velocy for collision detection (abrupt stop)
self.last_vel = self.object:get_velocity()
steampunk_blimp.move_persons(self)
end,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)