479 lines
19 KiB
Lua
Executable File
479 lines
19 KiB
Lua
Executable File
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--------------
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-- Manual --
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--------------
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function steampunk_blimp.getPlaneFromPlayer(player)
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local seat = player:get_attach()
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if seat then
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local plane = seat:get_attach()
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return plane
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end
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return nil
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end
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function steampunk_blimp.pilot_formspec(name)
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local basic_form = table.concat({
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"formspec_version[5]",
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"size[6,8]",
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}, "")
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local player = minetest.get_player_by_name(name)
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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return
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end
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local ent = plane_obj:get_luaentity()
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local take_control = "false"
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if ent._at_control then take_control = "true" end
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local anchor = "false"
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if ent.anchored == true then anchor = "true" end
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basic_form = basic_form.."button[1,1.0;4,1;turn_on;Start/Stop the fire]"
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basic_form = basic_form.."button[1,2.0;4,1;water;Load water from bellow]"
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basic_form = basic_form.."checkbox[1,4.6;take_control;Take the Control;"..take_control.."]"
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basic_form = basic_form.."checkbox[1,5.2;anchor;Anchor away;"..anchor.."]"
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basic_form = basic_form.."label[1,6.0;Disembark:]"
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basic_form = basic_form.."button[1,6.2;2,1;disembark_l;<< Left]"
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basic_form = basic_form.."button[3,6.2;2,1;disembark_r;Right >>]"
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minetest.show_formspec(name, "steampunk_blimp:pilot_main", basic_form)
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end
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function steampunk_blimp.pax_formspec(name)
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local basic_form = table.concat({
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"formspec_version[3]",
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"size[6,3]",
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}, "")
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basic_form = basic_form.."label[1,1.0;Disembark:]"
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basic_form = basic_form.."button[1,1.2;2,1;disembark_l;<< Left]"
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basic_form = basic_form.."button[3,1.2;2,1;disembark_r;Right >>]"
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minetest.show_formspec(name, "steampunk_blimp:passenger_main", basic_form)
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end
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function steampunk_blimp.logo_formspec(name)
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local basic_form = table.concat({
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"formspec_version[3]",
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"size[6,4]",
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}, "")
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local logos = {"blimp_clover.png","blimp_liz.png","blimp_shotting_star.png","blimp_skull.png",}
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local logolist = ""
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for k, v in pairs(logos) do
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logolist = logolist .. v .. ","
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end
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basic_form = basic_form.."label[1,1.0;Select a logo:]"
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basic_form = basic_form.."dropdown[1,1.2;4,0.6;logo;"..logolist..";0;false]"
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basic_form = basic_form.."button[1,2.2;4,0.8;set_logo;Set Blimp Logo]"
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minetest.show_formspec(name, "steampunk_blimp:logo_main", basic_form)
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end
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function steampunk_blimp.owner_formspec(name)
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local basic_form = table.concat({
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"formspec_version[3]",
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"size[6,4.2]",
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}, "")
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basic_form = basic_form.."button[1,1.0;4,1;take;Take the Control Now]"
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basic_form = basic_form.."label[1,2.2;Disembark:]"
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basic_form = basic_form.."button[1,2.4;2,1;disembark_l;<< Left]"
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basic_form = basic_form.."button[3,2.4;2,1;disembark_r;Right >>]"
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minetest.show_formspec(name, "steampunk_blimp:owner_main", basic_form)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "steampunk_blimp:owner_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:owner_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.disembark_l then
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steampunk_blimp.dettach_pax(ent, player, "l")
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end
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if fields.disembark_r then
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steampunk_blimp.dettach_pax(ent, player, "r")
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end
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if fields.take then
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ent._at_control = true
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for i = 5,1,-1
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do
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if ent._passengers[i] == name then
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ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
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ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
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player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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if ent._passengers[i] == ent.driver_name then
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ent._passengers_base_pos[i] = vector.new(steampunk_blimp.passenger_pos[i])
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ent._passengers_base[i]:set_attach(ent.object,'',ent._passengers_base_pos[i],{x=0,y=0,z=0})
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end
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end
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ent.driver_name = name
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:owner_main")
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end
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if formname == "steampunk_blimp:passenger_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:passenger_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.disembark_l then
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steampunk_blimp.dettach_pax(ent, player, "l")
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end
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if fields.disembark_r then
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steampunk_blimp.dettach_pax(ent, player, "r")
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:passenger_main")
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end
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if formname == "steampunk_blimp:logo_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:logo_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.logo or fields.set_logo then
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steampunk_blimp.set_logo(ent, fields.logo)
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:logo_main")
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end
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if formname == "steampunk_blimp:pilot_main" then
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local name = player:get_player_name()
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local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
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if plane_obj == nil then
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minetest.close_formspec(name, "steampunk_blimp:pilot_main")
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return
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end
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local ent = plane_obj:get_luaentity()
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if ent then
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if fields.turn_on then
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steampunk_blimp.start_furnace(ent)
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end
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if fields.water then
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if ent.isinliquid then
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if ent._engine_running == true then
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steampunk_blimp.start_furnace(ent)
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end
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if ent._boiler_pressure > 0 then
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minetest.sound_play({name = "default_cool_lava"},
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{object = ent.object, gain = 1.0,
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pitch = 1.0,
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max_hear_distance = 32,
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loop = false,}, true)
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end
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ent._boiler_pressure = 0
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ent._water_level = steampunk_blimp.MAX_WATER
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Impossible. The ship needs to be in the water."))
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end
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end
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if fields.take_control then
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if fields.take_control == "true" then
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if ent.driver_name == nil or ent.driver_name == "" then
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ent._at_control = true
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for i = 5,1,-1
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do
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if ent._passengers[i] == name then
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ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
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ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
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player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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ent.driver_name = name
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--minetest.chat_send_all(">>"..ent.driver_name)
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break
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Impossible. Someone is at the blimp control now."))
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end
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else
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ent.driver_name = nil
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ent._at_control = false
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steampunk_blimp.remove_hud(player)
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end
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end
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if fields.disembark_l then
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--=========================
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-- dettach player
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--=========================
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-- eject passenger if the plane is on ground
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ent.driver_name = nil
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ent._at_control = false
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steampunk_blimp.dettach_pax(ent, player, "l")
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end
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if fields.disembark_r then
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--=========================
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-- dettach player
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--=========================
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-- eject passenger if the plane is on ground
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ent.driver_name = nil
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ent._at_control = false
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steampunk_blimp.dettach_pax(ent, player, "r")
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end
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if fields.bring then
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end
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if fields.anchor then
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if fields.anchor == "true" then
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local max_speed_anchor = 0.5
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if ent._longit_speed then
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if ent._longit_speed < max_speed_anchor and
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ent._longit_speed > -max_speed_anchor then
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ent.anchored = true
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ent.object:set_velocity(vector.new())
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if name then
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Anchor away!"))
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end
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--ent.buoyancy = 0.1
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else
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if name then
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Too fast to set anchor!"))
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end
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end
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end
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else
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ent.anchored = false
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if name then
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Weigh anchor!"))
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end
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end
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--ent._rudder_angle = 0
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end
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end
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minetest.close_formspec(name, "steampunk_blimp:pilot_main")
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end
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end)
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minetest.register_chatcommand("blimp_share", {
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params = "name",
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description = "Share ownewrship with your friends",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local target_player = minetest.get_player_by_name(param)
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local attached_to = player:get_attach()
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if attached_to ~= nil and target_player ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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if entity.owner == name then
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local exists = false
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for k, v in pairs(entity._shared_owners) do
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if v == param then
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exists = true
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break
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end
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end
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if exists == false then
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table.insert(entity._shared_owners, param)
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> blimp shared"))
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--minetest.chat_send_all(dump(entity._shared_owners))
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> this user is already registered for blimp share"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can share this blimp"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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minetest.register_chatcommand("blimp_remove", {
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params = "name",
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description = "Removes ownewrship from someone",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local attached_to = player:get_attach()
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if attached_to ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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if entity.owner == name then
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for k, v in pairs(entity._shared_owners) do
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if v == param then
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table.remove(entity._shared_owners,k)
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break
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end
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end
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> user removed"))
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--minetest.chat_send_all(dump(entity._shared_owners))
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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minetest.register_chatcommand("blimp_list", {
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params = "",
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description = "Lists the blimp shared owners",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local attached_to = player:get_attach()
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if attached_to ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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minetest.chat_send_player(name,core.colorize('#ffff00', " >>> Current owners are:"))
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minetest.chat_send_player(name,core.colorize('#0000ff', entity.owner))
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for k, v in pairs(entity._shared_owners) do
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minetest.chat_send_player(name,core.colorize('#00ff00', v))
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end
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--minetest.chat_send_all(dump(entity._shared_owners))
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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minetest.register_chatcommand("blimp_lock", {
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params = "true/false",
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description = "Blocks boarding of non-owners. true to lock, false to unlock",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local attached_to = player:get_attach()
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if attached_to ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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if param == "true" then
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entity._passengers_locked = true
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minetest.chat_send_player(name,core.colorize('#ffff00', " >>> Non owners cannot enter now."))
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elseif param == "false" then
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entity._passengers_locked = false
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minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Non owners are free to enter now."))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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minetest.register_chatcommand("blimp_logo", {
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params = "",
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description = "Changes blimp logo",
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local attached_to = player:get_attach()
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if attached_to ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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if entity.owner == name then
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steampunk_blimp.logo_formspec(name)
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--minetest.chat_send_all(dump(entity._shared_owners))
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action"))
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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end
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else
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
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end
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end
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})
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minetest.register_chatcommand("blimp_eject", {
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params = "",
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description = "Ejects from the blimp - useful for clients before 5.3",
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privs = {interact = true},
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func = function(name, param)
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local colorstring = core.colorize('#ff0000', " >>> you are not inside a blimp")
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local player = minetest.get_player_by_name(name)
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local attached_to = player:get_attach()
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if attached_to ~= nil then
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local seat = attached_to:get_attach()
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if seat ~= nil then
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local entity = seat:get_luaentity()
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if entity then
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if entity.name == "steampunk_blimp:blimp" then
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for i = 5,1,-1
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do
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if entity._passengers[i] == name then
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steampunk_blimp.dettach_pax(entity, player, "l")
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break
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end
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end
|
|
else
|
|
minetest.chat_send_player(name,colorstring)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
minetest.chat_send_player(name,colorstring)
|
|
end
|
|
end
|
|
})
|