91 lines
2.9 KiB
Lua
Executable File
91 lines
2.9 KiB
Lua
Executable File
--
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-- fuel
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--
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steampunk_blimp.MAX_FUEL = minetest.settings:get("steampunk_blimp_max_fuel") or 99
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steampunk_blimp.FUEL_CONSUMPTION = minetest.settings:get("steampunk_blimp_fuel_consumption") or 6000
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steampunk_blimp.MAX_WATER = 10
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steampunk_blimp.WATER_CONSUMPTION = 50000
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function steampunk_blimp.contains(table, val)
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for k,v in pairs(table) do
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if k == val then
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return v
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end
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end
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return false
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end
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function steampunk_blimp.load_fuel(self, player)
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local inv = player:get_inventory()
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local itmstck=player:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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local grp_wood = minetest.get_item_group(item_name, "wood")
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local grp_tree = minetest.get_item_group(item_name, "tree")
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if grp_wood == 1 or grp_tree == 1 then
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local stack = ItemStack(item_name .. " 1")
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if self._energy < steampunk_blimp.MAX_FUEL then
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inv:remove_item("main", stack)
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local amount = 1
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if grp_tree == 1 then amount = 4 end
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self._energy = self._energy + amount
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if self._energy > steampunk_blimp.MAX_FUEL then self._energy = steampunk_blimp.MAX_FUEL end
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end
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return true
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end
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--minetest.chat_send_all("fuel: ".. dump(item_name))
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local fuel = steampunk_blimp.contains(steampunk_blimp.fuel, item_name)
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if fuel then
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local stack = ItemStack(item_name .. " 1")
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if self._energy < steampunk_blimp.MAX_FUEL then
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inv:remove_item("main", stack)
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self._energy = self._energy + fuel.amount
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if self._energy > steampunk_blimp.MAX_FUEL then self._energy = steampunk_blimp.MAX_FUEL end
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--minetest.chat_send_all(self.energy)
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--local energy_indicator_angle = steampunk_blimp.get_pointer_angle(self._energy, steampunk_blimp.MAX_FUEL)
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end
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return true
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end
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return false
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end
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function steampunk_blimp.load_water(self, player)
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local inv = player:get_inventory()
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local itmstck=player:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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--minetest.chat_send_all("water: ".. dump(item_name))
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local water = steampunk_blimp.contains(steampunk_blimp.water, item_name)
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if water then
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if self._water_level < steampunk_blimp.MAX_WATER then
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local itemstack = ItemStack(item_name .. " 1")
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inv:remove_item("main", itemstack)
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local indx = item_name:find('bucket:bucket')
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if indx then
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itemstack = ItemStack("bucket:bucket_empty")
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inv:add_item("main", itemstack)
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player:set_wielded_item(itemstack)
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end
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self._water_level = self._water_level + water.amount
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if self._water_level > steampunk_blimp.MAX_WATER then self._water_level = steampunk_blimp.MAX_WATER end
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end
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return true
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end
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return false
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end
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