2024-06-05 19:15:00 -03:00

624 lines
27 KiB
Lua
Executable File

function steampunk_blimp.getPlaneFromPlayer(player)
local seat = player:get_attach()
if seat then
local plane = seat:get_attach()
return plane
end
return nil
end
function steampunk_blimp.pilot_formspec(name)
local basic_form = table.concat({
"formspec_version[5]",
"size[6,9]",
}, "")
local player = minetest.get_player_by_name(name)
local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
if plane_obj == nil then
return
end
local ent = plane_obj:get_luaentity()
local take_control = "false"
if ent._at_control then take_control = "true" end
local anchor = "false"
if ent.anchored == true then anchor = "true" end
basic_form = basic_form.."button[1,1.0;4,1;turn_on;Start/Stop the fire]"
basic_form = basic_form.."button[1,2.0;4,1;water;Load water from below]"
if ent._remove ~= true then
basic_form = basic_form.."button[1,3.0;4,1;inventory;Open inventory]"
end
basic_form = basic_form.."button[1,4.0;4,1;manual;Show Manual Menu]"
basic_form = basic_form.."checkbox[1,5.6;take_control;Take the Control;"..take_control.."]"
basic_form = basic_form.."checkbox[1,6.2;anchor;Anchor away;"..anchor.."]"
basic_form = basic_form.."label[1,7.0;Disembark:]"
basic_form = basic_form.."button[1,7.2;2,1;disembark_l;<< Left]"
basic_form = basic_form.."button[3,7.2;2,1;disembark_r;Right >>]"
minetest.show_formspec(name, "steampunk_blimp:pilot_main", basic_form)
end
function steampunk_blimp.pax_formspec(name)
local basic_form = table.concat({
"formspec_version[3]",
"size[6,3]",
}, "")
basic_form = basic_form.."label[1,1.0;Disembark:]"
basic_form = basic_form.."button[1,1.2;2,1;disembark_l;<< Left]"
basic_form = basic_form.."button[3,1.2;2,1;disembark_r;Right >>]"
minetest.show_formspec(name, "steampunk_blimp:passenger_main", basic_form)
end
local default_logos = {
"blimp_clover.png",
"blimp_liz.png",
"blimp_shotting_star.png",
"blimp_skull.png",
"blimp_jack.png",
"blimp_xmas.png",
}
function steampunk_blimp.logo_ext_formspec(name, t_index, t_page, t_type)
t_index = t_index or 1
t_page = t_page or 1
t_type = t_type or 1
if airutils.isTextureLoaded then
airutils.isTextureLoaded('heart.png') --force the textures first load
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are using an old version of airutils, update it first"))
return
end
local basic_form = table.concat({
"formspec_version[4]",
"size[12,9]",
}, "")
local textures = {}
if t_type == "1" or t_type == 1 then textures = airutils.properties_copy(default_logos) end
if t_type == "2" or t_type == 2 then textures = airutils.properties_copy(airutils.all_game_textures) end
if t_type == "3" or t_type == 3 then textures = airutils.properties_copy(airutils.all_entities_textures) end
if t_type == "4" or t_type == 4 then textures = airutils.properties_copy(airutils.all_items_textures) end
local text_count = #textures
local items_per_page = 50
local pages = math.ceil(text_count / items_per_page)
local logolist = ""
local items_count = 0
local item_start = ((t_page-1)*items_per_page) + 1
for k, v in pairs(textures) do
if k >= item_start and items_count < items_per_page then
logolist = logolist .. v .. ","
items_count = items_count + 1
end
if items_count >= items_per_page then break end
end
local pages_list = ""
for i = 1,pages,1
do
pages_list = pages_list .. i .. ","
end
basic_form = basic_form.."label[0.5,0.9;Type]"
basic_form = basic_form.."dropdown[2,0.5;3,0.8;t_type;Default,Nodes,Entities,Items;"..t_type..";true]"
basic_form = basic_form.."textlist[0.5,1.5;4.5,6;logos;"..logolist..";"..t_index..";false]"
local curr_real_index = (items_per_page * (t_page-1)) + t_index
local texture_name = textures[curr_real_index] or ""
basic_form = basic_form.."image[5.5,1.5;6,6;"..texture_name.."]"
basic_form = basic_form.."label[0.6,8.2;Page]"
basic_form = basic_form.."dropdown[1.8,7.8;1.9,0.8;t_page;"..pages_list..";"..t_page..";true]"
basic_form = basic_form.."button[8.5,7.8;3,0.8;set_texture;Set Texture]"
basic_form = basic_form.."field[5.3,20.0;3,0.8;texture_name;;"..texture_name.."]"
basic_form = basic_form.."field[5.3,21.0;3,0.8;last_type;;"..t_type.."]"
minetest.show_formspec(name, "steampunk_blimp:logo_ext", basic_form)
end
function steampunk_blimp.owner_formspec(name)
local basic_form = table.concat({
"formspec_version[3]",
"size[6,4.2]",
}, "")
basic_form = basic_form.."button[1,1.0;4,1;take;Take the Control Now]"
basic_form = basic_form.."label[1,2.2;Disembark:]"
basic_form = basic_form.."button[1,2.4;2,1;disembark_l;<< Left]"
basic_form = basic_form.."button[3,2.4;2,1;disembark_r;Right >>]"
minetest.show_formspec(name, "steampunk_blimp:owner_main", basic_form)
end
function set_list(list)
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "steampunk_blimp:owner_main" then
local name = player:get_player_name()
local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "steampunk_blimp:owner_main")
return
end
local ent = plane_obj:get_luaentity()
if ent then
if fields.disembark_l then
steampunk_blimp.dettach_pax(ent, player, "l")
end
if fields.disembark_r then
steampunk_blimp.dettach_pax(ent, player, "r")
end
if fields.take then
ent._at_control = true
for i = 5,1,-1
do
if ent._passengers[i] == name then
ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
end
if ent._passengers[i] == ent.driver_name then
ent._passengers_base_pos[i] = vector.new(steampunk_blimp.passenger_pos[i])
ent._passengers_base[i]:set_attach(ent.object,'',ent._passengers_base_pos[i],{x=0,y=0,z=0})
end
end
ent.driver_name = name
end
end
minetest.close_formspec(name, "steampunk_blimp:owner_main")
end
if formname == "steampunk_blimp:passenger_main" then
local name = player:get_player_name()
local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "steampunk_blimp:passenger_main")
return
end
local ent = plane_obj:get_luaentity()
if ent then
if fields.disembark_l then
steampunk_blimp.dettach_pax(ent, player, "l")
end
if fields.disembark_r then
steampunk_blimp.dettach_pax(ent, player, "r")
end
end
minetest.close_formspec(name, "steampunk_blimp:passenger_main")
end
if formname == "steampunk_blimp:logo_ext" then
local name = player:get_player_name()
local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "steampunk_blimp:logo_ext")
return
end
local ent = plane_obj:get_luaentity()
if ent then
if fields.set_texture then
if ent.name == "steampunk_blimp:blimp" then
if ent.owner == name or minetest.check_player_privs(name, {protection_bypass=true}) then
if fields.texture_name then
local image_name = fields.texture_name
local logo_list = set_list(default_logos)
if airutils.isTextureLoaded(image_name) or logo_list[image_name] then
steampunk_blimp.set_logo(ent, image_name)
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> texture '"..image_name.."' set"))
--minetest.close_formspec(name, "steampunk_blimp:logo_ext")
return
end
end
end
end
end
if fields.logos or fields.t_page then
--minetest.close_formspec(name, "steampunk_blimp:logo_ext")
--steampunk_blimp.logo_ext_formspec(name,fields.logos)
local result = minetest.explode_textlist_event(fields.logos)
if result.type == "CHG" then
--minetest.chat_send_all(dump(result.index))
--minetest.close_formspec(name, "steampunk_blimp:logo_ext")
steampunk_blimp.logo_ext_formspec(name,result.index,fields.t_page,fields.last_type)
return
end
steampunk_blimp.logo_ext_formspec(name,1,fields.t_page,fields.last_type)
return
end
if fields.t_type then
steampunk_blimp.logo_ext_formspec(name,1,1,fields.t_type)
return
end
end
end
if formname == "steampunk_blimp:pilot_main" then
local name = player:get_player_name()
local plane_obj = steampunk_blimp.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "steampunk_blimp:pilot_main")
return
end
local ent = plane_obj:get_luaentity()
if ent then
if fields.turn_on then
steampunk_blimp.start_furnace(ent)
end
if fields.water then
if ent.isinliquid then
if ent._engine_running == true then
steampunk_blimp.start_furnace(ent)
end
if ent._boiler_pressure > 0 then
minetest.sound_play({name = "default_cool_lava"},
{object = ent.object, gain = 1.0,
pitch = 1.0,
max_hear_distance = 32,
loop = false,}, true)
end
ent._boiler_pressure = 0
ent._water_level = steampunk_blimp.MAX_WATER
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Impossible. The ship needs to be in the water."))
end
end
if fields.inventory then
if ent._remove ~= true then
airutils.show_vehicle_trunk_formspec(ent, player, steampunk_blimp.trunk_slots)
end
end
if fields.manual then
steampunk_blimp.manual_formspec(name)
end
if fields.take_control then
if fields.take_control == "true" then
if ent.driver_name == nil or ent.driver_name == "" then
ent._at_control = true
for i = steampunk_blimp.max_seats,1,-1
do
if ent._passengers[i] == name then
ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
ent.driver_name = name
--minetest.chat_send_all(">>"..ent.driver_name)
break
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Impossible. Someone is at the blimp control now."))
end
else
ent.driver_name = nil
ent._at_control = false
steampunk_blimp.remove_hud(player)
end
end
if fields.disembark_l then
--=========================
-- dettach player
--=========================
-- eject passenger if the plane is on ground
steampunk_blimp.dettach_pax(ent, player, "l")
end
if fields.disembark_r then
--=========================
-- dettach player
--=========================
-- eject passenger if the plane is on ground
steampunk_blimp.dettach_pax(ent, player, "r")
end
if fields.anchor then
if fields.anchor == "true" then
local max_speed_anchor = 0.6
if ent._longit_speed then
if math.abs(ent._longit_speed) < max_speed_anchor then
ent.anchored = true
ent.object:set_acceleration(vector.new())
ent.object:set_velocity(vector.new())
if name then
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Anchor away!"))
end
--ent.buoyancy = 0.1
else
if name then
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Too fast to set anchor!"))
end
end
end
else
ent.anchored = false
if name then
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Weigh anchor!"))
end
end
--ent._rudder_angle = 0
end
end
minetest.close_formspec(name, "steampunk_blimp:pilot_main")
end
end)
minetest.register_chatcommand("blimp_share", {
params = "name",
description = "Share ownewrship with your friends",
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local target_player = minetest.get_player_by_name(param)
local attached_to = player:get_attach()
if attached_to ~= nil and target_player ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
if entity.owner == name then
local exists = false
for k, v in pairs(entity._shared_owners) do
if v == param then
exists = true
break
end
end
if exists == false then
table.insert(entity._shared_owners, param)
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> blimp shared"))
--minetest.chat_send_all(dump(entity._shared_owners))
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> this user is already registered for blimp share"))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can share this blimp"))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
})
minetest.register_chatcommand("blimp_remove", {
params = "name",
description = "Removes ownewrship from someone",
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
if entity.owner == name then
for k, v in pairs(entity._shared_owners) do
if v == param then
table.remove(entity._shared_owners,k)
break
end
end
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> user removed"))
--minetest.chat_send_all(dump(entity._shared_owners))
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action"))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
})
minetest.register_chatcommand("blimp_list", {
params = "",
description = "Lists the blimp shared owners",
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
minetest.chat_send_player(name,core.colorize('#ffff00', " >>> Current owners are:"))
minetest.chat_send_player(name,core.colorize('#0000ff', entity.owner))
for k, v in pairs(entity._shared_owners) do
minetest.chat_send_player(name,core.colorize('#00ff00', v))
end
--minetest.chat_send_all(dump(entity._shared_owners))
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
})
minetest.register_chatcommand("blimp_lock", {
params = "true/false",
description = "Blocks boarding of non-owners. true to lock, false to unlock",
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
if param == "true" then
entity._passengers_locked = true
minetest.chat_send_player(name,core.colorize('#ffff00', " >>> Non owners cannot enter now."))
elseif param == "false" then
entity._passengers_locked = false
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Non owners are free to enter now."))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command"))
end
end
})
minetest.register_chatcommand("blimp_logo", {
params = "<image_name.png>",
description = "Changes blimp logo",
privs = {interact = true},
func = function(name, param)
local image_name = param --"blimp_alpha.png^"..param
local colorstring = core.colorize('#ff0000', " >>> you are not inside a blimp")
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
if entity.owner == name or minetest.check_player_privs(name, {protection_bypass=true}) then
if airutils.isTextureLoaded then
if param == '' then
steampunk_blimp.logo_ext_formspec(name)
else
local logo_list = set_list(default_logos)
if airutils.isTextureLoaded(image_name) or logo_list[image_name] then
steampunk_blimp.set_logo(entity, image_name)
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> texture '"..image_name.."' set"))
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> texture '"..image_name.."' not found"))
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are using an old version of airutils, update it first"))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action"))
end
else
minetest.chat_send_player(name,colorstring)
end
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
})
minetest.register_chatcommand("blimp_eject", {
params = "",
description = "Ejects from the blimp - useful for clients before 5.3",
privs = {interact = true},
func = function(name, param)
local colorstring = core.colorize('#ff0000', " >>> you are not inside a blimp")
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
for i = steampunk_blimp.max_seats,1,-1
do
if entity._passengers[i] == name then
steampunk_blimp.dettach_pax(entity, player, "l")
break
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
})
if airutils.is_repixture then
local available_text = "The available colors are: black, blue, brown, cyan, dark_green, dark_grey, green, grey, magenta, orange, pink, red, violet, white or yellow"
minetest.register_chatcommand("blimp_paint", {
params = "<color1> <color2>",
description = "Paints the blimp with a primary and secondary colors. "..available_text,
privs = {interact = true},
func = function(name, param)
local colorstring = core.colorize('#ff0000', " >>> you are not inside a blimp")
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
if entity.owner == name or minetest.check_player_privs(name, {protection_bypass=true}) then
--lets paint!!!!
local color1, color2 = param:match("^([%a%d_-]+) (.+)$")
--minetest.chat_send_all(dump(color1).." - "..dump(color2))
local colstr = steampunk_blimp.colors[color1]
local colstr2 = steampunk_blimp.colors[color2 or "white"]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr and colstr2 then
steampunk_blimp.paint2(entity, colstr)
steampunk_blimp.paint(entity, colstr2)
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> colors set successfully"))
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> some of the colors wasn't specified correctly. "..available_text))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action"))
end
else
minetest.chat_send_player(name,colorstring)
end
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
})
end