254 lines
9.5 KiB
Lua
Executable File
254 lines
9.5 KiB
Lua
Executable File
steampunk_blimp.hud_list = {}
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function steampunk_blimp.get_pointer_angle(value, maxvalue)
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local angle = value/maxvalue * 180
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--angle = angle - 90
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--angle = angle * -1
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return angle
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end
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function steampunk_blimp.animate_gauge(player, ids, prefix, x, y, angle)
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local angle_in_rad = math.rad(angle + 180)
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local dim = 10
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local pos_x = math.sin(angle_in_rad) * dim
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local pos_y = math.cos(angle_in_rad) * dim
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player:hud_change(ids[prefix .. "2"], "offset", {x = pos_x + x, y = pos_y + y})
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dim = 20
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pos_x = math.sin(angle_in_rad) * dim
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pos_y = math.cos(angle_in_rad) * dim
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player:hud_change(ids[prefix .. "3"], "offset", {x = pos_x + x, y = pos_y + y})
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dim = 30
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pos_x = math.sin(angle_in_rad) * dim
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pos_y = math.cos(angle_in_rad) * dim
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player:hud_change(ids[prefix .. "4"], "offset", {x = pos_x + x, y = pos_y + y})
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dim = 40
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pos_x = math.sin(angle_in_rad) * dim
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pos_y = math.cos(angle_in_rad) * dim
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player:hud_change(ids[prefix .. "5"], "offset", {x = pos_x + x, y = pos_y + y})
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dim = 50
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pos_x = math.sin(angle_in_rad) * dim
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pos_y = math.cos(angle_in_rad) * dim
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player:hud_change(ids[prefix .. "6"], "offset", {x = pos_x + x, y = pos_y + y})
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dim = 60
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pos_x = math.sin(angle_in_rad) * dim
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pos_y = math.cos(angle_in_rad) * dim
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player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
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end
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function steampunk_blimp.update_hud(player, coal, water, pressure, power_lever)
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if player == nil then return end
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local player_name = player:get_player_name()
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local screen_pos_y = -100
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local screen_pos_x = 10
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local water_gauge_x = screen_pos_x + 374
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local water_gauge_y = screen_pos_y
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local press_gauge_x = screen_pos_x + 85
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local press_gauge_y = water_gauge_y
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local coal_1_x = screen_pos_x + 182
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local coal_1_y = screen_pos_y
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local coal_2_x = coal_1_x + 60
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local coal_2_y = screen_pos_y
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local throttle_x = screen_pos_x + 395
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local throttle_y = screen_pos_y + 45
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local ids = steampunk_blimp.hud_list[player_name]
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if ids then
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local coal_value = coal
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if coal_value > 99 then coal_value = 99 end
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if coal_value < 0 then coal_value = 0 end
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player:hud_change(ids["coal_1"], "text", "steampunk_blimp_"..(math.floor(coal_value/10))..".png")
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player:hud_change(ids["coal_2"], "text", "steampunk_blimp_"..(math.floor(coal_value%10))..".png")
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player:hud_change(ids["throttle"], "offset", {x = throttle_x, y = throttle_y - power_lever})
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steampunk_blimp.animate_gauge(player, ids, "water_pt_", water_gauge_x, water_gauge_y, water)
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steampunk_blimp.animate_gauge(player, ids, "press_pt_", press_gauge_x, press_gauge_y, pressure)
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else
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ids = {}
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ids["title"] = player:hud_add({
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hud_elem_type = "text",
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position = {x = 0, y = 1},
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offset = {x = screen_pos_x + 240, y = screen_pos_y - 100},
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text = "Blimp engine state",
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alignment = 0,
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scale = { x = 100, y = 30},
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number = 0xFFFFFF,
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})
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ids["bg"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = screen_pos_x, y = screen_pos_y},
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text = "steampunk_blimp_hud_panel.png",
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scale = { x = 0.5, y = 0.5},
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alignment = { x = 1, y = 0 },
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})
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ids["coal_1"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = coal_1_x, y = coal_1_y},
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text = "steampunk_blimp_0.png",
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scale = { x = 0.5, y = 0.5},
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alignment = { x = 1, y = 0 },
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})
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ids["coal_2"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = coal_2_x, y = coal_2_y},
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text = "steampunk_blimp_0.png",
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scale = { x = 0.5, y = 0.5},
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alignment = { x = 1, y = 0 },
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})
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ids["throttle"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = throttle_x, y = throttle_y},
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text = "steampunk_blimp_throttle.png",
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scale = { x = 0.5, y = 0.5},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_1"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_2"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_3"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_4"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_5"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_6"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["water_pt_7"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = water_gauge_x, y = water_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_1"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_2"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_3"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_4"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_5"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_6"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["press_pt_7"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = press_gauge_x, y = press_gauge_y},
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text = "steampunk_blimp_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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steampunk_blimp.hud_list[player_name] = ids
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end
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end
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function steampunk_blimp.remove_hud(player)
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if player then
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local player_name = player:get_player_name()
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--minetest.chat_send_all(player_name)
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local ids = steampunk_blimp.hud_list[player_name]
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--minetest.chat_send_all(dump(ids))
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if ids then
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--player:hud_remove(ids["altitude"])
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--player:hud_remove(ids["time"])
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for key in pairs(ids) do
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player:hud_remove(ids[key])
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end
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steampunk_blimp.hud_list[player_name] = nil
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end
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end
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end
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