fix shot dettach of player
This commit is contained in:
parent
926a2cc0aa
commit
e7be3c43f2
16
entities.lua
16
entities.lua
@ -449,6 +449,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local max_seats = 5
|
||||
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
@ -470,6 +471,19 @@ minetest.register_entity("steampunk_blimp:blimp", {
|
||||
local plane = seat:get_attach()
|
||||
if plane == self.object then is_attached = true end
|
||||
end
|
||||
|
||||
--check error after being shot for any other mod
|
||||
if is_attached == false then
|
||||
for i = max_seats,1,-1
|
||||
do
|
||||
if self._passengers[i] == name then
|
||||
self._passengers[i] = nil --clear the wrong information
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--shows pilot formspec
|
||||
if name == self.driver_name then
|
||||
if is_attached then
|
||||
steampunk_blimp.pilot_formspec(name)
|
||||
@ -527,7 +541,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
|
||||
else
|
||||
--first lets clean the boat slots
|
||||
--note that when it happens, the "rescue" function will lost the historic
|
||||
for i = 5,1,-1
|
||||
for i = max_seats,1,-1
|
||||
do
|
||||
if self._passengers[i] ~= nil then
|
||||
local old_player = minetest.get_player_by_name(self._passengers[i])
|
||||
|
Loading…
x
Reference in New Issue
Block a user