This commit is contained in:
Alexsandro Percy 2022-05-26 19:42:39 -03:00
parent 6d6956abfb
commit d0a85a68ab

View File

@ -5,7 +5,7 @@ function steampunk_blimp.testDamage(self, velocity, position)
local low_node_pos = -2.5 local low_node_pos = -2.5
if self._last_vel == nil then return end if self._last_vel == nil then return end
--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag --lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
if abs(velocity.y - self._last_vel.y) > 2 then if math.abs(velocity.y - self._last_vel.y) > 2 then
local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=low_node_pos})) local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=low_node_pos}))
if (noded and noded.drawtype ~= 'airlike') then if (noded and noded.drawtype ~= 'airlike') then
collision = true collision = true
@ -15,7 +15,7 @@ function steampunk_blimp.testDamage(self, velocity, position)
self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8))) self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
end end
end end
local impact = abs(steampunk_blimp.get_hipotenuse_value(velocity, self._last_vel)) local impact = math.abs(steampunk_blimp.get_hipotenuse_value(velocity, self._last_vel))
if impact > 2 then if impact > 2 then
if self.colinfo then if self.colinfo then
collision = self.colinfo.collides collision = self.colinfo.collides