added better painting for mcl
This commit is contained in:
parent
8a91a85cff
commit
6ac8623c78
62
entities.lua
62
entities.lua
@ -8,7 +8,7 @@ local LATER_DRAG_FACTOR = 2.0
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-- entity
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--
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minetest.register_entity('steampunk_blimp:fire',{
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core.register_entity('steampunk_blimp:fire',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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@ -22,13 +22,13 @@ initial_properties = {
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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self.sdata = core.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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return core.serialize(self.sdata)
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end,
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})
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@ -36,7 +36,7 @@ initial_properties = {
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--
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-- seat pivot
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--
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minetest.register_entity('steampunk_blimp:stand_base',{
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core.register_entity('steampunk_blimp:stand_base',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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@ -49,17 +49,17 @@ minetest.register_entity('steampunk_blimp:stand_base',{
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dist_moved = 0,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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self.sdata = core.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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return core.serialize(self.sdata)
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end,
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})
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minetest.register_entity("steampunk_blimp:blimp", {
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core.register_entity("steampunk_blimp:blimp", {
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initial_properties = {
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physical = true,
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collide_with_objects = true, --true,
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@ -114,7 +114,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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item = "steampunk_blimp:blimp",
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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return core.serialize({
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stored_baloon_buoyancy = self._baloon_buoyancy,
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stored_energy = self._energy,
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stored_water_level = self._water_level,
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@ -140,14 +140,14 @@ minetest.register_entity("steampunk_blimp:blimp", {
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if self._remove ~= true then
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airutils.save_inventory(self)
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end
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end
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if self.sound_handle then core.sound_stop(self.sound_handle) end
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if self.sound_handle_pistons then core.sound_stop(self.sound_handle_pistons) end
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end,
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on_activate = function(self, staticdata, dtime_s)
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--minetest.chat_send_all('passengers: '.. dump(self._passengers))
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--core.chat_send_all('passengers: '.. dump(self._passengers))
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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local data = core.deserialize(staticdata) or {}
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self._baloon_buoyancy = data.stored_baloon_buoyancy or 0
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self._energy = data.stored_energy or 0
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@ -170,7 +170,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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if self._remove ~= true then
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self._inv_id = data.stored_inv_id
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end
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--minetest.debug("loaded: ", self._energy)
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--core.debug("loaded: ", self._energy)
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local properties = self.object:get_properties()
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properties.infotext = data.stored_owner .. " nice blimp"
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self.object:set_properties(properties)
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@ -191,7 +191,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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steampunk_blimp.paint2(self, self.color2)
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local pos = self.object:get_pos()
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local fire=minetest.add_entity(pos,'steampunk_blimp:fire')
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local fire=core.add_entity(pos,'steampunk_blimp:fire')
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fire:set_attach(self.object,'',{x=0.0,y=0.0,z=0.0},{x=0,y=0,z=0})
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self.fire = fire
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@ -203,7 +203,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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do
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self._passenger_is_sit[i] = 0
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self._passengers_base_pos[i] = steampunk_blimp.copy_vector(steampunk_blimp.passenger_pos[i])
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self._passengers_base[i]=minetest.add_entity(pos,'steampunk_blimp:stand_base')
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self._passengers_base[i]=core.add_entity(pos,'steampunk_blimp:stand_base')
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self._passengers_base[i]:set_attach(self.object,'',self._passengers_base_pos[i],{x=0,y=0,z=0})
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end
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@ -219,7 +219,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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self.object:set_armor_groups({immortal=1})
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if self._remove ~= true then
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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local inv = core.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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airutils.create_inventory(self, steampunk_blimp.trunk_slots)
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@ -267,7 +267,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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local newyaw
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local newpitch
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local hull_direction = minetest.yaw_to_dir(yaw)
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local hull_direction = core.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local velocity = self.object:get_velocity()
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local wind_speed = airutils.get_wind(curr_pos, 0.15)
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@ -317,7 +317,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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--roll adjust
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---------------------------------
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local sdir = minetest.yaw_to_dir(newyaw)
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local sdir = core.yaw_to_dir(newyaw)
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local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
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local prsr = steampunk_blimp.dot(snormal,nhdir)
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local rollfactor = -15
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@ -353,13 +353,13 @@ minetest.register_entity("steampunk_blimp:blimp", {
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end
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self._last_roll = newroll
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end
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--minetest.chat_send_all('newroll: '.. newroll)
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--core.chat_send_all('newroll: '.. newroll)
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---------------------------------
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-- end roll
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if steampunk_blimp.wind_enabled then
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--local wind_yaw = minetest.dir_to_yaw(wind_speed)
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--minetest.chat_send_all("x: "..wind_speed.x.. " - z: "..wind_speed.z.." - yaw: "..math.deg(wind_yaw).. " - orig: "..wind_yaw)
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--local wind_yaw = core.dir_to_yaw(wind_speed)
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--core.chat_send_all("x: "..wind_speed.x.. " - z: "..wind_speed.z.." - yaw: "..math.deg(wind_yaw).. " - orig: "..wind_yaw)
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if self.anchored == false and self.isonground == false then
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accel = vector.add(accel, wind_speed)
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@ -397,7 +397,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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return
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end
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local is_admin
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is_admin = minetest.check_player_privs(puncher, {server=true})
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is_admin = core.check_player_privs(puncher, {server=true})
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local name = puncher:get_player_name()
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if self.owner == nil then
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self.owner = name
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@ -408,7 +408,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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--minetest.chat_send_all(item_name)
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--core.chat_send_all(item_name)
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if is_attached == true then
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--refuel
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@ -427,7 +427,11 @@ minetest.register_entity("steampunk_blimp:blimp", {
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-- deal with painting or destroying
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if itmstck then
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--core.chat_send_all(dump(item_name))
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local find_str = 'dye:'
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if airutils.is_mcl then
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find_str = 'mcl_dyes:'
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end
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local _,indx = item_name:find(find_str)
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if indx then
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@ -437,8 +441,8 @@ minetest.register_entity("steampunk_blimp:blimp", {
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color = item_name:sub(indx+1)
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end
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local colstr = steampunk_blimp.colors[color]
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--minetest.chat_send_all(color ..' '.. dump(colstr))
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if colstr and (name == self.owner or minetest.check_player_privs(puncher, {protection_bypass=true})) then
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--core.chat_send_all(color ..' '.. dump(colstr))
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if colstr and (name == self.owner or core.check_player_privs(puncher, {protection_bypass=true})) then
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local ctrl = puncher:get_player_control()
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if ctrl.aux1 then
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steampunk_blimp.paint2(self, colstr)
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@ -471,7 +475,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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--airutils.make_sound(self,'hit')
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if is_empty == true then
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self.hp = self.hp - 10
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minetest.sound_play("steampunk_blimp_collision", {
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core.sound_play("steampunk_blimp_collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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@ -500,7 +504,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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self.owner = name
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end
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--minetest.chat_send_all('passengers: '.. dump(self._passengers))
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--core.chat_send_all('passengers: '.. dump(self._passengers))
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--=========================
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-- form to pilot
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--=========================
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@ -536,7 +540,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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local pass_is_attached = steampunk_blimp.check_passenger_is_attached(self, name)
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if pass_is_attached then
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local can_bypass = minetest.check_player_privs(clicker, {protection_bypass=true})
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local can_bypass = core.check_player_privs(clicker, {protection_bypass=true})
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if clicker:get_player_control().aux1 == true then --lets see the inventory
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local is_shared = false
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if name == self.owner or can_bypass then is_shared = true end
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@ -583,7 +587,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
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for i = steampunk_blimp.max_seats,1,-1
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do
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if self._passengers[i] ~= nil then
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local old_player = minetest.get_player_by_name(self._passengers[i])
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local old_player = core.get_player_by_name(self._passengers[i])
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if not old_player then self._passengers[i] = nil end
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end
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end
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@ -19,14 +19,14 @@ function steampunk_blimp.testDamage(self, velocity, position)
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if impact > 2 then
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if self.colinfo then
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collision = self.colinfo.collides
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--minetest.chat_send_all(impact)
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--core.chat_send_all(impact)
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end
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end
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if collision then
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--self.object:set_velocity({x=0,y=0,z=0})
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local damage = impact -- / 2
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minetest.sound_play("steampunk_blimp_collision", {
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core.sound_play("steampunk_blimp_collision", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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@ -41,14 +41,14 @@ function steampunk_blimp.testDamage(self, velocity, position)
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if self.driver_name then
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local player_name = self.driver_name
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local player = minetest.get_player_by_name(player_name)
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local player = core.get_player_by_name(player_name)
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if player then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-(damage/2))
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end
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end
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if self._passenger ~= nil then
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local passenger = minetest.get_player_by_name(self._passenger)
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local passenger = core.get_player_by_name(self._passenger)
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if passenger then
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if passenger:get_hp() > 0 then
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passenger:set_hp(passenger:get_hp()-(damage/2))
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@ -64,7 +64,7 @@ local function do_attach(self, player, slot)
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if slot == 0 then return end
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if self._passengers[slot] == nil then
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local name = player:get_player_name()
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--minetest.chat_send_all(self.driver_name)
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--core.chat_send_all(self.driver_name)
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self._passengers[slot] = name
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player:set_attach(self._passengers_base[slot], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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@ -96,12 +96,12 @@ end
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function steampunk_blimp.rescueConnectionFailedPassengers(self)
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self._disconnection_check_time = self._disconnection_check_time + self.dtime
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if self._disconnection_check_time > 1 then
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--minetest.chat_send_all(dump(self._passengers))
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--core.chat_send_all(dump(self._passengers))
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self._disconnection_check_time = 0
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for i = steampunk_blimp.max_seats,1,-1
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do
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if self._passengers[i] then
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local player = minetest.get_player_by_name(self._passengers[i])
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local player = core.get_player_by_name(self._passengers[i])
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if player then --we have a player!
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local is_attached = nil
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if airutils.is_mcl then
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@ -113,7 +113,7 @@ function steampunk_blimp.rescueConnectionFailedPassengers(self)
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end
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if is_attached == nil then --but isn't attached?
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--minetest.chat_send_all("okay")
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--core.chat_send_all("okay")
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if player:get_hp() > 0 then
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self._passengers[i] = nil --clear the slot first
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do_attach(self, player, i) --attach
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@ -132,7 +132,7 @@ function steampunk_blimp.attach_pax(self, player, slot)
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--verify if is locked to non-owners
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if self._passengers_locked == true then
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local name = player:get_player_name()
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local can_bypass = minetest.check_player_privs(player, {protection_bypass=true})
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local can_bypass = core.check_player_privs(player, {protection_bypass=true})
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local is_shared = false
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if name == self.owner or can_bypass then is_shared = true end
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for k, v in pairs(self._shared_owners) do
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@ -142,7 +142,7 @@ function steampunk_blimp.attach_pax(self, player, slot)
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end
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end
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if is_shared == false then
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minetest.chat_send_player(name,core.colorize('#ff0000', " >>> This blimp is currently locked for non-owners"))
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core.chat_send_player(name,core.colorize('#ff0000', " >>> This blimp is currently locked for non-owners"))
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return
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end
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end
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@ -152,7 +152,7 @@ function steampunk_blimp.attach_pax(self, player, slot)
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do_attach(self, player, slot)
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return
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end
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--minetest.chat_send_all(dump(self._passengers))
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--core.chat_send_all(dump(self._passengers))
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--now yes, lets attach the player
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--randomize the seat
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@ -163,13 +163,13 @@ function steampunk_blimp.attach_pax(self, player, slot)
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t[a],t[b] = t[b],t[a]
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end
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--minetest.chat_send_all(dump(t))
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--core.chat_send_all(dump(t))
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for k,v in ipairs(t) do
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local i = t[k] or 0
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if self._passengers[i] == nil then
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do_attach(self, player, i)
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--minetest.chat_send_all(i)
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--core.chat_send_all(i)
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break
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end
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end
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@ -210,7 +210,7 @@ function steampunk_blimp.dettach_pax(self, player, side)
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end
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-- move player down
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minetest.after(0.1, function(pos)
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core.after(0.1, function(pos)
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local rotation = self.object:get_rotation()
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local direction = rotation.y
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@ -302,7 +302,7 @@ end
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-- destroy the boat
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function steampunk_blimp.destroy(self, overload)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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core.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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@ -322,22 +322,22 @@ function steampunk_blimp.destroy(self, overload)
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local lua_ent = self.object:get_luaentity()
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local staticdata = lua_ent:get_staticdata(self)
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local player = minetest.get_player_by_name(self.owner)
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local player = core.get_player_by_name(self.owner)
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self.object:remove()
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if remove_it == false then
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pos.y=pos.y+2
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--[[for i=1,7 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
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core.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
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end
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for i=1,7 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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core.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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end]]--
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--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'steampunk_blimp:boat')
|
||||
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
|
||||
--core.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'steampunk_blimp:boat')
|
||||
--core.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
|
||||
|
||||
local stack = ItemStack(self.item)
|
||||
local stack_meta = stack:get_meta()
|
||||
@ -349,11 +349,11 @@ function steampunk_blimp.destroy(self, overload)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5}, stack)
|
||||
core.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5}, stack)
|
||||
end
|
||||
end
|
||||
else
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5}, stack)
|
||||
core.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5}, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -398,7 +398,7 @@ function steampunk_blimp.clamp(value, min, max)
|
||||
local retVal = value
|
||||
if value < min then retVal = min end
|
||||
if value > max then retVal = max end
|
||||
--minetest.chat_send_all(value .. " - " ..retVal)
|
||||
--core.chat_send_all(value .. " - " ..retVal)
|
||||
return retVal
|
||||
end
|
||||
|
||||
@ -407,24 +407,24 @@ function steampunk_blimp.reclamp(value, min, max)
|
||||
local mid = (max-min)/2
|
||||
if value > min and value <= (min+mid) then retVal = min end
|
||||
if value < max and value > (max-mid) then retVal = max end
|
||||
--minetest.chat_send_all(value .. " - return: " ..retVal .. " - mid: " .. mid)
|
||||
--core.chat_send_all(value .. " - return: " ..retVal .. " - mid: " .. mid)
|
||||
return retVal
|
||||
end
|
||||
|
||||
function steampunk_blimp.engineSoundPlay(self)
|
||||
--sound
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end
|
||||
if self.sound_handle then core.sound_stop(self.sound_handle) end
|
||||
if self.sound_handle_pistons then core.sound_stop(self.sound_handle_pistons) end
|
||||
if self.object then
|
||||
local furnace_sound = "default_furnace_active"
|
||||
if steampunk_blimp.furnace_sound then
|
||||
self.sound_handle = minetest.sound_play({name = steampunk_blimp.furnace_sound.name},
|
||||
self.sound_handle = core.sound_play({name = steampunk_blimp.furnace_sound.name},
|
||||
{object = self.object, gain = steampunk_blimp.furnace_sound.gain,
|
||||
max_hear_distance = 5,
|
||||
loop = true,})
|
||||
end
|
||||
|
||||
self.sound_handle_pistons = minetest.sound_play({name = steampunk_blimp.piston_sound.name},--"default_item_smoke"},
|
||||
self.sound_handle_pistons = core.sound_play({name = steampunk_blimp.piston_sound.name},--"default_item_smoke"},
|
||||
{object = self.object, gain = steampunk_blimp.piston_sound.gain,
|
||||
pitch = steampunk_blimp.piston_sound.pitch+((math.abs(self._power_lever)/100)/2),
|
||||
max_hear_distance = 32,
|
||||
@ -434,7 +434,7 @@ end
|
||||
|
||||
function steampunk_blimp.engine_set_sound_and_animation(self)
|
||||
if self._last_applied_power ~= self._power_lever then
|
||||
--minetest.chat_send_all('test2')
|
||||
--core.chat_send_all('test2')
|
||||
self._last_applied_power = self._power_lever
|
||||
self.object:set_animation_frame_speed(steampunk_blimp.iddle_rotation + (self._power_lever))
|
||||
if self._last_sound_update == nil then self._last_sound_update = self._power_lever end
|
||||
@ -445,7 +445,7 @@ function steampunk_blimp.engine_set_sound_and_animation(self)
|
||||
end
|
||||
if self._engine_running == false then
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
core.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
--self.object:set_animation_frame_speed(0)
|
||||
end
|
||||
@ -458,19 +458,19 @@ function steampunk_blimp.start_furnace(self)
|
||||
self._engine_running = false
|
||||
-- sound and animation
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
core.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
elseif self._engine_running == false and self._energy > 0 then
|
||||
self._engine_running = true
|
||||
-- sound
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
if self.sound_handle then core.sound_stop(self.sound_handle) end
|
||||
if self.object then
|
||||
local furnace_sound = "default_furnace_active"
|
||||
if airutils.is_mcl then furnace_sound = "fire_fire" end
|
||||
|
||||
if steampunk_blimp.furnace_sound then
|
||||
self.sound_handle = minetest.sound_play({name = steampunk_blimp.furnace_sound.name},
|
||||
self.sound_handle = core.sound_play({name = steampunk_blimp.furnace_sound.name},
|
||||
{object = self.object, gain = steampunk_blimp.furnace_sound.gain,
|
||||
max_hear_distance = 5,
|
||||
loop = true,})
|
||||
@ -488,7 +488,7 @@ function steampunk_blimp.copy_vector(original_vector)
|
||||
end
|
||||
|
||||
function steampunk_blimp.play_rope_sound(self)
|
||||
minetest.sound_play({name = "steampunk_blimp_rope"},
|
||||
core.sound_play({name = "steampunk_blimp_rope"},
|
||||
{object = self.object, gain = 1,
|
||||
max_hear_distance = 5,
|
||||
ephemeral = true,})
|
||||
|
Loading…
x
Reference in New Issue
Block a user