fixed pressure start sound
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@ -50,7 +50,6 @@ local function boiler_step(self, accel)
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self._power_lever = 0
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--if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end
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self.object:set_animation_frame_speed(0)
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if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end
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end
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self._boiler_pressure = self._boiler_pressure - consumed_pressure
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