Fix luacheck warnings

This commit is contained in:
Niklp09 2023-07-22 16:56:32 +02:00
parent c580d948e3
commit 3850959f06
10 changed files with 77 additions and 106 deletions

View File

@ -3,10 +3,9 @@ allow_defined_top = true
globals = {
"minetest",
"mobkit",
"airutils",
"core",
"player_api",
"player_monoids",
"math.sign",
}
@ -22,4 +21,3 @@ read_globals = {
"default", "sfinv", "creative",
}
ignore = {"611"}

View File

@ -17,7 +17,6 @@ function steampunk_blimp.powerAdjust(self,dtime,factor,dir,max_power)
local max = max_power or 100
local add_factor = factor/2
add_factor = add_factor * (dtime/steampunk_blimp.ideal_step) --adjusting the command speed by dtime
local power_index = self._power_lever
if dir == 1 then
if self._power_lever < max then
@ -42,12 +41,11 @@ function steampunk_blimp.control(self, dtime, hull_direction, longit_speed, acce
player = minetest.get_player_by_name(self.driver_name)
end
local retval_accel = accel;
-- player control
local ctrl = nil
if player and self._at_control == true then
ctrl = player:get_player_control()
local max_speed_anchor = 0.2
if self.anchored == false then
local factor = 1
@ -60,8 +58,6 @@ function steampunk_blimp.control(self, dtime, hull_direction, longit_speed, acce
end
elseif ctrl.down then
steampunk_blimp.powerAdjust(self, dtime, factor, -1)
else
--self.object:set_animation_frame_speed(steampunk_blimp.iddle_rotation)
end
else
--anchor away, so stop!
@ -107,8 +103,7 @@ function steampunk_blimp.control(self, dtime, hull_direction, longit_speed, acce
if longit_speed > 0 then
if ctrl then
if ctrl.right or ctrl.left then
else
if not ctrl.right or not ctrl.left then
steampunk_blimp.rudder_auto_correction(self, longit_speed, dtime)
end
else

View File

@ -12,11 +12,11 @@ function steampunk_blimp.physics(self)
z=vel.z*friction}
self.object:set_velocity(vel)
end
-- bounciness
if self.springiness and self.springiness > 0 then
local vnew = vector.new(vel)
if not self.collided then -- ugly workaround for inconsistent collisions
for _,k in ipairs({'y','z','x'}) do
if vel[k]==0 and abs(self.lastvelocity[k])> 0.1 then
@ -24,7 +24,7 @@ function steampunk_blimp.physics(self)
end
end
end
if not vector.equals(vel,vnew) then
self.collided = true
else
@ -46,23 +46,19 @@ function steampunk_blimp.physics(self)
--buoyancy
local surface = nil
local surfnodename = nil
local spos = airutils.get_stand_pos(self)
spos.y = spos.y+0.01
-- get surface height
local snodepos = airutils.get_node_pos(spos)
local surfnode = airutils.nodeatpos(spos)
while surfnode and (surfnode.drawtype == 'liquid' or surfnode.drawtype == 'flowingliquid') do
surfnodename = surfnode.name
surface = snodepos.y +0.5
if surface > spos.y+self.height then break end
snodepos.y = snodepos.y+1
surfnode = airutils.nodeatpos(snodepos)
end
local new_velocity = nil
local accell = {x=0, y=0, z=0}
local accell
self.water_drag = 0.1
self.object:move_to(self.object:get_pos())
local time_correction = (self.dtime/steampunk_blimp.ideal_step)
@ -95,5 +91,5 @@ function steampunk_blimp.physics(self)
--minetest.chat_send_all("_baloon_buoyancy: "..self._baloon_buoyancy.." - dtime: "..self.dtime.." - ideal: "..steampunk_blimp.ideal_step)
airutils.set_acceleration(self.object,{x=0,y=y_accel,z=0})
end
end

View File

@ -25,12 +25,12 @@ initial_properties = {
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
@ -47,12 +47,12 @@ minetest.register_entity('steampunk_blimp:stand_base',{
textures = {"steampunk_blimp_alpha.png",},
},
dist_moved = 0,
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
@ -182,7 +182,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
self._passenger_is_sit = steampunk_blimp.copy_vector({})
self._passengers_base = steampunk_blimp.copy_vector({})
self._passengers_base_pos = steampunk_blimp.copy_vector({})
for i = 1,steampunk_blimp.max_seats,1
for i = 1,steampunk_blimp.max_seats,1
do
self._passenger_is_sit[i] = 0
self._passengers_base_pos[i] = steampunk_blimp.copy_vector(steampunk_blimp.passenger_pos[i])
@ -199,7 +199,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
airutils.actfunc(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
self.object:set_armor_groups({immortal=1})
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
@ -216,11 +216,11 @@ minetest.register_entity("steampunk_blimp:blimp", {
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = airutils.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
@ -229,25 +229,24 @@ minetest.register_entity("steampunk_blimp:blimp", {
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end,
logic = function(self)
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local newpitch = pitch
local roll = rotation.z
local curr_pos = self.object:get_pos()
local newyaw
local newpitch
local hull_direction = minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
@ -269,7 +268,6 @@ minetest.register_entity("steampunk_blimp:blimp", {
LATER_DRAG_FACTOR*-1*steampunk_blimp.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local curr_pos = self.object:get_pos()
self._last_pos = curr_pos
self.object:move_to(curr_pos)
@ -278,15 +276,15 @@ minetest.register_entity("steampunk_blimp:blimp", {
--[[local is_flying = true
if node_below and node_below.drawtype ~= 'airlike' then is_flying = false end]]--
local is_attached = false
local player = nil
--[[local is_attached = false
if self.driver_name then
player = minetest.get_player_by_name(self.driver_name)
local player = minetest.get_player_by_name(self.driver_name)
if player then
is_attached = steampunk_blimp.checkAttach(self, player)
end
end
]]--
if self.owner == "" then return end
--[[if relative_longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
@ -315,7 +313,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
self._rudder_angle / 30 * turn_rate * steampunk_blimp.sign(relative_longit_speed)
steampunk_blimp.engine_step(self, accel)
--roll adjust
---------------------------------
local sdir = minetest.yaw_to_dir(newyaw)
@ -347,7 +345,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
--in movement
self._roll_state = nil
newroll = (prsr*math.rad(rollfactor))*later_speed
if self._last_roll ~= nil then
if self._last_roll ~= nil then
if math.sign(newroll) ~= math.sign(self._last_roll) then
steampunk_blimp.play_rope_sound(self)
end
@ -359,7 +357,7 @@ minetest.register_entity("steampunk_blimp:blimp", {
-- end roll
if steampunk_blimp.wind_enabled then
local wind_yaw = minetest.dir_to_yaw(wind_speed)
--local wind_yaw = minetest.dir_to_yaw(wind_speed)
--minetest.chat_send_all("x: "..wind_speed.x.. " - z: "..wind_speed.z.." - yaw: "..math.deg(wind_yaw).. " - orig: "..wind_yaw)
if self.anchored == false and self.isonground == false then
@ -390,13 +388,13 @@ minetest.register_entity("steampunk_blimp:blimp", {
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
local is_admin
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner == nil then
self.owner = name
end
local is_attached = steampunk_blimp.checkAttach(self, puncher)
local itmstck=puncher:get_wielded_item()
@ -442,10 +440,9 @@ minetest.register_entity("steampunk_blimp:blimp", {
end
if is_attached == false then
local i = 0
local has_passengers = false
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if self._passengers[i] ~= nil then
has_passengers = true
break
@ -480,11 +477,10 @@ minetest.register_entity("steampunk_blimp:blimp", {
end
end
end,
on_rightclick = function(self, clicker)
local message = ""
if not clicker or not clicker:is_player() then
return
end
@ -495,10 +491,6 @@ minetest.register_entity("steampunk_blimp:blimp", {
self.owner = name
end
local touching_ground, liquid_below = airutils.check_node_below(self.object, 2.5)
local is_on_ground = self.isinliquid or touching_ground or liquid_below
local is_under_water = airutils.check_is_under_water(self.object)
--minetest.chat_send_all('passengers: '.. dump(self._passengers))
--=========================
-- form to pilot
@ -512,8 +504,8 @@ minetest.register_entity("steampunk_blimp:blimp", {
--check error after being shot for any other mod
if is_attached == false then
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if self._passengers[i] == name then
self._passengers[i] = nil --clear the wrong information
break
@ -579,8 +571,8 @@ minetest.register_entity("steampunk_blimp:blimp", {
else
--first lets clean the boat slots
--note that when it happens, the "rescue" function will lost the historic
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if self._passengers[i] ~= nil then
local old_player = minetest.get_player_by_name(self._passengers[i])
if not old_player then self._passengers[i] = nil end

View File

@ -37,7 +37,7 @@ function steampunk_blimp.pilot_formspec(name)
basic_form = basic_form.."checkbox[1,5.6;take_control;Take the Control;"..take_control.."]"
basic_form = basic_form.."checkbox[1,6.2;anchor;Anchor away;"..anchor.."]"
basic_form = basic_form.."label[1,7.0;Disembark:]"
basic_form = basic_form.."button[1,7.2;2,1;disembark_l;<< Left]"
basic_form = basic_form.."button[3,7.2;2,1;disembark_r;Right >>]"
@ -109,8 +109,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
if fields.take then
ent._at_control = true
for i = 5,1,-1
do
for i = 5,1,-1
do
if ent._passengers[i] == name then
ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
@ -199,8 +199,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.take_control == "true" then
if ent.driver_name == nil or ent.driver_name == "" then
ent._at_control = true
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if ent._passengers[i] == name then
ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos)
ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0})
@ -240,9 +240,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
steampunk_blimp.dettach_pax(ent, player, "r")
end
if fields.bring then
end
if fields.anchor then
if fields.anchor == "true" then
@ -285,7 +282,7 @@ minetest.register_chatcommand("blimp_share", {
local player = minetest.get_player_by_name(name)
local target_player = minetest.get_player_by_name(param)
local attached_to = player:get_attach()
if attached_to ~= nil and target_player ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
@ -328,7 +325,7 @@ minetest.register_chatcommand("blimp_remove", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
@ -365,7 +362,7 @@ minetest.register_chatcommand("blimp_list", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
@ -396,7 +393,7 @@ minetest.register_chatcommand("blimp_lock", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
@ -428,7 +425,7 @@ minetest.register_chatcommand("blimp_logo", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
@ -467,8 +464,8 @@ minetest.register_chatcommand("blimp_eject", {
local entity = seat:get_luaentity()
if entity then
if entity.name == "steampunk_blimp:blimp" then
for i = 5,1,-1
do
for i = 5,1,-1
do
if entity._passengers[i] == name then
steampunk_blimp.dettach_pax(entity, player, "l")
break

View File

@ -51,7 +51,7 @@ function steampunk_blimp.load_fuel(self, player)
--local energy_indicator_angle = steampunk_blimp.get_pointer_angle(self._energy, steampunk_blimp.MAX_FUEL)
end
return true
end
@ -59,7 +59,7 @@ function steampunk_blimp.load_fuel(self, player)
end
function steampunk_blimp.load_water(self, player)
local inv = player:get_inventory()
--local inv = player:get_inventory()
local itmstck=player:get_wielded_item()
local item_name = ""
@ -69,7 +69,7 @@ function steampunk_blimp.load_water(self, player)
local water = steampunk_blimp.contains(steampunk_blimp.water, item_name)
if water then
if self._water_level < steampunk_blimp.MAX_WATER then
local itemstack = ItemStack(item_name .. " 1")
local itemstack
--inv:remove_item("main", itemstack)
local indx = item_name:find('bucket:bucket')
@ -78,11 +78,14 @@ function steampunk_blimp.load_water(self, player)
--inv:add_item("main", itemstack)
player:set_wielded_item(itemstack)
end
if not itemstack then
itemstack = ItemStack(item_name .. " 1")
end
self._water_level = self._water_level + water.amount
if self._water_level > steampunk_blimp.MAX_WATER then self._water_level = steampunk_blimp.MAX_WATER end
end
return true
end

View File

@ -104,7 +104,7 @@ function steampunk_blimp.update_hud(player, coal, water, pressure, power_lever)
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["throttle"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},

View File

@ -124,11 +124,11 @@ minetest.register_craftitem("steampunk_blimp:blimp", {
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.under
--local node_below = minetest.get_node(pointed_pos).name
--local nodedef = minetest.registered_nodes[node_below]
pointed_pos.y=pointed_pos.y+3
local blimp = minetest.add_entity(pointed_pos, "steampunk_blimp:blimp")
if blimp and placer then

View File

@ -74,8 +74,8 @@ end
function steampunk_blimp.check_passenger_is_attached(self, name)
local is_attached = false
if is_attached == false then
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if self._passengers[i] == name then
is_attached = true
break
@ -91,8 +91,8 @@ function steampunk_blimp.rescueConnectionFailedPassengers(self)
if self._disconnection_check_time > 1 then
--minetest.chat_send_all(dump(self._passengers))
self._disconnection_check_time = 0
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if self._passengers[i] then
local player = minetest.get_player_by_name(self._passengers[i])
if player then --we have a player!
@ -101,8 +101,6 @@ function steampunk_blimp.rescueConnectionFailedPassengers(self)
if player:get_hp() > 0 then
self._passengers[i] = nil --clear the slot first
do_attach(self, player, i) --attach
else
--steampunk_blimp.dettachPlayer(self, player)
end
end
end
@ -151,9 +149,8 @@ function steampunk_blimp.attach_pax(self, player, slot)
--minetest.chat_send_all(dump(t))
local i=0
for k,v in ipairs(t) do
i = t[k]
local i = t[k] or 0
if self._passengers[i] == nil then
do_attach(self, player, i)
--minetest.chat_send_all(i)
@ -169,8 +166,8 @@ function steampunk_blimp.dettach_pax(self, player, side)
steampunk_blimp.remove_hud(player)
-- passenger clicked the object => driver gets off the vehicle
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if self._passengers[i] == name then
self._passengers[i] = nil
self._passengers_base_pos[i] = steampunk_blimp.copy_vector(steampunk_blimp.passenger_pos[i])
@ -291,7 +288,7 @@ function steampunk_blimp.destroy(self, overload)
if overload then
local stack = ItemStack(self.item)
local item_def = stack:get_definition()
if item_def.overload_drop then
for _,item in pairs(item_def.overload_drop) do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},item)
@ -332,8 +329,8 @@ function steampunk_blimp.checkAttach(self, player)
if player then
local player_attach = player:get_attach()
if player_attach then
for i = steampunk_blimp.max_seats,1,-1
do
for i = steampunk_blimp.max_seats,1,-1
do
if player_attach == self._passengers_base[i] then
retVal = true
break

View File

@ -18,10 +18,7 @@ end
local function is_obstacle_zone(pos, start_point, end_point)
local retVal = steampunk_blimp.table_copy(pos)
local min_x = 0
local min_z = 0
local max_x = 0
local max_z = 0
local min_x, min_z, max_x, max_z
if start_point.x <= end_point.x then min_x = start_point.x else min_x = end_point.x end
if start_point.z <= end_point.z then min_z = start_point.z else min_z = end_point.z end
@ -62,7 +59,7 @@ function steampunk_blimp.boat_upper_deck_map(pos, dpos)
local orig_pos = steampunk_blimp.copy_vector(pos)
local position = steampunk_blimp.copy_vector(dpos)
local new_pos = steampunk_blimp.copy_vector(dpos)
new_pos.z = steampunk_blimp.clamp(new_pos.z, -47, -16)
new_pos = is_obstacle_zone(new_pos, {x=4, z=-28}, {x=-4, z=-20}) --timao
new_pos = is_obstacle_zone(new_pos, {x=-30, z=-24}, {x=4, z=-12})
@ -93,7 +90,6 @@ local function is_ladder_zone(pos)
end
function steampunk_blimp.boat_lower_deck_map(pos, dpos)
local orig_pos = steampunk_blimp.copy_vector(pos)
local position = steampunk_blimp.copy_vector(dpos)
local new_pos = steampunk_blimp.copy_vector(dpos)
new_pos.z = steampunk_blimp.clamp(new_pos.z, -29, 45)
@ -190,7 +186,6 @@ endis_obstacle_zone(new_pos, {x=30, z=55}, {x=2, z=90})
end]]--
function steampunk_blimp.ladder_map(pos, dpos)
local orig_pos = steampunk_blimp.copy_vector(pos)
local position = steampunk_blimp.copy_vector(dpos)
local new_pos = steampunk_blimp.copy_vector(dpos)
new_pos.z = steampunk_blimp.clamp(new_pos.z, -18, -12)
@ -213,7 +208,7 @@ end]]--
function steampunk_blimp.navigate_deck(pos, dpos, player)
local pos_d = dpos
local ladder_zone = is_ladder_zone(pos)
local upper_deck_y = 20.821
local lower_deck_y = 0
if player then
@ -269,7 +264,7 @@ local function get_result_pos(self, player, index)
local speed = 0.4
dir = vector.new(ctrl.up and -1 or ctrl.down and 1 or 0, 0, ctrl.left and 1 or ctrl.right and -1 or 0)
local dir = vector.new(ctrl.up and -1 or ctrl.down and 1 or 0, 0, ctrl.left and 1 or ctrl.right and -1 or 0)
dir = vector.normalize(dir)
dir = vector.rotate(dir, {x = 0, y = -direction, z = 0})
@ -300,8 +295,8 @@ end
function steampunk_blimp.move_persons(self)
--self._passenger = nil
if self.object == nil then return end
for i = steampunk_blimp.max_seats,1,-1
for i = steampunk_blimp.max_seats,1,-1
do
local player = nil
if self._passengers[i] then player = minetest.get_player_by_name(self._passengers[i]) end
@ -342,8 +337,6 @@ function steampunk_blimp.move_persons(self)
player:set_attach(self._passengers_base[i], "", {x = 0, y = 3.6, z = 0}, {x = 0, y = y_rot, z = 0})
airutils.sit(player)
end
else
--self._passengers[i] = nil
end
end
end