fix
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060b4edaf6
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2
init.lua
2
init.lua
@ -60,7 +60,7 @@ function set_skin.set_player_skin(player, skin, save)
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if save and not skinsdb_mod_path then
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if skin == default_skin or skin == "" then
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player:set_attribute("set_skin:player_skin", "")
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player:set_attribute("set_skin:player_skin", nil)
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else
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player:set_attribute("set_skin:player_skin", skin)
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end
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