pa28/fuel_management.lua

51 lines
1.6 KiB
Lua
Executable File

dofile(minetest.get_modpath("pa28") .. DIR_DELIM .. "global_definitions.lua")
function pa28.contains(table, val)
for k,v in pairs(table) do
if k == val then
return v
end
end
return false
end
function pa28.loadFuel(self, player_name)
local player = minetest.get_player_by_name(player_name)
local inv = player:get_inventory()
local itmstck=player:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
local fuel = pa28.contains(airutils.fuel, item_name)
if fuel then
local stack = ItemStack(item_name .. " 1")
if self._energy < PA28_MAX_FUEL then
inv:remove_item("main", stack)
self._energy = self._energy + fuel
if self._energy > PA28_MAX_FUEL then self._energy = PA28_MAX_FUEL end
end
return true
end
return false
end
function pa28.consumptionCalc(self, accel)
if accel == nil then return end
if self._energy > 0 and self._engine_running and accel ~= nil then
local consumed_power = self._power_lever/200000
if consumed_power < 0.00001 then consumed_power = 0.00001 end
--minetest.chat_send_all('consumed: '.. consumed_power)
self._energy = self._energy - consumed_power;
end
if self._energy <= 0 and self._engine_running and accel ~= nil then
self._engine_running = false
self._autopilot = false
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
self.engine:set_animation_frame_speed(0)
end
end