910 lines
33 KiB
Lua
Executable File
910 lines
33 KiB
Lua
Executable File
dofile(minetest.get_modpath("pa28") .. DIR_DELIM .. "global_definitions.lua")
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dofile(minetest.get_modpath("pa28") .. DIR_DELIM .. "hud.lua")
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function pa28.get_hipotenuse_value(point1, point2)
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return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
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end
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function pa28.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function pa28.sign(n)
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return n>=0 and 1 or -1
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end
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function pa28.minmax(v,m)
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return math.min(math.abs(v),m)*pa28.sign(v)
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end
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function pa28.get_gauge_angle(value, initial_angle)
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initial_angle = initial_angle or 90
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local angle = value * 18
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angle = angle - initial_angle
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angle = angle * -1
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return angle
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end
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-- attach player
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function pa28.attach(self, player, instructor_mode)
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instructor_mode = instructor_mode or false
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local name = player:get_player_name()
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self.driver_name = name
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-- attach the driver
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local eye_y = 0
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if instructor_mode == true then
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eye_y = -2.5
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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else
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eye_y = -4
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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if airutils.detect_player_api(player) == 1 then
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eye_y = eye_y + 6.5
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end
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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--player:set_physics_override({gravity = 0})
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-- make the driver sit
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minetest.after(1, function()
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if player then
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--minetest.chat_send_all("okay")
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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-- attach passenger
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function pa28.check_passenger_is_attached(self, name)
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local is_attached = false
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if self._passenger == name then is_attached = true end
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if is_attached == false then
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for i = 2,1,-1
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do
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if self._passengers[i] == name then
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is_attached = true
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break
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end
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end
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end
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return is_attached
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end
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-- attach passenger
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function pa28.attach_pax(self, player, is_copilot)
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local is_copilot = is_copilot or false
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local name = player:get_player_name()
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local eye_y = -4
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if airutils.detect_player_api(player) == 1 then
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eye_y = 2.5
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end
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if is_copilot == true then
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if self._passenger == nil and self.co_pilot_seat_base then
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self._passenger = name
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-- attach the driver
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player:set_attach(self.co_pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(0.3, function()
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player = minetest.get_player_by_name(name)
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if player then
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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else
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--randomize the seat
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local t = {1,2}
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for i = 1, #t*2 do
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local a = math.random(#t)
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local b = math.random(#t)
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t[a],t[b] = t[b],t[a]
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end
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--for i = 1,10,1 do
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for k,v in ipairs(t) do
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i = t[k]
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if self._passengers[i] == nil then
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--minetest.chat_send_all(self.driver_name)
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self._passengers[i] = name
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player:set_attach(self._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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if i > 2 then
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
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else
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player:set_eye_offset({x = 0, y = eye_y, z = 0}, {x = 0, y = 3, z = -30})
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end
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(0.3, function()
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player = minetest.get_player_by_name(name)
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if player then
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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break
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end
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end
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end
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end
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function pa28.dettach_pax(self, player)
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local name = player:get_player_name() --self._passenger
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-- passenger clicked the object => driver gets off the vehicle
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if self._passenger == name then
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self._passenger = nil
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else
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for i = 4,1,-1
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do
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if self._passengers[i] == name then
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self._passengers[i] = nil
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break
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end
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end
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end
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-- detach the player
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if player then
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player:set_detach()
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player_api.player_attached[name] = nil
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player_api.set_animation(player, "stand")
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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end
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function pa28.dettachPlayer(self, player)
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local name = self.driver_name
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airutils.setText(self, pa28.plane_text)
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pa28.remove_hud(player)
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--self._engine_running = false
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-- driver clicked the object => driver gets off the vehicle
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self.driver_name = nil
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-- detach the player
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--player:set_physics_override({speed = 1, jump = 1, gravity = 1, sneak = true})
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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player_api.set_animation(player, "stand")
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self.driver = nil
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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function pa28.checkAttach(self, player)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if player_attach == self.pilot_seat_base or player_attach == self.passenger_seat_base then
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return true
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end
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end
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end
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return false
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end
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-- destroy the boat
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function pa28.destroy(self)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self._passenger then
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-- detach the passenger
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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pa28.dettach_pax(self, passenger)
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end
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end
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if self.driver_name then
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-- detach the driver
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local player = minetest.get_player_by_name(self.driver_name)
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pa28.dettachPlayer(self, player)
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end
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local pos = self.object:get_pos()
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if self.lights then self.lights:remove() end
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if self.light then self.light:remove() end
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if self.engine then self.engine:remove() end
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if self.pilot_seat_base then self.pilot_seat_base:remove() end
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if self.co_pilot_seat_base then self.co_pilot_seat_base:remove() end
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if self._passengers_base[1] then self._passengers_base[1]:remove() end
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if self._passengers_base[2] then self._passengers_base[2]:remove() end
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airutils.destroy_inventory(self)
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self.object:remove()
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if not minetest.settings:get_bool('pa28.disable_craftitems') then
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pos.y=pos.y+2
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'pa28:wings')
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for i=1,2 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:tin_ingot')
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end
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
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end
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else
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'pa28:pa28')
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end
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end
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function pa28.testDamage(self, velocity, position)
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if self._last_accell == nil then return end
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local p = position --self.object:get_pos()
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local collision = false
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local low_node_pos = -2.0
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if self._last_vel == nil then return end
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--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
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if abs(velocity.y - self._last_vel.y) > 2 then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=low_node_pos}))
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if (noded and noded.drawtype ~= 'airlike') then
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collision = true
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else
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self.object:set_velocity(self._last_vel)
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--self.object:set_acceleration(self._last_accell)
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self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
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end
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end
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local impact = abs(pa28.get_hipotenuse_value(velocity, self._last_vel))
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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if impact > 2 then
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if self.colinfo then
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collision = self.colinfo.collides
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end
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end
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if impact > 1.2 and self._longit_speed > 3 then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=low_node_pos}))
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if (noded and noded.drawtype ~= 'airlike') then
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minetest.sound_play("pa28_touch", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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end
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end
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--damage by speed
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if self._last_speed_damage_time == nil then self._last_speed_damage_time = 0 end
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self._last_speed_damage_time = self._last_speed_damage_time + self.dtime
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if self._last_speed_damage_time > 2 then self._last_speed_damage_time = 2 end
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if self._longit_speed > 14.7 and self._last_speed_damage_time >= 2 then
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self._last_speed_damage_time = 0
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minetest.sound_play("pa28_collision", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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self.hp_max = self.hp_max - 5
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if self.driver_name then
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local player_name = self.driver_name
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airutils.setText(self, pa28.plane_text)
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end
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if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
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pa28.destroy(self)
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end
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end
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if collision then
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--self.object:set_velocity({x=0,y=0,z=0})
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local damage = impact -- / 2
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self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
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minetest.sound_play("pa28_collision", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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if damage > 5 then
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self._power_lever = 0
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self._engine_running = false
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end
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if self.driver_name then
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local player_name = self.driver_name
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airutils.setText(self, pa28.plane_text)
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--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
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if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
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pa28.destroy(self)
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end
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local player = minetest.get_player_by_name(player_name)
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if player then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-(damage/2))
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end
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end
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if self._passenger ~= nil then
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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if passenger:get_hp() > 0 then
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passenger:set_hp(passenger:get_hp()-(damage/2))
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end
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end
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end
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end
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end
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end
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function pa28.checkattachBug(self)
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-- for some engine error the player can be detached from the plane, so lets set him attached again
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if self.owner and self.driver_name then
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-- attach the driver again
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local player = minetest.get_player_by_name(self.owner)
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if player then
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if player:get_hp() > 0 then
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pa28.attach(self, player, self._instruction_mode)
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else
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pa28.dettachPlayer(self, player)
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end
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else
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if self._passenger ~= nil and self._command_is_given == false then
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self._autopilot = false
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airutils.transfer_control(self, true)
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end
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end
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end
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end
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function pa28.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = "pa28_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),
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max_hear_distance = 32,
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loop = true,})
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end
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end
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function pa28.engine_set_sound_and_animation(self)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self._engine_running then
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if self._last_applied_power ~= self._power_lever then
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--minetest.chat_send_all('test2')
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self._last_applied_power = self._power_lever
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self.engine:set_animation_frame_speed(60 + self._power_lever)
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pa28.engineSoundPlay(self)
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end
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else
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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self.engine:set_animation_frame_speed(0)
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end
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end
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end
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function pa28.start_engine(self)
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if self._engine_running then
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self._engine_running = false
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-- sound and animation
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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self.engine:set_animation_frame_speed(0)
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self._power_lever = 0 --zero power
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elseif self._engine_running == false and self._energy > 0 then
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self._engine_running = true
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-- sound and animation
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pa28.engineSoundPlay(self)
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self.engine:set_animation_frame_speed(60)
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end
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end
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function pa28.flap_on(self)
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self._wing_configuration = 2.5
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self.object:set_bone_position("flap.l", {x=0, y=0, z=0}, {x=-30, y=0, z=0})
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self.object:set_bone_position("flap.r", {x=0, y=0, z=0}, {x=-30, y=0, z=0})
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end
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function pa28.flap_off(self)
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self._wing_configuration = pa28.wing_angle_of_attack
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self.object:set_bone_position("flap.l", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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self.object:set_bone_position("flap.r", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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end
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function pa28.flap_operate(self, player)
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if self._flap == false then
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minetest.chat_send_player(player:get_player_name(), ">>> Flap down")
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self._flap = true
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pa28.flap_on(self)
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minetest.sound_play("pa28_collision", {
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 0.5,
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}, true)
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else
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minetest.chat_send_player(player:get_player_name(), ">>> Flap up")
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self._flap = false
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pa28.flap_off(self)
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minetest.sound_play("pa28_collision", {
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 0.7,
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}, true)
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end
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end
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function pa28.flightstep(self)
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local velocity = self.object:get_velocity()
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local curr_pos = self.object:get_pos()
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self._last_time_command = self._last_time_command + self.dtime
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if self._last_time_command > 1.2 then self._last_time_command = 1.2 end
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local player = nil
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|
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
|
|
local passenger = nil
|
|
if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
|
|
|
|
local ctrl = nil
|
|
if player then
|
|
ctrl = player:get_player_control()
|
|
---------------------
|
|
-- change the driver
|
|
---------------------
|
|
if passenger and self._last_time_command >= 1 then
|
|
if self._command_is_given == true then
|
|
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
|
|
self._last_time_command = 0
|
|
--take the control
|
|
airutils.transfer_control(self, false)
|
|
end
|
|
else
|
|
if ctrl.aux1 == true and ctrl.jump == true then
|
|
self._last_time_command = 0
|
|
--trasnfer the control to student
|
|
airutils.transfer_control(self, true)
|
|
end
|
|
end
|
|
end
|
|
-----------
|
|
--autopilot
|
|
-----------
|
|
if self._last_time_command >= 1 then
|
|
if self._autopilot == true then
|
|
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
|
|
self._last_time_command = 0
|
|
self._autopilot = false
|
|
minetest.chat_send_player(self.driver_name," >>> Autopilot deactivated")
|
|
end
|
|
else
|
|
if ctrl.sneak == true and ctrl.jump == true then
|
|
self._last_time_command = 0
|
|
self._autopilot = true
|
|
self._auto_pilot_altitude = curr_pos.y
|
|
minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', " >>> Autopilot on"))
|
|
end
|
|
end
|
|
end
|
|
----------------------------------
|
|
-- shows the hud for the player
|
|
----------------------------------
|
|
if ctrl.up == true and ctrl.down == true and self._last_time_command >= 1 then
|
|
self._last_time_command = 0
|
|
if self._show_hud == true then
|
|
self._show_hud = false
|
|
else
|
|
self._show_hud = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local accel_y = self.object:get_acceleration().y
|
|
local rotation = self.object:get_rotation()
|
|
local yaw = rotation.y
|
|
local newyaw=yaw
|
|
local pitch = rotation.x
|
|
local roll = rotation.z
|
|
local newroll=roll
|
|
if newroll > 360 then newroll = newroll - 360 end
|
|
if newroll < -360 then newroll = newroll + 360 end
|
|
|
|
local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
|
|
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
|
|
|
|
local longit_speed = vector.dot(velocity,hull_direction)
|
|
self._longit_speed = longit_speed
|
|
local longit_drag = vector.multiply(hull_direction,longit_speed*
|
|
longit_speed*PA28_LONGIT_DRAG_FACTOR*-1*pa28.sign(longit_speed))
|
|
local later_speed = pa28.dot(velocity,nhdir)
|
|
--minetest.chat_send_all('later_speed: '.. later_speed)
|
|
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
|
|
PA28_LATER_DRAG_FACTOR*-1*pa28.sign(later_speed))
|
|
local accel = vector.add(longit_drag,later_drag)
|
|
local stop = false
|
|
|
|
local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-2.0}))
|
|
local is_flying = true
|
|
if self.colinfo then
|
|
is_flying = not self.colinfo.touching_ground
|
|
end
|
|
--if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end
|
|
|
|
--if is_flying then minetest.chat_send_all('is flying') end
|
|
|
|
local is_attached = pa28.checkAttach(self, player)
|
|
|
|
--landing light
|
|
self._last_light_move = self._last_light_move + self.dtime
|
|
if self._last_light_move > 0.15 then
|
|
self._last_light_move = 0
|
|
if self._land_light == true and is_attached then
|
|
self._light_active_time = self._light_active_time + self.dtime
|
|
--minetest.chat_send_all(self._light_active_time)
|
|
if self._light_active_time > 24 then self._land_light = false end
|
|
self.light:set_properties({textures={"pa28_landing_light.png"},glow=15})
|
|
airutils.put_light(self)
|
|
else
|
|
self._land_light = false
|
|
self._light_active_time = 0
|
|
self.light:set_properties({textures={"pa28_metal.png"},glow=0})
|
|
airutils.remove_light(self)
|
|
end
|
|
end
|
|
|
|
if not is_attached then
|
|
-- for some engine error the player can be detached from the machine, so lets set him attached again
|
|
pa28.checkattachBug(self)
|
|
end
|
|
|
|
if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
|
|
if pa28.mode == 1 then
|
|
self.object:move_to(curr_pos)
|
|
self.object:set_acceleration({x=0,y=airutils.gravity,z=0})
|
|
end
|
|
return
|
|
end
|
|
|
|
--ajustar angulo de ataque
|
|
if longit_speed then
|
|
local percentage = math.abs(((longit_speed * 100)/(pa28.min_speed + 5))/100)
|
|
if percentage > 1.5 then percentage = 1.5 end
|
|
self._angle_of_attack = self._angle_of_attack - ((self._elevator_angle / 20)*percentage)
|
|
if self._angle_of_attack < -0.5 then
|
|
self._angle_of_attack = -0.1
|
|
self._elevator_angle = self._elevator_angle - 0.1
|
|
end --limiting the negative angle]]--
|
|
if self._angle_of_attack > 20 then
|
|
self._angle_of_attack = 20
|
|
self._elevator_angle = self._elevator_angle + 0.1
|
|
end --limiting the very high climb angle due to strange behavior]]--
|
|
|
|
--set the plane on level
|
|
if airutils.adjust_attack_angle_by_speed then
|
|
self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, 1, 5, 45, longit_speed, pa28.ideal_step, self.dtime)
|
|
end
|
|
end
|
|
|
|
-- pitch
|
|
local newpitch = math.rad(0)
|
|
if airutils.get_plane_pitch then
|
|
newpitch = airutils.get_plane_pitch(velocity, longit_speed, pa28.min_speed, self._angle_of_attack)
|
|
end
|
|
|
|
-- adjust pitch at ground
|
|
if is_flying == false then
|
|
if newpitch < 0 then newpitch = 0 end
|
|
|
|
local min_speed = 4
|
|
if longit_speed < min_speed then
|
|
if newpitch > 0 then
|
|
local percentage = ((longit_speed * 100)/min_speed)/100
|
|
newpitch = newpitch * percentage
|
|
if newpitch < 0 then newpitch = 0 end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- new yaw
|
|
if math.abs(self._rudder_angle)>1.5 then
|
|
local turn_rate = math.rad(12)
|
|
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
|
|
pa28.sign(longit_speed) * math.abs(longit_speed/2)
|
|
newyaw = yaw + yaw_turn
|
|
end
|
|
|
|
--roll adjust
|
|
---------------------------------
|
|
local delta = 0.002
|
|
if is_flying then
|
|
local roll_reference = newyaw
|
|
local sdir = minetest.yaw_to_dir(roll_reference)
|
|
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
|
|
local prsr = pa28.dot(snormal,nhdir)
|
|
local rollfactor = -90
|
|
local roll_rate = math.rad(10)
|
|
newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * pa28.sign(longit_speed)
|
|
--minetest.chat_send_all('newroll: '.. newroll)
|
|
else
|
|
delta = 0.2
|
|
if roll > 0 then
|
|
newroll = roll - delta
|
|
if newroll < 0 then newroll = 0 end
|
|
end
|
|
if roll < 0 then
|
|
newroll = roll + delta
|
|
if newroll > 0 then newroll = 0 end
|
|
end
|
|
end
|
|
|
|
---------------------------------
|
|
-- end roll
|
|
|
|
local pilot = player
|
|
if self._command_is_given and passenger then
|
|
pilot = passenger
|
|
else
|
|
self._command_is_given = false
|
|
end
|
|
|
|
------------------------------------------------------
|
|
--accell calculation block
|
|
------------------------------------------------------
|
|
if is_attached or passenger then
|
|
if self._autopilot ~= true then
|
|
accel, stop = pa28.control(self, self.dtime, hull_direction,
|
|
longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
|
|
else
|
|
accel = pa28.autopilot(self, self.dtime, hull_direction, longit_speed, accel, curr_pos)
|
|
end
|
|
end
|
|
|
|
--end accell
|
|
|
|
if accel == nil then accel = {x=0,y=0,z=0} end
|
|
|
|
--lift calculation
|
|
accel.y = accel_y
|
|
|
|
--lets apply some bob in water
|
|
if self.isinliquid then
|
|
self._engine_running = false
|
|
local bob = pa28.minmax(pa28.dot(accel,hull_direction),0.2) -- vertical bobbing
|
|
accel.y = accel.y + bob
|
|
local max_pitch = 6
|
|
local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
|
|
if h_vel_compensation < 0 then h_vel_compensation = 0 end
|
|
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
|
|
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
|
|
end
|
|
|
|
local new_accel = accel
|
|
if longit_speed > 1.5 then
|
|
--[[lets do something interesting:
|
|
here I'll fake the longit speed effect for takeoff, to force the airplane
|
|
to use more runway
|
|
]]--
|
|
local factorized_longit_speed = longit_speed
|
|
if is_flying == false and airutils.quadBezier then
|
|
local takeoff_speed = pa28.min_speed * 4 --so first I'll consider the takeoff speed 4x the minimal flight speed
|
|
if longit_speed < takeoff_speed and longit_speed > pa28.min_speed then -- then if the airplane is above the mininam speed and bellow the take off
|
|
local scale = (longit_speed*1)/takeoff_speed --get a scale of current longit speed relative to takeoff speed
|
|
if scale == nil then scale = 0 end --lets avoid any nil
|
|
factorized_longit_speed = airutils.quadBezier(scale, pa28.min_speed, longit_speed, longit_speed) --here the magic happens using a bezier curve
|
|
--minetest.chat_send_all("factor: " .. factorized_longit_speed .. " - longit: " .. longit_speed .. " - scale: " .. scale)
|
|
if factorized_longit_speed < 0 then factorized_longit_speed = 0 end --lets avoid negative numbers
|
|
if factorized_longit_speed == nil then factorized_longit_speed = longit_speed end --and nil numbers
|
|
end
|
|
end
|
|
--now gets the lift!
|
|
new_accel = airutils.getLiftAccel(self, velocity, new_accel, factorized_longit_speed, roll, curr_pos, pa28.lift, 15000, 12) --I added more 3 meters for wingspan to increase the ground effect for the low wing (the wingspan variable is only used for ground effect)
|
|
end
|
|
-- end lift
|
|
|
|
if stop ~= true then --maybe == nil
|
|
self._last_accell = new_accel
|
|
|
|
--solution to avoid rubber band bug
|
|
--[[if player then
|
|
pa28.attach(self, player, false)
|
|
end]]--
|
|
|
|
--for mode==1, see at custom_physics
|
|
if pa28.mode == 2 then
|
|
self.object:move_to(curr_pos)
|
|
airutils.set_acceleration(self.object, new_accel)
|
|
end
|
|
else
|
|
if stop == true then
|
|
self.object:set_acceleration({x=0,y=0,z=0})
|
|
self.object:set_velocity({x=0,y=0,z=0})
|
|
end
|
|
end
|
|
|
|
if is_flying == false then --isn't flying?
|
|
--animate wheels
|
|
if math.abs(longit_speed) > 0.2 then
|
|
self.object:set_animation_frame_speed(longit_speed * 20)
|
|
else
|
|
self.object:set_animation_frame_speed(0)
|
|
end
|
|
else
|
|
--stop wheels
|
|
self.object:set_animation_frame_speed(0)
|
|
end
|
|
------------------------------------------------------
|
|
-- end accell
|
|
------------------------------------------------------
|
|
|
|
------------------------------------------------------
|
|
-- sound and animation
|
|
------------------------------------------------------
|
|
pa28.engine_set_sound_and_animation(self)
|
|
------------------------------------------------------
|
|
|
|
--adjust climb indicator
|
|
local climb_rate = velocity.y
|
|
if self.isonground then climb_rate = 0 end
|
|
if climb_rate > 5 then climb_rate = 5 end
|
|
if climb_rate < -5 then
|
|
climb_rate = -5
|
|
end
|
|
|
|
--in a command compression during a dive, force the control to recover
|
|
local longit_initial_speed = 13.0
|
|
--minetest.chat_send_all(longit_speed)
|
|
if longit_speed > longit_initial_speed and climb_rate < 0 and is_flying then
|
|
local recover_command = -0.2
|
|
if ctrl then
|
|
if not ctrl.up then
|
|
self._elevator_angle = recover_command
|
|
end
|
|
else
|
|
self._elevator_angle = recover_command
|
|
end
|
|
end
|
|
|
|
--is an stall, force a recover
|
|
if longit_speed < (pa28.min_speed) and climb_rate < -3 and is_flying then
|
|
self._elevator_angle = 0
|
|
self._angle_of_attack = -2
|
|
newpitch = math.rad(self._angle_of_attack)
|
|
end
|
|
|
|
--minetest.chat_send_all("speed: "..longit_speed.." - climb: "..climb_rate.." - angle attack: "..self._angle_of_attack.." - elevator:"..self._elevator_angle)
|
|
|
|
--minetest.chat_send_all('rate '.. climb_rate)
|
|
local climb_angle = pa28.get_gauge_angle(climb_rate)
|
|
self.object:set_bone_position("climber", {x=-1.98,y=2.40,z=10.2}, {x=0,y=0,z=climb_angle-90})
|
|
|
|
local indicated_speed = longit_speed * 0.9
|
|
if indicated_speed < 0 then indicated_speed = 0 end
|
|
local speed_angle = pa28.get_gauge_angle(indicated_speed, -45)
|
|
self.object:set_bone_position("speed", {x=-7.01,y=1.26,z=10.2}, {x=0,y=0,z=speed_angle})
|
|
|
|
local energy_indicator_angle = pa28.get_gauge_angle((PA28_MAX_FUEL - self._energy)/1.5) - 90
|
|
self.object:set_bone_position("fuel", {x=0, y=0, z=10.2}, {x=0, y=0, z=-energy_indicator_angle+180})
|
|
|
|
self.object:set_bone_position("compass", {x=0, y=2.8, z=10.3}, {x=0, y=0, z=-(math.deg(newyaw))})
|
|
local adf = 0
|
|
if self._adf == true then
|
|
if airutils.getAngleFromPositions then
|
|
adf = airutils.getAngleFromPositions(curr_pos, self._adf_destiny)
|
|
adf = -(adf + math.deg(newyaw))
|
|
--minetest.chat_send_all(adf)
|
|
else
|
|
minetest.chat_send_player(self.driver_name," >>> Impossible to activate the ADF - the airutils lib is outdated")
|
|
end
|
|
end
|
|
self.object:set_bone_position("compass_plan", {x=0, y=2.8, z=10.25}, {x=0, y=0, z=adf})
|
|
|
|
--altimeter
|
|
local altitude = (curr_pos.y / 0.32) / 100
|
|
local hour, minutes = math.modf( altitude )
|
|
hour = math.fmod (hour, 10)
|
|
minutes = minutes * 100
|
|
minutes = (minutes * 100) / 100
|
|
local minute_angle = (minutes*-360)/100
|
|
local hour_angle = (hour*-360)/10 + ((minute_angle*36)/360)
|
|
self.object:set_bone_position("altimeter_pt_1", {x=-4.63, y=2.4, z=10.2}, {x=0, y=0, z=(hour_angle)})
|
|
self.object:set_bone_position("altimeter_pt_2", {x=-4.63, y=2.4, z=10.2}, {x=0, y=0, z=(minute_angle)})
|
|
|
|
|
|
if is_attached then
|
|
if self._show_hud then
|
|
pa28.update_hud(player, climb_angle, speed_angle)
|
|
else
|
|
pa28.remove_hud(player)
|
|
end
|
|
end
|
|
|
|
--adjust power indicator
|
|
local power_indicator_angle = pa28.get_gauge_angle(self._power_lever/6.5)
|
|
self.object:set_bone_position("power", {x=2.8,y=2.40,z=10.2}, {x=0,y=0,z=power_indicator_angle - 90})
|
|
|
|
if is_flying == false then
|
|
-- new yaw
|
|
local turn_rate = math.rad(30)
|
|
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
|
|
pa28.sign(longit_speed) * math.abs(longit_speed/2)
|
|
newyaw = yaw + yaw_turn
|
|
end
|
|
--apply rotations
|
|
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
|
--end
|
|
|
|
--adjust elevator pitch (3d model)
|
|
self.object:set_bone_position("elevator", {x=0, y=2.5, z=-45}, {x=(-self._elevator_angle/3) - 90, y=0, z=0})
|
|
--adjust rudder
|
|
self.object:set_bone_position("rudder", {x=0,y=0,z=0}, {x=0,y=self._rudder_angle,z=0})
|
|
--adjust ailerons
|
|
self.object:set_bone_position("aileron.r", {x=0,y=0,z=0}, {x=-self._rudder_angle - 90,y=0,z=0})
|
|
self.object:set_bone_position("aileron.l", {x=0,y=0,z=0}, {x=self._rudder_angle - 90,y=0,z=0})
|
|
|
|
--set stick position
|
|
local stick_z = 9 + (self._elevator_angle / pa28.elevator_limit )
|
|
self.object:set_bone_position("stick.l", {x=-4.25, y=0.5, z=stick_z}, {x=0,y=0,z=self._rudder_angle})
|
|
self.object:set_bone_position("stick.r", {x=4.25, y=0.5, z=stick_z}, {x=0,y=0,z=self._rudder_angle})
|
|
|
|
if self._wing_configuration == pa28.wing_angle_of_attack and self._flap then
|
|
pa28.flap_on(self)
|
|
end
|
|
if self._wing_configuration ~= pa28.wing_angle_of_attack and self._flap == false then
|
|
pa28.flap_off(self)
|
|
end
|
|
|
|
if longit_speed > 9.5 and self._flap == true then
|
|
if is_attached and self.driver_name then
|
|
minetest.chat_send_player(self.driver_name, core.colorize('#ff0000', " >>> Flaps retracted due for overspeed"))
|
|
end
|
|
self._flap = false
|
|
end
|
|
|
|
if self._engine_running == true then
|
|
self.lights:set_properties({textures={"pa28_l_light.png^pa28_l_light.png","pa28_l_light.png","pa28_r_light.png"},glow=15})
|
|
else
|
|
self.lights:set_properties({textures={"pa28_l_light.png","pa28_l_light.png","pa28_r_light.png"},glow=0})
|
|
end
|
|
|
|
|
|
-- calculate energy consumption --
|
|
pa28.consumptionCalc(self, accel)
|
|
|
|
--test damage
|
|
pa28.testDamage(self, self.object:get_velocity(), curr_pos)
|
|
|
|
--saves last velocity for collision detection (abrupt stop)
|
|
self._last_vel = self.object:get_velocity()
|
|
end
|
|
|
|
|