fix sound issues

master
Alexsandro Percy 2022-07-03 19:16:37 -03:00
parent e054616062
commit 8af820a654
2 changed files with 5 additions and 5 deletions

View File

@ -208,7 +208,7 @@ minetest.register_entity("pa28:pa28", {
on_deactivate = function(self)
airutils.save_inventory(self)
minetest.sound_stop(self.sound_handle)
if(self.sound_handle) then minetest.sound_stop(self.sound_handle) end
end,
on_activate = function(self, staticdata, dtime_s)
@ -287,7 +287,7 @@ minetest.register_entity("pa28:pa28", {
else
self.inv = inv
end
if self._engine_running then pa28.engineSoundPlay(self) end
if self._engine_running == true then pa28.engineSoundPlay(self) end
end,
--on_step = airutils.stepfunc,

View File

@ -46,12 +46,12 @@ function pa28.attach(self, player, instructor_mode)
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
--player:set_physics_override({gravity = 0})
-- make the driver sit
minetest.after(1, function()
if player then
--minetest.chat_send_all("okay")
player_api.set_animation(player, "sit")
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
@ -92,11 +92,11 @@ function pa28.attach_pax(self, player, is_copilot)
player:set_attach(self.co_pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(0.3, function()
player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
@ -124,11 +124,11 @@ function pa28.attach_pax(self, player, is_copilot)
player:set_eye_offset({x = 0, y = eye_y, z = 0}, {x = 0, y = 3, z = -30})
end
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(0.3, function()
player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end