450 lines
16 KiB
Lua
Executable File
450 lines
16 KiB
Lua
Executable File
dofile(minetest.get_modpath("pa28") .. DIR_DELIM .. "global_definitions.lua")
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--
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-- entity
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--
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pa28.vector_up = vector.new(0, 1, 0)
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minetest.register_entity('pa28:engine',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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backface_culling = false,
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mesh = "pa28_propeller.b3d",
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--visual_size = {x = 3, y = 3, z = 3},
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textures = {"pa28_propeller.png", "pa28_black.png", "pa28_white.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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--
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-- seat pivot
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--
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minetest.register_entity('pa28:seat_base',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "pa28_seat_base.b3d",
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textures = {"pa28_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("pa28:pa28", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-1.2, -1.5, -1.2, 1.2, 1, 1.2}, --{-1,0,-1, 1,0.3,1},
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selectionbox = {-2, -1.5, -2, 2, 0, 2},
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visual = "mesh",
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mesh = "pa28.b3d",
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stepheight = 0.5,
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textures = {
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"pa28_black.png", --bancos 1
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"pa28_black.png", --bancos 2
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"pa28_compass.png", --bussola
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"pa28_white.png", --ponteiros
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"pa28_compass_plan.png", --indicador bussola
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"pa28_white.png", --superficies controle
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"pa28_painting.png", --topo leme
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"pa28_black.png", --manches
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"pa28_l_light.png", --luz posicao
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"pa28_white.png", --topo fuselagem
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"pa28_painting.png", --fuselagem
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"pa28_black.png", --motor
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"pa28_glass.png", --motor
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"pa28_interior.png", --fuselagem
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"pa28_l_light.png", --luz posicao esq
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"pa28_black.png", --painel topo
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"pa28_black.png", --painel fundo
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"pa28_panel.png", --painel
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"pa28_metal.png", --farol
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"pa28_compass_ind.png", --compass plane
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"pa28_r_light.png", --luz posicao dir
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"pa28_white.png", --topo carenagens
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"pa28_painting.png", --carenagens
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"pa28_metal.png", --suporte trem frontal
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"pa28_white.png", --topo carenagen
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"pa28_painting.png", --carenagem
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"pa28_painting.png", --topo est vertical
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"pa28_black.png", --pneu
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"pa28_metal.png", --aro roda
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"pa28_black.png", --pneu
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"pa28_metal.png", --aro roda
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"pa28_white.png", --asas
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"pa28_painting.png", --pontas das asas
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A nice airplane",
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hp_max = 50,
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shaded = true,
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show_on_minimap = true,
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springiness = 0.1,
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physics = pa28.physics,
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_passenger = nil,
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_color = "#0063b0",
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_rudder_angle = 0,
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_acceleration = 0,
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_engine_running = false,
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_angle_of_attack = 2,
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_elevator_angle = 0,
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_power_lever = 0,
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_last_applied_power = 0,
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_energy = 0.001,
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_last_vel = {x=0,y=0,z=0},
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_longit_speed = 0,
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_land_retracted = true,
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_show_hud = false,
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_instruction_mode = false, --flag to intruction mode
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_command_is_given = false, --flag to mark the "owner" of the commands now
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_autopilot = false,
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_auto_pilot_altitude = 0,
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_flap = false,
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_last_accell = {x=0,y=0,z=0},
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_last_time_command = 1,
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_wing_configuration = pa28.wing_angle_of_attack,
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_inv = nil,
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_inv_id = "",
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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--stored_sound_handle = self.sound_handle,
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stored_energy = self._energy,
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stored_owner = self.owner,
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stored_hp = self.hp_max,
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stored_color = self._color,
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stored_power_lever = self._power_lever,
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stored_driver_name = self.driver_name,
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stored_last_accell = self._last_accell,
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stored_engine_running = self._engine_running,
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stored_inv_id = self._inv_id,
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stored_flap = self._flap,
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})
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end,
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on_deactivate = function(self)
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airutils.save_inventory(self)
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end,
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on_activate = function(self, staticdata, dtime_s)
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mobkit.actfunc(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self._energy = data.stored_energy
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self.owner = data.stored_owner
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self.hp_max = data.stored_hp
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self._color = data.stored_color
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self._power_lever = data.stored_power_lever
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self.driver_name = data.stored_driver_name
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self._last_accell = data.stored_last_accell
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self._engine_running = data.stored_engine_running
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self._inv_id = data.stored_inv_id
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self._flap = data.stored_flap
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--self.sound_handle = data.stored_sound_handle
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--minetest.debug("loaded: ", self._energy)
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if self._engine_running then
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self._last_applied_power = -1 --signal to start
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end
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end
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airutils.setText(self, pa28.plane_text)
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self.object:set_animation({x = 1, y = 12}, 0, 0, true)
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local pos = self.object:get_pos()
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local engine=minetest.add_entity(pos,'pa28:engine')
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engine:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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engine:set_animation({x = 1, y = 12}, 0, 0, true)
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self.engine = engine
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local pilot_seat_base=minetest.add_entity(pos,'pa28:seat_base')
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pilot_seat_base:set_attach(self.object,'',{x=-4.25,y=-4,z=2},{x=0,y=0,z=0})
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self.pilot_seat_base = pilot_seat_base
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local co_pilot_seat_base=minetest.add_entity(pos,'pa28:seat_base')
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co_pilot_seat_base:set_attach(self.object,'',{x=4.25,y=-4,z=2},{x=0,y=0,z=0})
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self.co_pilot_seat_base = co_pilot_seat_base
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self._passengers_base = {[1]=nil, [2]=nil,}
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self._passengers = {[1]=nil, [2]=nil,}
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self._passengers_base[1]=minetest.add_entity(pos,'pa28:seat_base')
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self._passengers_base[1]:set_attach(self.object,'',{x=-4.25,y=-4.5,z=-6},{x=0,y=0,z=0})
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self._passengers_base[2]=minetest.add_entity(pos,'pa28:seat_base')
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self._passengers_base[2]:set_attach(self.object,'',{x=4.25,y=-4.5,z=-6},{x=0,y=0,z=0})
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airutils.paint(self, self._color, "pa28_painting.png")
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self.object:set_bone_position("flap_a.r", {x=20.8,y=-5.8,z=-6.7}, {x=0,y=0,z=5})
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self.object:set_bone_position("flap_a.l", {x=-20.8,y=-5.8,z=-6.7}, {x=0,y=0,z=-5})
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self.object:set_bone_position("aileron_a.r", {x=43.7,y=-3.8,z=-6.7}, {x=0,y=0,z=5})
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self.object:set_bone_position("aileron_a.l", {x=-43.7,y=-3.8,z=-6.7}, {x=0,y=0,z=-5})
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self.object:set_bone_position("rudder_a", {x=0,y=12.05,z=-46.7}, {x=-21.2,y=0,z=0})
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self.object:set_armor_groups({immortal=1})
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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airutils.create_inventory(self, pa28.trunk_slots)
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else
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self.inv = inv
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end
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end,
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--on_step = mobkit.stepfunc,
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on_step = function(self,dtime,colinfo)
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self.dtime = math.min(dtime,0.2)
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self.colinfo = colinfo
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self.height = mobkit.get_box_height(self)
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-- physics comes first
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local vel = self.object:get_velocity()
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if colinfo then
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self.isonground = colinfo.touching_ground
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else
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if self.lastvelocity.y==0 and vel.y==0 then
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self.isonground = true
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else
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self.isonground = false
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end
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end
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self:physics()
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if self.logic then
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self:logic()
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end
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self.lastvelocity = self.object:get_velocity()
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self.time_total=self.time_total+self.dtime
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end,
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logic = pa28.flightstep,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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if not puncher or not puncher:is_player() then
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return
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end
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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local name = puncher:get_player_name()
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if self.owner and self.owner ~= name and self.owner ~= "" then
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if is_admin == false then return end
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end
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if self.owner == nil then
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self.owner = name
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end
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
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return
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end
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local is_attached = false
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if puncher:get_attach() == self.object then is_attached = true end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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if is_attached == false then
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if pa28.loadFuel(self, puncher:get_player_name()) then
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return
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end
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--repair
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if (item_name == "airutils:repair_tool" or item_name == "trike:repair_tool")
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and self._engine_running == false then
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if self.hp_max < 50 then
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local inventory_item = "default:steel_ingot"
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local inv = puncher:get_inventory()
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if inv:contains_item("main", inventory_item) then
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local stack = ItemStack(inventory_item .. " 1")
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inv:remove_item("main", stack)
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self.hp_max = self.hp_max + 10
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if self.hp_max > 50 then self.hp_max = 50 end
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airutils.setText(self, pa28.plane_text)
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else
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minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
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end
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end
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return
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end
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-- deal with painting or destroying
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if itmstck then
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if airutils.set_paint(self, puncher, itmstck, "pa28_painting.png") == false then
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if not self.driver and toolcaps and toolcaps.damage_groups
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and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
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--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--mobkit.make_sound(self,'hit')
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self.hp_max = self.hp_max - 10
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minetest.sound_play("pa28_collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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airutils.setText(self, pa28.plane_text)
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end
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end
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end
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if self.hp_max <= 0 then
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pa28.destroy(self)
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end
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end
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end,
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on_rightclick = function(self, clicker)
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local message = ""
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.owner == "" then
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self.owner = name
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end
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local copilot_name = nil
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if self._passenger then
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copilot_name = self._passenger
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end
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local touching_ground, liquid_below = airutils.check_node_below(self.object, 2.5)
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local is_on_ground = self.isinliquid or touching_ground or liquid_below
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local is_under_water = airutils.check_is_under_water(self.object)
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--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(copilot_name))
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--=========================
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-- form to pilot
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--=========================
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local is_attached = false
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local seat = clicker:get_attach()
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if seat then
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local plane = seat:get_attach()
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if plane == self.object then is_attached = true end
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end
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if name == self.driver_name then
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if is_attached then
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pa28.pilot_formspec(name)
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else
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self.driver_name = nil
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end
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--=========================
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-- detach copilot
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--=========================
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elseif name == copilot_name then
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pa28.pax_formspec(name)
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--=========================
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-- attach pilot
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--=========================
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elseif not self.driver_name then
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if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
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if clicker:get_player_control().aux1 == true then --lets see the inventory
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airutils.show_vehicle_trunk_formspec(self, clicker, pa28.trunk_slots)
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else
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if pa28.restricted == "true" and not minetest.check_player_privs(clicker, {flight_licence=true}) then
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minetest.show_formspec(name, "pa28:flightlicence",
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"size[4,2]" ..
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"label[0.0,0.0;Sorry ...]"..
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"label[0.0,0.7;You need a flight licence to fly it.]" ..
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"label[0.0,1.0;You must obtain it from server admin.]" ..
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"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
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return
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end
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if is_under_water then return end
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--remove pax to prevent bug
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if self._passenger then
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local pax_obj = minetest.get_player_by_name(self._passenger)
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pa28.dettach_pax(self, pax_obj)
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end
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for i = 10,1,-1
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do
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if self._passengers[i] then
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if self._passengers[i] then
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local passenger = minetest.get_player_by_name(self._passengers[i])
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if passenger then pa28.dettach_pax(self, passenger) end
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end
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end
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end
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--attach player
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-- no driver => clicker is new driver
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pa28.attach(self, clicker)
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self._command_is_given = false
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end
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else
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pa28.dettach_pax(self, clicker)
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minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this "..pa28.plane_text.."."))
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end
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--=========================
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-- attach passenger
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--=========================
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elseif self.driver_name ~= nil or self._autoflymode == true then
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local player = minetest.get_player_by_name(self.driver_name)
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if player then
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is_attached = pa28.check_passenger_is_attached(self, name)
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if is_attached then
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--remove pax
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pa28.pax_formspec(name)
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--pa28.dettach_pax(self, clicker)
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else
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--attach normal passenger
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pa28.attach_pax(self, clicker)
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end
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else
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minetest.chat_send_player(clicker:get_player_name(), message)
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end
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else
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minetest.chat_send_player(clicker:get_player_name(), message)
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end
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end,
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})
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