72 lines
1.7 KiB
Lua
72 lines
1.7 KiB
Lua
--
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-- fuel
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--
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MOTORBOAT_GAUGE_FUEL_POSITION = {x=0,y=5.52451,z=2.3}
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minetest.register_entity('motorboat:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "pointer.b3d",
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textures = {"clay.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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function motorboat.get_gauge_angle(value, initial_angle)
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initial_angle = initial_angle or 90
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local angle = value * 18
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angle = angle - initial_angle
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angle = angle * -1
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return angle
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end
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function motorboat.contains(table, val)
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for k,v in pairs(table) do
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if k == val then
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return v
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end
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end
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return false
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end
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function motorboat.loadFuel(self, player_name)
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local player = minetest.get_player_by_name(player_name)
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local inv = player:get_inventory()
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local itmstck=player:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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local fuel = motorboat.contains(motorboat.fuel, item_name)
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if fuel then
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local stack = ItemStack(item_name .. " 1")
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if self._energy < 10 then
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inv:remove_item("main", stack)
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self._energy = self._energy + fuel
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if self._energy > 10 then self._energy = 10 end
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local energy_indicator_angle = motorboat.get_gauge_angle(self._energy)
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self.pointer:set_attach(self.object,'',MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
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end
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return true
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end
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return false
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end
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