motorboat/motorboat_fuel_management.lua

72 lines
1.7 KiB
Lua

--
-- fuel
--
MOTORBOAT_GAUGE_FUEL_POSITION = {x=0,y=5.52451,z=2.3}
minetest.register_entity('motorboat:pointer',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "pointer.b3d",
textures = {"clay.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
function motorboat.get_gauge_angle(value, initial_angle)
initial_angle = initial_angle or 90
local angle = value * 18
angle = angle - initial_angle
angle = angle * -1
return angle
end
function motorboat.contains(table, val)
for k,v in pairs(table) do
if k == val then
return v
end
end
return false
end
function motorboat.loadFuel(self, player_name)
local player = minetest.get_player_by_name(player_name)
local inv = player:get_inventory()
local itmstck=player:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
local fuel = motorboat.contains(motorboat.fuel, item_name)
if fuel then
local stack = ItemStack(item_name .. " 1")
if self._energy < 10 then
inv:remove_item("main", stack)
self._energy = self._energy + fuel
if self._energy > 10 then self._energy = 10 end
local energy_indicator_angle = motorboat.get_gauge_angle(self._energy)
self.pointer:set_attach(self.object,'',MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
end
return true
end
return false
end