motorboat/init.lua

777 lines
25 KiB
Lua
Executable File

--
-- constants
--
local LONGIT_DRAG_FACTOR = 0.13*0.13
local LATER_DRAG_FACTOR = 2.0
motorboat={}
motorboat.gravity = tonumber(minetest.settings:get("movement_gravity")) or 9.8
motorboat.fuel = {['biofuel:biofuel'] = 1,['biofuel:bottle_fuel'] = 1,
['biofuel:phial_fuel'] = 0.25, ['biofuel:fuel_can'] = 10}
motorboat.colors ={
black='#2b2b2b',
blue='#0063b0',
brown='#8c5922',
cyan='#07B6BC',
dark_green='#567a42',
dark_grey='#6d6d6d',
green='#4ee34c',
grey='#9f9f9f',
magenta='#ff0098',
orange='#ff8b0e',
pink='#ff62c6',
red='#dc1818',
violet='#a437ff',
white='#FFFFFF',
yellow='#ffe400',
}
dofile(minetest.get_modpath("motorboat") .. DIR_DELIM .. "motorboat_control.lua")
dofile(minetest.get_modpath("motorboat") .. DIR_DELIM .. "motorboat_fuel_management.lua")
dofile(minetest.get_modpath("motorboat") .. DIR_DELIM .. "motorboat_custom_physics.lua")
--
-- helpers and co.
--
function motorboat.get_hipotenuse_value(point1, point2)
return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
end
function motorboat.dot(v1,v2)
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
end
function motorboat.sign(n)
return n>=0 and 1 or -1
end
function motorboat.minmax(v,m)
return math.min(math.abs(v),m)*motorboat.sign(v)
end
function motorboat.setText(self)
local properties = self.object:get_properties()
if properties then
properties.infotext = "Nice motorboat of " .. self.owner
self.object:set_properties(properties)
end
end
--returns 0 for old, 1 for new
function motorboat.detect_player_api(player)
local player_proterties = player:get_properties()
local mesh = "character.b3d"
if player_proterties.mesh == mesh then
local models = player_api.registered_models
local character = models[mesh]
if character then
if character.animations.sit.eye_height then
return 1
else
return 0
end
end
end
return 0
end
function motorboat.engine_set_sound_and_animation(self)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self._engine_running then
if self._last_applied_power ~= self._power_lever then
--minetest.chat_send_all('test2')
self._last_applied_power = self._power_lever
motorboat.engineSoundPlay(self)
end
else
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
end
end
function motorboat.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
self.sound_handle = minetest.sound_play({name = "motorboat_engine"},
{object = self.object, gain = 1.0,
pitch = 0.5 + ((self._power_lever/100)/2),
max_hear_distance = 32,
loop = true,})
end
end
-- attach player
function motorboat.attach(self, player)
local name = player:get_player_name()
self.driver_name = name
-- attach the driver
player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
local eye_y = -4
if motorboat.detect_player_api(player) == 1 then
eye_y = 2.5
end
player:set_eye_offset({x = 0, y = eye_y, z = 1}, {x = 0, y = -4, z = -30})
player_api.player_attached[name] = true
-- make the driver sit
minetest.after(0.2, function()
player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
end
end)
-- disable gravity
self.object:set_acceleration(vector.new())
end
-- dettach player
function motorboat.dettach(self, player)
local name = self.driver_name
motorboat.setText(self)
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
self._engine_running = false
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
self.engine:set_animation_frame_speed(0)
-- detach the player
player:set_detach()
player_api.player_attached[name] = nil
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(player, "stand")
self.object:set_acceleration(vector.multiply(motorboat.vector_up, -motorboat.gravity))
end
-- attach passenger
function motorboat.attach_pax(self, player)
local name = player:get_player_name()
self._passenger = name
-- attach the passenger
player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
local eye_y = -4
if motorboat.detect_player_api(player) == 1 then
eye_y = 2.5
end
player:set_eye_offset({x = 0, y = eye_y, z = 1}, {x = 0, y = eye_y, z = -30})
player_api.player_attached[name] = true
-- make the driver sit
minetest.after(0.2, function()
player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
end
end)
end
-- dettach passenger
function motorboat.dettach_pax(self, player)
local name = self._passenger
-- passenger clicked the object => driver gets off the vehicle
self._passenger = nil
-- detach the player
if player then
player:set_detach()
player_api.player_attached[name] = nil
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(player, "stand")
end
end
--painting
function motorboat.paint(self, colstr)
if colstr then
self.color = colstr
local l_textures = self.initial_properties.textures
for _, texture in ipairs(l_textures) do
local indx = texture:find('motorboat_painting.png')
if indx then
l_textures[_] = "motorboat_painting.png^[multiply:".. colstr
end
end
self.object:set_properties({textures=l_textures})
end
end
-- destroy the boat
function motorboat.destroy(self, puncher)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver first (puncher must be driver)
puncher:set_detach()
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player_api.player_attached[self.driver_name] = nil
-- player should stand again
player_api.set_animation(puncher, "stand")
self.driver_name = nil
end
local pos = self.object:get_pos()
if self.pointer then self.pointer:remove() end
if self.engine then self.engine:remove() end
if self.pilot_seat_base then self.pilot_seat_base:remove() end
if self.passenger_seat_base then self.passenger_seat_base:remove() end
self.object:remove()
pos.y=pos.y+2
for i=1,7 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
end
for i=1,7 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
end
--minetest.add_item({x=pos.x+random()-0.5,y=pos.y,z=pos.z+random()-0.5},'motorboat:boat')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
--[[local total_biofuel = math.floor(self._energy) - 1
for i=0,total_biofuel do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'biofuel:biofuel')
end]]--
end
--
-- entity
--
minetest.register_entity('motorboat:seat_base',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "seat_base.b3d",
textures = {"motorboat_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('motorboat:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "engine.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"motorboat_helice.png", "motorboat_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("motorboat:boat", {
initial_properties = {
physical = true,
collisionbox = {-0.6, -0.6, -0.6, 0.6, 1.2, 0.6}, --{-1,0,-1, 1,0.3,1},
selectionbox = {-1,0,-1, 1,1,1},
visual = "mesh",
mesh = "hull2.b3d",
textures = {"motorboat_black.png", "motorboat_panel.png", "motorboat_glass.png",
"motorboat_hull.png", "default_junglewood.png", "motorboat_painting.png"},
},
textures = {},
driver_name = nil,
sound_handle = nil,
_energy = 0.001,
owner = "",
static_save = true,
infotext = "A nice boat",
lastvelocity = vector.new(),
hp = 50,
color = "#07B6BC",
rudder_angle = 0,
timeout = 0;
buoyancy = 0.35,
max_hp = 50,
_engine_running = false,
anchored = true,
_passenger = nil,
physics = motorboat.physics,
_auto = false,
_power_lever = 0,
_last_applied_power = 0,
--water_drag = 0,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp,
stored_color = self.color,
stored_anchor = self.anchored,
stored_driver_name = self.driver_name,
})
end,
on_activate = function(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp = data.stored_hp
self.color = data.stored_color
self.anchored = data.stored_anchor
self.driver_name = data.stored_driver_name
--minetest.debug("loaded: ", self._energy)
local properties = self.object:get_properties()
properties.infotext = data.stored_owner .. " nice motorboat"
self.object:set_properties(properties)
end
motorboat.paint(self, self.color)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'motorboat:engine')
engine:set_attach(self.object,'',{x=0,y=6,z=-21},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 8}, 0, 0, true)
self.engine = engine
local pointer=minetest.add_entity(pos,'motorboat:pointer')
local energy_indicator_angle = motorboat.get_pointer_angle(self._energy)
pointer:set_attach(self.object,'', MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
self.pointer = pointer
local pilot_seat_base=minetest.add_entity(pos,'motorboat:seat_base')
pilot_seat_base:set_attach(self.object,'',{x=-4.2,y=3.8,z=-6},{x=0,y=0,z=0})
self.pilot_seat_base = pilot_seat_base
local passenger_seat_base=minetest.add_entity(pos,'motorboat:seat_base')
passenger_seat_base:set_attach(self.object,'',{x=4.2,y=3.8,z=-6},{x=0,y=0,z=0})
self.passenger_seat_base = passenger_seat_base
self.object:set_armor_groups({immortal=1})
mobkit.actfunc(self, staticdata, dtime_s)
end,
on_step = function(self, dtime)
mobkit.stepfunc(self, dtime)
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local newpitch = pitch
local roll = rotation.z
local hull_direction = minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local velocity = self.object:get_velocity()
self.object:set_velocity(velocity)
local curr_pos = self.object:get_pos()
self.object:move_to(curr_pos)
local longit_speed = motorboat.dot(velocity,hull_direction)
local longit_drag = vector.multiply(hull_direction,longit_speed*longit_speed*
LONGIT_DRAG_FACTOR*-1*motorboat.sign(longit_speed))
local later_speed = motorboat.dot(velocity,nhdir)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*LATER_DRAG_FACTOR*-1*motorboat.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local vel = self.object:get_velocity()
local is_attached = false
if self.owner then
local player = minetest.get_player_by_name(self.owner)
if player then
local player_attach = player:get_attach()
if player_attach then
if player_attach == self.pilot_seat_base then is_attached = true end
end
end
end
if is_attached then
local impact = motorboat.get_hipotenuse_value(vel, self.last_vel)
if impact > 1 then
--self.damage = self.damage + impact --sum the impact value directly to damage meter
curr_pos = self.object:get_pos()
minetest.sound_play("motorboat_collision", {
--to_player = self.driver_name,
pos = curr_pos,
max_hear_distance = 8,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
motorboat.destroy(self, puncher)
end]]--
end
--control
accel = motorboat.motorboat_control(self, dtime, hull_direction,
longit_speed, longit_drag, later_speed, later_drag, accel) or vel
else
-- for some engine error the player can be detached from the submarine, so lets set him attached again
local can_stop = true
if self.owner and self.driver_name then
-- attach the driver again
local player = minetest.get_player_by_name(self.owner)
if player then
motorboat.attach(self, player)
can_stop = false
end
end
if can_stop then
--detach player
if self.sound_handle ~= nil then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
end
end
self.engine:set_attach(self.object,'',{x=0,y=6,z=-21},{x=0,y=self.rudder_angle,z=0})
if math.abs(self.rudder_angle)>5 then
local turn_rate = math.rad(24)
newyaw = yaw + self.dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
self.rudder_angle / 30 * turn_rate * motorboat.sign(longit_speed)
end
-- calculate energy consumption --
----------------------------------
if self._energy > 0 and self._engine_running then
local zero_reference = vector.new()
local acceleration = motorboat.get_hipotenuse_value(accel, zero_reference)
local consumed_power = acceleration/6000
self._energy = self._energy - consumed_power;
local energy_indicator_angle = motorboat.get_pointer_angle(self._energy)
if self.pointer:get_luaentity() then
self.pointer:set_attach(self.object,'',MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
else
--in case it have lost the entity by some conflict
self.pointer=minetest.add_entity({x=0,y=5.52451,z=5.89734},'motorboat:pointer')
self.pointer:set_attach(self.object,'',MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
end
end
if self._energy <= 0 and self._engine_running then
self._engine_running = false
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
self.engine:set_animation_frame_speed(0)
end
----------------------------
-- end energy consumption --
--roll adjust
---------------------------------
local sdir = minetest.yaw_to_dir(newyaw)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = motorboat.dot(snormal,nhdir)
local rollfactor = -10
local newroll = (prsr*math.rad(rollfactor))*later_speed
--minetest.chat_send_all('newroll: '.. newroll)
---------------------------------
-- end roll
local bob = motorboat.minmax(motorboat.dot(accel,hull_direction),0.8) -- vertical bobbing
if self.isinliquid then
if self._last_rnd == nil then self._last_rnd = math.random(1, 3) end
if self._last_water_touch == nil then self._last_water_touch = self._last_rnd end
if self._last_water_touch <= self._last_rnd then
self._last_water_touch = self._last_water_touch + self.dtime
end
if math.abs(bob) > 0.1 and self._last_water_touch >=self._last_rnd then
self._last_rnd = math.random(1, 3)
self._last_water_touch = 0
minetest.sound_play("default_water_footstep", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 0.07,
fade = 0.0,
pitch = 1.0,
}, true)
end
accel.y = accel_y + bob
newpitch = velocity.y * math.rad(6)
motorboat.engine_set_sound_and_animation(self)
self.object:set_acceleration(accel)
end
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then self.object:set_rotation({x=newpitch,y=newyaw,z=newroll}) end
--saves last velocy for collision detection (abrupt stop)
self.last_vel = self.object:get_velocity()
end,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.pilot_seat_base then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == true and self._engine_running == false then
--minetest.chat_send_all('refuel')
--refuel
motorboat.loadFuel(self, puncher:get_player_name())
end
if is_attached == false then
-- deal with painting or destroying
if itmstck then
local _,indx = item_name:find('dye:')
if indx then
--lets paint!!!!
local color = item_name:sub(indx+1)
local colstr = motorboat.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
motorboat.paint(self, colstr)
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
end
-- end painting
else -- deal damage
if not self.driver and toolcaps and toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
--mobkit.make_sound(self,'hit')
self.hp = self.hp - 10
minetest.sound_play("motorboat_collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
end
end
end
if self.hp <= 0 then
motorboat.destroy(self, puncher)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
if self.owner == name then
if name == self.driver_name then
-- driver clicked the object => driver gets off the vehicle
motorboat.dettach(self, clicker)
if self._passenger then
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
motorboat.dettach_pax(self, passenger)
end
end
elseif not self.driver_name then
-- temporary------
self.hp = 50 -- why? cause I can desist from destroy
------------------
motorboat.attach(self, clicker)
end
else
--passenger section
--only can enter when the pilot is inside
if self.driver_name then
if self._passenger == nil then
motorboat.attach_pax(self, clicker)
else
motorboat.dettach_pax(self, clicker)
end
else
if self._passenger then
motorboat.dettach_pax(self, clicker)
end
end
end
end,
})
--
-- items
--
-- engine
minetest.register_craftitem("motorboat:engine",{
description = "Boat engine",
inventory_image = "motorboat_engine_inv.png",
})
-- hull
minetest.register_craftitem("motorboat:hull",{
description = "Hull of the boat",
inventory_image = "motorboat_hull_inv.png",
})
-- boat
minetest.register_craftitem("motorboat:boat", {
description = "Motorboat",
inventory_image = "motorboat_inv.png",
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.under
local node_below = minetest.get_node(pointed_pos).name
local nodedef = minetest.registered_nodes[node_below]
if nodedef.liquidtype ~= "none" then
pointed_pos.y=pointed_pos.y+0.2
local boat = minetest.add_entity(pointed_pos, "motorboat:boat")
if boat and placer then
local ent = boat:get_luaentity()
local owner = placer:get_player_name()
ent.owner = owner
boat:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
local properties = ent.object:get_properties()
properties.infotext = owner .. " nice motorboat"
ent.object:set_properties(properties)
end
end
return itemstack
end,
})
--
-- crafting
--
if minetest.get_modpath("default") then
minetest.register_craft({
output = "motorboat:engine",
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "default:mese_block", "default:steel_ingot"},
{"", "default:steel_ingot", "default:diamond"},
}
})
minetest.register_craft({
output = "motorboat:hull",
recipe = {
{"", "default:glass", ""},
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_craft({
output = "motorboat:boat",
recipe = {
{"", ""},
{"motorboat:hull", "motorboat:engine"},
}
})
end
-- add chatcommand to eject from motorboat
minetest.register_chatcommand("motorboat_eject", {
params = "",
description = "Ejects from motorboat",
privs = {interact = true},
func = function(name, param)
local colorstring = core.colorize('#ff0000', " >>> you are not inside your motorboat")
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local parent = attached_to:get_attach()
if parent ~= nil then
local entity = parent:get_luaentity()
if entity.driver_name == name and entity.name == "motorboat:boat" then
motorboat.dettach(entity, player)
else
minetest.chat_send_player(name,colorstring)
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
})