777 lines
25 KiB
Lua
Executable File
777 lines
25 KiB
Lua
Executable File
--
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-- constants
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--
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local LONGIT_DRAG_FACTOR = 0.13*0.13
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local LATER_DRAG_FACTOR = 2.0
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motorboat={}
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motorboat.gravity = tonumber(minetest.settings:get("movement_gravity")) or 9.8
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motorboat.fuel = {['biofuel:biofuel'] = 1,['biofuel:bottle_fuel'] = 1,
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['biofuel:phial_fuel'] = 0.25, ['biofuel:fuel_can'] = 10}
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motorboat.colors ={
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black='#2b2b2b',
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blue='#0063b0',
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brown='#8c5922',
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cyan='#07B6BC',
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dark_green='#567a42',
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dark_grey='#6d6d6d',
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green='#4ee34c',
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grey='#9f9f9f',
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magenta='#ff0098',
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orange='#ff8b0e',
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pink='#ff62c6',
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red='#dc1818',
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violet='#a437ff',
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white='#FFFFFF',
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yellow='#ffe400',
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}
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dofile(minetest.get_modpath("motorboat") .. DIR_DELIM .. "motorboat_control.lua")
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dofile(minetest.get_modpath("motorboat") .. DIR_DELIM .. "motorboat_fuel_management.lua")
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dofile(minetest.get_modpath("motorboat") .. DIR_DELIM .. "motorboat_custom_physics.lua")
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--
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-- helpers and co.
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--
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function motorboat.get_hipotenuse_value(point1, point2)
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return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
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end
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function motorboat.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function motorboat.sign(n)
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return n>=0 and 1 or -1
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end
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function motorboat.minmax(v,m)
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return math.min(math.abs(v),m)*motorboat.sign(v)
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end
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function motorboat.setText(self)
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local properties = self.object:get_properties()
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if properties then
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properties.infotext = "Nice motorboat of " .. self.owner
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self.object:set_properties(properties)
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end
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end
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--returns 0 for old, 1 for new
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function motorboat.detect_player_api(player)
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local player_proterties = player:get_properties()
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local mesh = "character.b3d"
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if player_proterties.mesh == mesh then
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local models = player_api.registered_models
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local character = models[mesh]
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if character then
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if character.animations.sit.eye_height then
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return 1
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else
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return 0
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end
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end
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end
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return 0
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end
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function motorboat.engine_set_sound_and_animation(self)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self._engine_running then
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if self._last_applied_power ~= self._power_lever then
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--minetest.chat_send_all('test2')
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self._last_applied_power = self._power_lever
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motorboat.engineSoundPlay(self)
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end
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else
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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end
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end
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function motorboat.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = "motorboat_engine"},
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{object = self.object, gain = 1.0,
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pitch = 0.5 + ((self._power_lever/100)/2),
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max_hear_distance = 32,
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loop = true,})
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end
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end
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-- attach player
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function motorboat.attach(self, player)
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local name = player:get_player_name()
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self.driver_name = name
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-- attach the driver
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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local eye_y = -4
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if motorboat.detect_player_api(player) == 1 then
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eye_y = 2.5
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end
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player:set_eye_offset({x = 0, y = eye_y, z = 1}, {x = 0, y = -4, z = -30})
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player_api.player_attached[name] = true
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-- make the driver sit
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minetest.after(0.2, function()
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player = minetest.get_player_by_name(name)
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if player then
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player_api.set_animation(player, "sit")
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end
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end)
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-- disable gravity
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self.object:set_acceleration(vector.new())
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end
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-- dettach player
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function motorboat.dettach(self, player)
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local name = self.driver_name
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motorboat.setText(self)
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-- driver clicked the object => driver gets off the vehicle
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self.driver_name = nil
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self._engine_running = false
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-- sound and animation
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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self.engine:set_animation_frame_speed(0)
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-- detach the player
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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player_api.set_animation(player, "stand")
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self.object:set_acceleration(vector.multiply(motorboat.vector_up, -motorboat.gravity))
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end
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-- attach passenger
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function motorboat.attach_pax(self, player)
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local name = player:get_player_name()
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self._passenger = name
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-- attach the passenger
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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local eye_y = -4
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if motorboat.detect_player_api(player) == 1 then
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eye_y = 2.5
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end
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player:set_eye_offset({x = 0, y = eye_y, z = 1}, {x = 0, y = eye_y, z = -30})
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player_api.player_attached[name] = true
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-- make the driver sit
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minetest.after(0.2, function()
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player = minetest.get_player_by_name(name)
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if player then
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player_api.set_animation(player, "sit")
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end
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end)
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end
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-- dettach passenger
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function motorboat.dettach_pax(self, player)
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local name = self._passenger
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-- passenger clicked the object => driver gets off the vehicle
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self._passenger = nil
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-- detach the player
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if player then
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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player_api.set_animation(player, "stand")
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end
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end
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--painting
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function motorboat.paint(self, colstr)
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if colstr then
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self.color = colstr
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local l_textures = self.initial_properties.textures
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for _, texture in ipairs(l_textures) do
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local indx = texture:find('motorboat_painting.png')
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if indx then
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l_textures[_] = "motorboat_painting.png^[multiply:".. colstr
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end
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end
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self.object:set_properties({textures=l_textures})
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end
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end
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-- destroy the boat
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function motorboat.destroy(self, puncher)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self.driver_name then
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-- detach the driver first (puncher must be driver)
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puncher:set_detach()
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puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player_api.player_attached[self.driver_name] = nil
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-- player should stand again
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player_api.set_animation(puncher, "stand")
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self.driver_name = nil
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end
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local pos = self.object:get_pos()
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if self.pointer then self.pointer:remove() end
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if self.engine then self.engine:remove() end
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if self.pilot_seat_base then self.pilot_seat_base:remove() end
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if self.passenger_seat_base then self.passenger_seat_base:remove() end
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self.object:remove()
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pos.y=pos.y+2
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for i=1,7 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
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end
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for i=1,7 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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end
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--minetest.add_item({x=pos.x+random()-0.5,y=pos.y,z=pos.z+random()-0.5},'motorboat:boat')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
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--[[local total_biofuel = math.floor(self._energy) - 1
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for i=0,total_biofuel do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'biofuel:biofuel')
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end]]--
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end
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--
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-- entity
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--
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minetest.register_entity('motorboat:seat_base',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "seat_base.b3d",
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textures = {"motorboat_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('motorboat:engine',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "engine.b3d",
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--visual_size = {x = 3, y = 3, z = 3},
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textures = {"motorboat_helice.png", "motorboat_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("motorboat:boat", {
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initial_properties = {
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physical = true,
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collisionbox = {-0.6, -0.6, -0.6, 0.6, 1.2, 0.6}, --{-1,0,-1, 1,0.3,1},
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selectionbox = {-1,0,-1, 1,1,1},
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visual = "mesh",
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mesh = "hull2.b3d",
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textures = {"motorboat_black.png", "motorboat_panel.png", "motorboat_glass.png",
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"motorboat_hull.png", "default_junglewood.png", "motorboat_painting.png"},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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_energy = 0.001,
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owner = "",
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static_save = true,
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infotext = "A nice boat",
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lastvelocity = vector.new(),
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hp = 50,
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color = "#07B6BC",
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rudder_angle = 0,
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timeout = 0;
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buoyancy = 0.35,
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max_hp = 50,
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_engine_running = false,
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anchored = true,
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_passenger = nil,
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physics = motorboat.physics,
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_auto = false,
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_power_lever = 0,
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_last_applied_power = 0,
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--water_drag = 0,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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stored_energy = self._energy,
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stored_owner = self.owner,
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stored_hp = self.hp,
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stored_color = self.color,
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stored_anchor = self.anchored,
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stored_driver_name = self.driver_name,
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})
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end,
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self._energy = data.stored_energy
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self.owner = data.stored_owner
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self.hp = data.stored_hp
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self.color = data.stored_color
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self.anchored = data.stored_anchor
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self.driver_name = data.stored_driver_name
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--minetest.debug("loaded: ", self._energy)
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local properties = self.object:get_properties()
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properties.infotext = data.stored_owner .. " nice motorboat"
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self.object:set_properties(properties)
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end
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motorboat.paint(self, self.color)
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local pos = self.object:get_pos()
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local engine=minetest.add_entity(pos,'motorboat:engine')
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engine:set_attach(self.object,'',{x=0,y=6,z=-21},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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engine:set_animation({x = 1, y = 8}, 0, 0, true)
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self.engine = engine
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local pointer=minetest.add_entity(pos,'motorboat:pointer')
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local energy_indicator_angle = motorboat.get_pointer_angle(self._energy)
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pointer:set_attach(self.object,'', MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
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self.pointer = pointer
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local pilot_seat_base=minetest.add_entity(pos,'motorboat:seat_base')
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pilot_seat_base:set_attach(self.object,'',{x=-4.2,y=3.8,z=-6},{x=0,y=0,z=0})
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self.pilot_seat_base = pilot_seat_base
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local passenger_seat_base=minetest.add_entity(pos,'motorboat:seat_base')
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passenger_seat_base:set_attach(self.object,'',{x=4.2,y=3.8,z=-6},{x=0,y=0,z=0})
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self.passenger_seat_base = passenger_seat_base
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self.object:set_armor_groups({immortal=1})
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mobkit.actfunc(self, staticdata, dtime_s)
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end,
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on_step = function(self, dtime)
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mobkit.stepfunc(self, dtime)
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local accel_y = self.object:get_acceleration().y
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local newpitch = pitch
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local roll = rotation.z
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local hull_direction = minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local velocity = self.object:get_velocity()
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self.object:set_velocity(velocity)
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local curr_pos = self.object:get_pos()
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self.object:move_to(curr_pos)
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local longit_speed = motorboat.dot(velocity,hull_direction)
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local longit_drag = vector.multiply(hull_direction,longit_speed*longit_speed*
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LONGIT_DRAG_FACTOR*-1*motorboat.sign(longit_speed))
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local later_speed = motorboat.dot(velocity,nhdir)
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local later_drag = vector.multiply(nhdir,later_speed*later_speed*LATER_DRAG_FACTOR*-1*motorboat.sign(later_speed))
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local accel = vector.add(longit_drag,later_drag)
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local vel = self.object:get_velocity()
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local is_attached = false
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if self.owner then
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local player = minetest.get_player_by_name(self.owner)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if player_attach == self.pilot_seat_base then is_attached = true end
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end
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end
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end
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if is_attached then
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local impact = motorboat.get_hipotenuse_value(vel, self.last_vel)
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if impact > 1 then
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--self.damage = self.damage + impact --sum the impact value directly to damage meter
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curr_pos = self.object:get_pos()
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minetest.sound_play("motorboat_collision", {
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--to_player = self.driver_name,
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pos = curr_pos,
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max_hear_distance = 8,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
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motorboat.destroy(self, puncher)
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end]]--
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end
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--control
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accel = motorboat.motorboat_control(self, dtime, hull_direction,
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longit_speed, longit_drag, later_speed, later_drag, accel) or vel
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else
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-- for some engine error the player can be detached from the submarine, so lets set him attached again
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local can_stop = true
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if self.owner and self.driver_name then
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-- attach the driver again
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local player = minetest.get_player_by_name(self.owner)
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if player then
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motorboat.attach(self, player)
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can_stop = false
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end
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end
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if can_stop then
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--detach player
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if self.sound_handle ~= nil then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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end
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end
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self.engine:set_attach(self.object,'',{x=0,y=6,z=-21},{x=0,y=self.rudder_angle,z=0})
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if math.abs(self.rudder_angle)>5 then
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local turn_rate = math.rad(24)
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newyaw = yaw + self.dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
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self.rudder_angle / 30 * turn_rate * motorboat.sign(longit_speed)
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end
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-- calculate energy consumption --
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----------------------------------
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if self._energy > 0 and self._engine_running then
|
|
local zero_reference = vector.new()
|
|
local acceleration = motorboat.get_hipotenuse_value(accel, zero_reference)
|
|
local consumed_power = acceleration/6000
|
|
self._energy = self._energy - consumed_power;
|
|
|
|
local energy_indicator_angle = motorboat.get_pointer_angle(self._energy)
|
|
if self.pointer:get_luaentity() then
|
|
self.pointer:set_attach(self.object,'',MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
|
|
else
|
|
--in case it have lost the entity by some conflict
|
|
self.pointer=minetest.add_entity({x=0,y=5.52451,z=5.89734},'motorboat:pointer')
|
|
self.pointer:set_attach(self.object,'',MOTORBOAT_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
|
|
end
|
|
end
|
|
if self._energy <= 0 and self._engine_running then
|
|
self._engine_running = false
|
|
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
|
self.engine:set_animation_frame_speed(0)
|
|
end
|
|
----------------------------
|
|
-- end energy consumption --
|
|
|
|
--roll adjust
|
|
---------------------------------
|
|
local sdir = minetest.yaw_to_dir(newyaw)
|
|
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
|
|
local prsr = motorboat.dot(snormal,nhdir)
|
|
local rollfactor = -10
|
|
local newroll = (prsr*math.rad(rollfactor))*later_speed
|
|
--minetest.chat_send_all('newroll: '.. newroll)
|
|
---------------------------------
|
|
-- end roll
|
|
|
|
local bob = motorboat.minmax(motorboat.dot(accel,hull_direction),0.8) -- vertical bobbing
|
|
|
|
if self.isinliquid then
|
|
if self._last_rnd == nil then self._last_rnd = math.random(1, 3) end
|
|
if self._last_water_touch == nil then self._last_water_touch = self._last_rnd end
|
|
if self._last_water_touch <= self._last_rnd then
|
|
self._last_water_touch = self._last_water_touch + self.dtime
|
|
end
|
|
if math.abs(bob) > 0.1 and self._last_water_touch >=self._last_rnd then
|
|
self._last_rnd = math.random(1, 3)
|
|
self._last_water_touch = 0
|
|
minetest.sound_play("default_water_footstep", {
|
|
--to_player = self.driver_name,
|
|
object = self.object,
|
|
max_hear_distance = 15,
|
|
gain = 0.07,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
}, true)
|
|
end
|
|
|
|
accel.y = accel_y + bob
|
|
newpitch = velocity.y * math.rad(6)
|
|
|
|
motorboat.engine_set_sound_and_animation(self)
|
|
|
|
self.object:set_acceleration(accel)
|
|
end
|
|
|
|
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then self.object:set_rotation({x=newpitch,y=newyaw,z=newroll}) end
|
|
|
|
--saves last velocy for collision detection (abrupt stop)
|
|
self.last_vel = self.object:get_velocity()
|
|
end,
|
|
|
|
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
|
if not puncher or not puncher:is_player() then
|
|
return
|
|
end
|
|
local is_admin = false
|
|
is_admin = minetest.check_player_privs(puncher, {server=true})
|
|
local name = puncher:get_player_name()
|
|
if self.owner and self.owner ~= name and self.owner ~= "" then
|
|
if is_admin == false then return end
|
|
end
|
|
if self.owner == nil then
|
|
self.owner = name
|
|
end
|
|
|
|
if self.driver_name and self.driver_name ~= name then
|
|
-- do not allow other players to remove the object while there is a driver
|
|
return
|
|
end
|
|
|
|
local is_attached = false
|
|
if puncher:get_attach() == self.pilot_seat_base then is_attached = true end
|
|
|
|
local itmstck=puncher:get_wielded_item()
|
|
local item_name = ""
|
|
if itmstck then item_name = itmstck:get_name() end
|
|
|
|
if is_attached == true and self._engine_running == false then
|
|
--minetest.chat_send_all('refuel')
|
|
--refuel
|
|
motorboat.loadFuel(self, puncher:get_player_name())
|
|
end
|
|
|
|
if is_attached == false then
|
|
|
|
-- deal with painting or destroying
|
|
if itmstck then
|
|
local _,indx = item_name:find('dye:')
|
|
if indx then
|
|
|
|
--lets paint!!!!
|
|
local color = item_name:sub(indx+1)
|
|
local colstr = motorboat.colors[color]
|
|
--minetest.chat_send_all(color ..' '.. dump(colstr))
|
|
if colstr then
|
|
motorboat.paint(self, colstr)
|
|
itmstck:set_count(itmstck:get_count()-1)
|
|
puncher:set_wielded_item(itmstck)
|
|
end
|
|
-- end painting
|
|
|
|
else -- deal damage
|
|
if not self.driver and toolcaps and toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
|
|
--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
|
|
--mobkit.make_sound(self,'hit')
|
|
self.hp = self.hp - 10
|
|
minetest.sound_play("motorboat_collision", {
|
|
object = self.object,
|
|
max_hear_distance = 5,
|
|
gain = 1.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.hp <= 0 then
|
|
motorboat.destroy(self, puncher)
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
local name = clicker:get_player_name()
|
|
|
|
if self.owner == "" then
|
|
self.owner = name
|
|
end
|
|
|
|
if self.owner == name then
|
|
if name == self.driver_name then
|
|
-- driver clicked the object => driver gets off the vehicle
|
|
motorboat.dettach(self, clicker)
|
|
if self._passenger then
|
|
local passenger = minetest.get_player_by_name(self._passenger)
|
|
if passenger then
|
|
motorboat.dettach_pax(self, passenger)
|
|
end
|
|
end
|
|
elseif not self.driver_name then
|
|
-- temporary------
|
|
self.hp = 50 -- why? cause I can desist from destroy
|
|
------------------
|
|
|
|
motorboat.attach(self, clicker)
|
|
end
|
|
else
|
|
--passenger section
|
|
--only can enter when the pilot is inside
|
|
if self.driver_name then
|
|
if self._passenger == nil then
|
|
motorboat.attach_pax(self, clicker)
|
|
else
|
|
motorboat.dettach_pax(self, clicker)
|
|
end
|
|
else
|
|
if self._passenger then
|
|
motorboat.dettach_pax(self, clicker)
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- items
|
|
--
|
|
|
|
-- engine
|
|
minetest.register_craftitem("motorboat:engine",{
|
|
description = "Boat engine",
|
|
inventory_image = "motorboat_engine_inv.png",
|
|
})
|
|
-- hull
|
|
minetest.register_craftitem("motorboat:hull",{
|
|
description = "Hull of the boat",
|
|
inventory_image = "motorboat_hull_inv.png",
|
|
})
|
|
|
|
|
|
-- boat
|
|
minetest.register_craftitem("motorboat:boat", {
|
|
description = "Motorboat",
|
|
inventory_image = "motorboat_inv.png",
|
|
liquids_pointable = true,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local pointed_pos = pointed_thing.under
|
|
local node_below = minetest.get_node(pointed_pos).name
|
|
local nodedef = minetest.registered_nodes[node_below]
|
|
if nodedef.liquidtype ~= "none" then
|
|
pointed_pos.y=pointed_pos.y+0.2
|
|
local boat = minetest.add_entity(pointed_pos, "motorboat:boat")
|
|
if boat and placer then
|
|
local ent = boat:get_luaentity()
|
|
local owner = placer:get_player_name()
|
|
ent.owner = owner
|
|
boat:set_yaw(placer:get_look_horizontal())
|
|
itemstack:take_item()
|
|
|
|
local properties = ent.object:get_properties()
|
|
properties.infotext = owner .. " nice motorboat"
|
|
ent.object:set_properties(properties)
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- crafting
|
|
--
|
|
|
|
if minetest.get_modpath("default") then
|
|
minetest.register_craft({
|
|
output = "motorboat:engine",
|
|
recipe = {
|
|
{"", "default:steel_ingot", ""},
|
|
{"default:steel_ingot", "default:mese_block", "default:steel_ingot"},
|
|
{"", "default:steel_ingot", "default:diamond"},
|
|
}
|
|
})
|
|
minetest.register_craft({
|
|
output = "motorboat:hull",
|
|
recipe = {
|
|
{"", "default:glass", ""},
|
|
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
}
|
|
})
|
|
minetest.register_craft({
|
|
output = "motorboat:boat",
|
|
recipe = {
|
|
{"", ""},
|
|
{"motorboat:hull", "motorboat:engine"},
|
|
}
|
|
})
|
|
end
|
|
|
|
|
|
-- add chatcommand to eject from motorboat
|
|
|
|
minetest.register_chatcommand("motorboat_eject", {
|
|
params = "",
|
|
description = "Ejects from motorboat",
|
|
privs = {interact = true},
|
|
func = function(name, param)
|
|
local colorstring = core.colorize('#ff0000', " >>> you are not inside your motorboat")
|
|
local player = minetest.get_player_by_name(name)
|
|
local attached_to = player:get_attach()
|
|
|
|
if attached_to ~= nil then
|
|
local parent = attached_to:get_attach()
|
|
if parent ~= nil then
|
|
local entity = parent:get_luaentity()
|
|
if entity.driver_name == name and entity.name == "motorboat:boat" then
|
|
motorboat.dettach(entity, player)
|
|
else
|
|
minetest.chat_send_player(name,colorstring)
|
|
end
|
|
end
|
|
else
|
|
minetest.chat_send_player(name,colorstring)
|
|
end
|
|
end
|
|
})
|