Update init.lua
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@ -1,11 +1,13 @@
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local player
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local player
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local serverinfo
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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if minetest.localplayer and not player then
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if minetest.localplayer and not player then
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player = minetest.localplayer
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player = minetest.localplayer
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serverinfo = minetest.get_server_info()
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print("mumble id "..player:get_name())
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print("mumble id "..player:get_name())
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print("mumble context "..minetest.get_server_info().ip..":"..minetest.get_server_info().port)
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print("mumble context "..serverinfo.ip..":"..serverinfo.port)
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minetest.display_chat_message("!Mumble loaded! This mod uses print() to send ingame positional data, your debug.txt may get quite large, and you may want to clear it periodically.")
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minetest.display_chat_message("!Mumble loaded! This mod uses print() to send ingame positional data, so your debug.txt may get quite large, and it's recommended to set debug_log_level to nothing if you haven't already.")
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end
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end
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if player then
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if player then
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local player_pos = player:get_pos() or {x=0, y=0, z=0}
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local player_pos = player:get_pos() or {x=0, y=0, z=0}
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