ju52/ju52_utilities.lua

971 lines
36 KiB
Lua
Executable File

dofile(minetest.get_modpath("ju52") .. DIR_DELIM .. "ju52_global_definitions.lua")
dofile(minetest.get_modpath("ju52") .. DIR_DELIM .. "ju52_hud.lua")
function ju52.get_hipotenuse_value(point1, point2)
return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
end
function ju52.dot(v1,v2)
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
end
function ju52.sign(n)
return n>=0 and 1 or -1
end
function ju52.minmax(v,m)
return math.min(math.abs(v),m)*ju52.sign(v)
end
function ju52.get_gauge_angle(value, initial_angle)
initial_angle = initial_angle or 90
local angle = value * 18
angle = angle - initial_angle
angle = angle * -1
return angle
end
-- attach player
function ju52.attach(self, player)
local name = player:get_player_name()
self.driver_name = name
-- attach the driver
player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
local eye_y = -4
if airutils.detect_player_api(player) == 1 then
eye_y = 2.5
end
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(1, function()
--player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
function ju52.dettachPlayer(self, player)
local name = self.driver_name
airutils.setText(self, "Ju 52")
--self._engine_running = false
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
if self._engine_running then
self._engine_running = false
self.engine:set_animation_frame_speed(0)
end
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
-- detach the player
if player then
ju52.remove_hud(player)
player:set_detach()
player_api.player_attached[name] = nil
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(player, "stand")
end
self.driver = nil
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
function ju52.check_passenger_is_attached(self, name)
local is_attached = false
if self._passenger == name then is_attached = true end
if is_attached == false then
for i = 10,1,-1
do
if self._passengers[i] == name then
is_attached = true
break
end
end
end
return is_attached
end
-- attach passenger
function ju52.attach_pax(self, player, is_copilot)
local is_copilot = is_copilot or false
local name = player:get_player_name()
local eye_y = -4
if airutils.detect_player_api(player) == 1 then
eye_y = 2.5
end
if is_copilot == true then
if self._passenger == nil then
self._passenger = name
-- attach the driver
player:set_attach(self.co_pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(1, function()
player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
else
--randomize the seat
local t = {1,2,3,4,5,6,7,8,9,10}
for i = 1, #t*2 do
local a = math.random(#t)
local b = math.random(#t)
t[a],t[b] = t[b],t[a]
end
--for i = 1,10,1 do
for k,v in ipairs(t) do
i = t[k]
if self._passengers[i] == nil then
--minetest.chat_send_all(self.driver_name)
self._passengers[i] = name
player:set_attach(self._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
if i > 2 then
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
else
player:set_eye_offset({x = 0, y = eye_y, z = 0}, {x = 0, y = 3, z = -30})
end
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(1, function()
player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
break
end
end
end
end
function ju52.dettach_pax(self, player)
local name = player:get_player_name() --self._passenger
-- passenger clicked the object => driver gets off the vehicle
if self._passenger == name then
self._passenger = nil
else
for i = 10,1,-1
do
if self._passengers[i] == name then
self._passengers[i] = nil
break
end
end
end
-- detach the player
if player then
player:set_detach()
player_api.player_attached[name] = nil
player_api.set_animation(player, "stand")
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
end
function ju52.checkAttach(self, player)
if player then
local player_attach = player:get_attach()
if player_attach then
if player_attach == self.pilot_seat_base or player_attach == self.co_pilot_seat_base then
return true
end
end
end
return false
end
--painting
function ju52.paint(object, colstr, search_string)
if colstr then
local entity = object:get_luaentity()
entity._color = colstr
entity._skin = ju52.skin_texture
local l_textures = ju52.textures_copy()
for _, texture in ipairs(l_textures) do
local indx = texture:find(search_string)
if indx then
l_textures[_] = search_string .."^[multiply:".. colstr
end
end
object:set_properties({textures=l_textures})
end
end
function ju52.set_skin(object, skin_image_name, search_string)
if skin_image_name then
local entity = object:get_luaentity()
entity._color = nil
entity._skin = skin_image_name
local l_textures = ju52.textures_copy()
for _, texture in ipairs(l_textures) do
local indx = texture:find(search_string)
if indx then
l_textures[_] = skin_image_name
--minetest.chat_send_all(l_textures[_])
end
end
object:set_properties({textures=l_textures})
end
end
function ju52.start_engine(self)
if self._engine_running then
self._engine_running = false
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
self.engine:set_animation_frame_speed(0)
self._power_lever = 0 --zero power
elseif self._engine_running == false and self._energy > 0 then
self._engine_running = true
-- sound and animation
ju52.engineSoundPlay(self)
self.engine:set_animation_frame_speed(60)
end
end
-- destroy the boat
function ju52.destroy(self)
if self._engine_running then
self._engine_running = false
self.engine:set_animation_frame_speed(0)
end
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver
local player = minetest.get_player_by_name(self.driver_name)
ju52.dettachPlayer(self, player)
end
local pos = self.object:get_pos()
if self.engine then self.engine:remove() end
if self.pilot_seat_base then self.pilot_seat_base:remove() end
if self.co_pilot_seat_base then self.co_pilot_seat_base:remove() end
if self._passengers_base[10] then self._passengers_base[10]:remove() end
if self._passengers_base[9] then self._passengers_base[9]:remove() end
if self._passengers_base[8] then self._passengers_base[8]:remove() end
if self._passengers_base[7] then self._passengers_base[7]:remove() end
if self._passengers_base[6] then self._passengers_base[6]:remove() end
if self._passengers_base[5] then self._passengers_base[5]:remove() end
if self._passengers_base[4] then self._passengers_base[4]:remove() end
if self._passengers_base[3] then self._passengers_base[3]:remove() end
if self._passengers_base[2] then self._passengers_base[2]:remove() end
if self._passengers_base[1] then self._passengers_base[1]:remove() end
if self.stick then self.stick:remove() end
airutils.destroy_inventory(self)
self.object:remove()
if not minetest.settings:get_bool('ju52.disable_craftitems') then
pos.y=pos.y+2
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'ju52:wings')
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
end
for i=1,4 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:wood')
end
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
end
else
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'ju52:ju52')
end
end
function ju52.testDamage(self, velocity, position)
local p = position --self.object:get_pos()
local collision = false
if self._last_vel == nil then return end
--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
if abs(velocity.y - self._last_vel.y) > 4 then
local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
if (noded and noded.drawtype ~= 'airlike') then
collision = true
else
self.object:set_velocity(self._last_vel)
--self.object:set_acceleration(self._last_accell)
end
end
local impact = abs(ju52.get_hipotenuse_value(velocity, self._last_vel))
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
if impact > 2 then
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
if self.colinfo then
collision = self.colinfo.collides
end
end
if impact > 1 and self._longit_speed > 2 then
local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
if (noded and noded.drawtype ~= 'airlike') then
minetest.sound_play("ju52_touch", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
end
end
--damage by speed
if self._last_speed_damage_time == nil then self._last_speed_damage_time = 0 end
self._last_speed_damage_time = self._last_speed_damage_time + self.dtime
if self._last_speed_damage_time > 3 then self._last_speed_damage_time = 3 end
if self._longit_speed > 14 and self._last_speed_damage_time >= 3 then
self._last_speed_damage_time = 0
minetest.sound_play("ju52_collision", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
self.hp_max = self.hp_max - 5
if self.driver_name then
local player_name = self.driver_name
airutils.setText(self, "Ju 52")
end
if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
ju52.destroy(self)
end
end
if collision then
--self.object:set_velocity({x=0,y=0,z=0})
local damage = impact / 2
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
minetest.sound_play("ju52_collision", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
if self.driver_name then
local player_name = self.driver_name
airutils.setText(self, "Ju 52")
--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
ju52.destroy(self)
end
local player = minetest.get_player_by_name(player_name)
if player then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-(damage/2))
end
end
if self._passenger ~= nil then
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
if passenger:get_hp() > 0 then
passenger:set_hp(passenger:get_hp()-(damage/2))
end
end
end
end
end
end
function ju52.checkattachBug(self)
-- for some engine error the player can be detached from the submarine, so lets set him attached again
if self.owner and self.driver_name then
-- attach the driver again
local player = minetest.get_player_by_name(self.owner)
if player then
if player:get_hp() > 0 then
ju52.attach(self, player)
else
ju52.dettachPlayer(self, player)
end
else
if self._passenger ~= nil and self._command_is_given == false then
self._autopilot = false
airutils.transfer_control(self, true)
end
end
end
end
function ju52.flap_on(self)
self._wing_configuration = 2.5
self.object:set_bone_position("l_flap1", {x=-40.5, y=2.3, z=1}, {x=6, y=8, z=96.2}) --recolhido {x=6, y=-8, z=94.4} extendido {x=6, y=8, z=96.2}
--self.object:set_bone_position("l_flap2", {x=0, y=9, z=0}, {x=6, y=8, z=96.2}) --recolhido {x=2.4, y=0, z=91} extendido {x=6, y=8, z=96.2}
self.object:set_bone_position("r_flap1", {x=40.5, y=2.3, z=1}, {x=347, y=242, z=275.8}) --recolhido {x=338,y=254,z=286} extendido {x=347, y=242, z=275.8}
--self.object:set_bone_position("r_flap2", {x=0, y=9, z=0}, {x=145, y=290, z=122}) --recolhido {x=58, y=283, z=213} extendido {x=145, y=290, z=122}
end
function ju52.flap_off(self)
self._wing_configuration = ju52.wing_angle_of_attack
self.object:set_bone_position("l_flap1", {x=-40.5, y=2.3, z=1}, {x=6, y=-8, z=94.4}) --recolhido {x=6, y=-8, z=94.4} extendido {x=6, y=8, z=96.2}
--self.object:set_bone_position("l_flap2", {x=0, y=9, z=0}, {x=2.4, y=4, z=91}) --recolhido {x=2.4, y=0, z=91} extendido {x=6, y=8, z=96.2}
self.object:set_bone_position("r_flap1", {x=40.5, y=2.3, z=1}, {x=338,y=254,z=286}) --recolhido {x=338,y=254,z=286} extendido {x=347, y=242, z=275.8}
--self.object:set_bone_position("r_flap2", {x=0, y=9, z=0}, {x=58, y=283, z=212}) --recolhido {x=58, y=283, z=213} extendido {x=145, y=290, z=122}
end
function ju52.flap_operate(self, player)
if self._flap == false then
minetest.chat_send_player(player:get_player_name(), ">>> Flap down")
self._flap = true
ju52.flap_on(self)
minetest.sound_play("ju52_collision", {
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 0.5,
}, true)
else
minetest.chat_send_player(player:get_player_name(), ">>> Flap up")
self._flap = false
ju52.flap_off(self)
minetest.sound_play("ju52_collision", {
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 0.7,
}, true)
end
end
function ju52.door_operate(self, player)
if self._door_closed == true then
minetest.chat_send_player(player:get_player_name(), ">>> Door open")
self.object:set_bone_position("door", {x=-11.35, y=32.65, z=9.87}, {x=88.5, y=0, z=0})
self._door_closed = false
minetest.sound_play("ju52_door", {
object = self.object,
max_hear_distance = 10,
gain = 1.0,
fade = 0.0,
pitch = 0.5,
}, true)
else
minetest.chat_send_player(player:get_player_name(), ">>> Door closed")
self.object:set_bone_position("door", {x=-11.35, y=32.65, z=9.87}, {x=91.5, y=0, z=180})
self._door_closed = true
minetest.sound_play("ju52_door", {
object = self.object,
max_hear_distance = 10,
gain = 1.0,
fade = 0.0,
pitch = 0.7,
}, true)
end
end
function ju52.engine_set_sound_and_animation(self)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self._engine_running then
if self._last_applied_power ~= self._power_lever then
--minetest.chat_send_all('test2')
self._last_applied_power = self._power_lever
self.engine:set_animation_frame_speed(60 + self._power_lever)
ju52.engineSoundPlay(self)
end
else
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
self.engine:set_animation_frame_speed(0)
end
end
end
function ju52.tail(self, longit_speed, pitch)
-- adjust pitch at ground
local tail_lift_min_speed = 5
local tail_lift_max_speed = 14
local tail_angle = 17.4
local new_pitch = pitch
if math.abs(longit_speed) > tail_lift_min_speed then
if math.abs(longit_speed) < tail_lift_max_speed then
local speed_range = tail_lift_max_speed - tail_lift_min_speed
local percentage = 1-((math.abs(longit_speed) - tail_lift_min_speed)/speed_range)
if percentage > 1 then percentage = 1 end
if percentage < 0 then percentage = 0 end
local angle = tail_angle * percentage
local calculated_newpitch = math.rad(angle)
if new_pitch < calculated_newpitch then new_pitch = calculated_newpitch end --ja aproveita o pitch atual se ja estiver cerrto
if new_pitch > math.rad(tail_angle) then new_pitch = math.rad(tail_angle) end --não queremos arrastar o cauda no chão
end
else
--minetest.chat_send_all(dump(self.isinliquid) .. " ---- " .. dump(self.isonground) )
if (self.isinliquid and self.isonground) then
new_pitch = math.rad(tail_angle)
else
if math.abs(longit_speed) < tail_lift_min_speed and not(self.isinliquid) then
new_pitch = math.rad(tail_angle)
end
end
end
return new_pitch
end
function ju52.flightstep(self)
local velocity = self.object:get_velocity()
local curr_pos = self.object:get_pos()
self._last_time_command = self._last_time_command + self.dtime
local player = nil
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
local passenger = nil
if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
if player then
local ctrl = player:get_player_control()
--[[ --debug bones
local scale = 1
if ctrl.left then --ctrl.up or ctrl.down or ctrl.right or ctrl.left
if ctrl.sneak then --ctrl.up or ctrl.down or ctrl.right or ctrl.left
xyz.x = xyz.x - scale
if xyz.x < 0 then xyz.x = xyz.x + 360 end
else
xyz.x = xyz.x + scale
if xyz.x > 360 then xyz.x = xyz.x - 360 end
end
end
if ctrl.down then
if ctrl.sneak then
xyz.y = xyz.y - scale
if xyz.y < 0 then xyz.y = xyz.y + 360 end
else
xyz.y = xyz.y + scale
if xyz.y > 360 then xyz.y = xyz.y - 360 end
end
end
if ctrl.right then
if ctrl.sneak then
xyz.z = xyz.z - scale
if xyz.z < 0 then xyz.z = xyz.z + 360 end
else
xyz.z = xyz.z + scale
if xyz.z > 360 then xyz.z = xyz.z - 360 end
end
end]]--
---------------------
-- change the driver
---------------------
if passenger and self._last_time_command >= 1 then
if self._command_is_given == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
--take the control
airutils.transfer_control(self, false)
end
else
if ctrl.sneak == true and ctrl.jump == true then
self._last_time_command = 0
--trasnfer the control to student
airutils.transfer_control(self, true)
end
end
end
-----------
--autopilot
-----------
if self._last_time_command >= 1 then
if self._autopilot == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
self._autopilot = false
minetest.chat_send_player(self.driver_name," >>> Autopilot deactivated")
end
else
if ctrl.sneak == true and ctrl.jump == true then
self._last_time_command = 0
self._autopilot = true
self._auto_pilot_altitude = curr_pos.y
minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', " >>> Autopilot on"))
end
end
end
end
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local roll = rotation.z
local newroll=roll
if newroll > 360 then newroll = newroll - 360 end
if newroll < -360 then newroll = newroll + 360 end
local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local longit_speed = vector.dot(velocity,hull_direction)
self._longit_speed = longit_speed
local longit_drag = vector.multiply(hull_direction,longit_speed*
longit_speed*JU52_LONGIT_DRAG_FACTOR*-1*ju52.sign(longit_speed))
local later_speed = ju52.dot(velocity,nhdir)
--minetest.chat_send_all('later_speed: '.. later_speed)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
JU52_LATER_DRAG_FACTOR*-1*ju52.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = false
local is_flying = true
if self.isonground then is_flying = false end
--if is_flying then minetest.chat_send_all('is flying') end
local is_attached = ju52.checkAttach(self, player)
if not is_attached then
-- for some engine error the player can be detached from the machine, so lets set him attached again
ju52.checkattachBug(self)
end
if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
return
end
--ajustar angulo de ataque
if longit_speed then
local percentage = math.abs(((longit_speed * 100)/(ju52.min_speed + 5))/100)
if percentage > 1.5 then percentage = 1.5 end
self._angle_of_attack = self._angle_of_attack - ((self._elevator_angle / 20)*percentage)
if self._angle_of_attack < -0.5 then
self._angle_of_attack = -0.1
self._elevator_angle = self._elevator_angle - 0.1
end --limiting the negative angle]]--
if self._angle_of_attack > 20 then
self._angle_of_attack = 20
self._elevator_angle = self._elevator_angle + 0.1
end --limiting the very high climb angle due to strange behavior]]--
--set the plane on level
if airutils.adjust_attack_angle_by_speed then
self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, 2, 5, 45, longit_speed, ju52.ideal_step, self.dtime)
end
end
--minetest.chat_send_all(self._angle_of_attack)
if longit_speed > 2 and self._door_closed == false then
self._door_command = 1
end
if player then
if self._door_command == 1 and self._door_closed == false then
ju52.door_operate(self, player)
end
if self._door_command == 0 and self._door_closed == true then
ju52.door_operate(self, player)
end
end
-- pitch
local newpitch = pitch
if airutils.get_plane_pitch then
newpitch = airutils.get_plane_pitch(velocity, longit_speed, ju52.min_speed, self._angle_of_attack)
end
-- new yaw
if math.abs(self._rudder_angle)>1 then
local turn_rate = math.rad(10)
local turn = math.rad(self._rudder_angle) * turn_rate
local yaw_turn = self.dtime * (turn * ju52.sign(longit_speed) * math.abs(longit_speed/3))
newyaw = yaw + yaw_turn
end
--roll adjust
---------------------------------
local delta = 0.002
if is_flying then
local roll_reference = newyaw
local sdir = minetest.yaw_to_dir(roll_reference)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = ju52.dot(snormal,nhdir)
local rollfactor = -90
local roll_rate = math.rad(10)
newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * ju52.sign(longit_speed)
--minetest.chat_send_all('newroll: '.. newroll)
else
delta = 0.2
if roll > 0 then
newroll = roll - delta
if newroll < 0 then newroll = 0 end
end
if roll < 0 then
newroll = roll + delta
if newroll > 0 then newroll = 0 end
end
end
---------------------------------
-- end roll
local pilot = player
if self._command_is_given and passenger then
pilot = passenger
else
self._command_is_given = false
end
------------------------------------------------------
--accell calculation block
------------------------------------------------------
if is_attached or passenger then
accel, stop = ju52.control(self, self.dtime, hull_direction,
longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
end
--end accell
if accel == nil then accel = {x=0,y=0,z=0} end
--lift calculation
accel.y = accel_y
--accel.y = accel.y + airutils.gravity
--lets apply some bob in water
if self.isinliquid then
self._engine_running = false
local bob = ju52.minmax(ju52.dot(accel,hull_direction),0.4) -- vertical bobbing
accel.y = accel.y + bob
local max_pitch = 6
local h_vel_compensation = (((longit_speed * 4) * 100)/max_pitch)/100
if h_vel_compensation < 0 then h_vel_compensation = 0 end
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
end
local new_accel = accel
if longit_speed > ju52.min_speed / 2 then
--[[lets do something interesting:
here I'll fake the longit speed effect for takeoff, to force the airplane
to use more runway
]]--
local factorized_longit_speed = longit_speed
if is_flying == false and airutils.quadBezier then
local takeoff_speed = ju52.min_speed * 4 --so first I'll consider the takeoff speed 4x the minimal flight speed
if longit_speed < takeoff_speed and longit_speed > ju52.min_speed then -- then if the airplane is above the mininam speed and bellow the take off
local scale = (longit_speed*1)/takeoff_speed --get a scale of current longit speed relative to takeoff speed
if scale == nil then scale = 0 end --lets avoid any nil
factorized_longit_speed = airutils.quadBezier(scale, ju52.min_speed, longit_speed, longit_speed) --here the magic happens using a bezier curve
--minetest.chat_send_all("factor: " .. factorized_longit_speed .. " - longit: " .. longit_speed .. " - scale: " .. scale)
if factorized_longit_speed < 0 then factorized_longit_speed = 0 end --lets avoid negative numbers
if factorized_longit_speed == nil then factorized_longit_speed = longit_speed end --and nil numbers
end
end
--now gets the lift!
new_accel = airutils.getLiftAccel(self, velocity, new_accel, longit_speed, roll, curr_pos, ju52.lift, 20000, 25)
end
-- end lift
if stop ~= true then
self._last_accell = new_accel
--self.object:move_to(curr_pos)
--self.object:set_velocity(velocity)
--[[if player then
ju52.attach(self, player)
end]]--
airutils.set_acceleration(self.object, new_accel)
elseif stop == true then
self._last_accell = {x=0, y=0, z=0}
self.object:set_velocity({x=0,y=0,z=0})
end
------------------------------------------------------
-- end accell
------------------------------------------------------
------------------------------------------------------
-- sound and animation
------------------------------------------------------
ju52.engine_set_sound_and_animation(self)
------------------------------------------------------
--adjust climb indicator
local climb_rate = velocity.y -- * 1.5
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then
climb_rate = -5
end
--in a command compression during a dive, force the control to recover
local longit_initial_speed = 10.5
--minetest.chat_send_all(longit_speed)
if longit_speed > longit_initial_speed and climb_rate < 0 and is_flying then
local recover_command = -0.2
if ctrl then
if not ctrl.up then
self._elevator_angle = recover_command
end
else
self._elevator_angle = recover_command
end
end
--is an stall, force a recover
if longit_speed < (ju52.min_speed / 2) and climb_rate < -3 and is_flying then
--minetest.chat_send_all("speed: "..longit_speed.." - climb: "..climb_rate)
self._elevator_angle = 0
self._angle_of_attack = -2.0
newpitch = math.rad(self._angle_of_attack)
else
newpitch = ju52.tail(self, longit_speed, newpitch)
end
--minetest.chat_send_all('rate '.. climb_rate)
local climb_angle = ju52.get_gauge_angle(climb_rate)
local indicated_speed = longit_speed
if indicated_speed < 0 then indicated_speed = 0 end
local speed_angle = ju52.get_gauge_angle(indicated_speed, -45)
--adjust power indicator
local power_indicator_angle = ju52.get_gauge_angle(self._power_lever/10) + 90
local energy_indicator_angle = ju52.get_gauge_angle((JU52_MAX_FUEL - self._energy)/3) - 90
if is_attached then
if self._show_hud then
ju52.update_hud(player, climb_angle, speed_angle, power_indicator_angle, energy_indicator_angle)
else
ju52.remove_hud(player)
end
end
if is_flying == false then --isn't flying?
-- new yaw
local turn_rate = math.rad(30)
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
ju52.sign(longit_speed) * math.abs(longit_speed/2)
newyaw = yaw + yaw_turn
--animate wheels
self.object:set_animation_frame_speed(longit_speed * 10)
else
--stop wheels
self.object:set_animation_frame_speed(0)
end
--apply rotations
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
end
self.object:set_bone_position("speed1", {x=-6.5, y=-40.6, z=16.6}, {x=0, y=-speed_angle, z=0})
self.object:set_bone_position("speed2", {x=6.5, y=-40.6, z=16.6}, {x=0, y=-speed_angle, z=0})
self.object:set_bone_position("climber1", {x=-9.5, y=-40.6, z=16.6}, {x=0, y=-(climb_angle-90), z=0})
self.object:set_bone_position("climber2", {x=3.5, y=-40.6, z=16.6}, {x=0, y=-(climb_angle-90), z=0})
self.object:set_bone_position("fuel", {x=0, y=-40.6, z=15.35}, {x=0, y=(energy_indicator_angle+180), z=0})
self.object:set_bone_position("compass", {x=0, y=-40.55, z=18.2}, {x=0, y=(math.deg(newyaw)), z=0})
local adf = 0
if self._adf == true then
if airutils.getAngleFromPositions then
adf = airutils.getAngleFromPositions(curr_pos, self._adf_destiny)
adf = (adf + math.deg(newyaw))
--minetest.chat_send_all(adf)
else
minetest.chat_send_player(self.driver_name," >>> Impossible to activate the ADF - the airutils lib is outdated")
end
end
self.object:set_bone_position("compass_plan", {x=0, y=-40.4, z=18.2}, {x=0, y=adf, z=0})
--altimeters
local altitude = (curr_pos.y / 0.32) / 100
local hour, minutes = math.modf( altitude )
hour = math.fmod (hour, 10)
minutes = minutes * 100
minutes = (minutes * 100) / 100
local minute_angle = (minutes*-360)/100
local hour_angle = (hour*-360)/10 + ((minute_angle*36)/360)
self.object:set_bone_position("altimeter_p1_1", {x=-3.5, y=-40.6, z=16.6}, {x=0, y=-(hour_angle), z=0})
self.object:set_bone_position("altimeter_p2_1", {x=-3.5, y=-41.1, z=16.6}, {x=0, y=-(minute_angle), z=0})
self.object:set_bone_position("altimeter_p1_2", {x=9.5, y=-40.6, z=16.6}, {x=0, y=-(hour_angle), z=0})
self.object:set_bone_position("altimeter_p2_2", {x=9.5, y=-41.1, z=16.6}, {x=0, y=-(minute_angle), z=0})
--power
local power_angle = ((self._power_lever*1.5)/4.5)
self.object:set_bone_position("power", {x=1, y=-37.4, z=14}, {x=0, y=-(power_angle - 20), z=90}) --(power_indicator_angle-45)
--adjust elevator pitch (3d model)
self.object:set_bone_position("elevator", {x=0, y=77.5, z=23}, {x=-self._elevator_angle*1.2, y=0, z=0})
self.object:set_bone_position("rudder", {x=0, y=82.1, z=26.4}, {x=1.4, y=180, z=self._rudder_angle})
if self._wing_configuration == ju52.wing_angle_of_attack and self._flap then
ju52.flap_on(self)
end
if self._wing_configuration ~= ju52.wing_angle_of_attack and self._flap == false then
ju52.flap_off(self)
end
self.object:set_bone_position("aileron_base_r", {x=93.79, y=4.8, z=6.5}, {x=-90, y=174.7, z=-7.4})
local r_aileron_rotation = {x=0, y=-self._rudder_angle + 90, z=90}
self.object:set_bone_position("r_aileron", {x=0, y=0, z=0}, r_aileron_rotation)
self.object:set_bone_position("aileron_base_l", {x=-93.79, y=4.8, z=6.5}, {x=90, y=5.3, z=7.4})
local l_aileron_rotation = {x=0, y=-self._rudder_angle + 90, z=90}
self.object:set_bone_position("l_aileron", {x=0, y=0, z=0}, r_aileron_rotation)
-- calculate energy consumption --
ju52.consumptionCalc(self, accel)
--test collision
ju52.testDamage(self, velocity, curr_pos)
--saves last velocity for collision detection (abrupt stop)
self._last_vel = self.object:get_velocity()
end