ju52/ju52_entities.lua

480 lines
17 KiB
Lua

dofile(minetest.get_modpath("ju52") .. DIR_DELIM .. "ju52_global_definitions.lua")
--
-- entity
--
ju52.vector_up = vector.new(0, 1, 0)
minetest.register_entity('ju52:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
backface_culling = false,
mesh = "ju52_propellers.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"ju52_helice.png", "ju52_black.png",
"ju52_helice.png", "ju52_black.png",
"ju52_helice.png", "ju52_black.png",
},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- seat pivot
--
minetest.register_entity('ju52:seat_base',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "ju52_seat_base.b3d",
textures = {"ju52_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
function ju52.textures_copy()
local tablecopy = {}
for k, v in pairs(ju52.textures) do
tablecopy[k] = v
end
return tablecopy
end
minetest.register_entity("ju52:ju52", {
initial_properties = {
physical = true,
collide_with_objects = false, --true,
collisionbox = {-1.2, -2.31, -1.2, 1.2, 1, 1.2},
selectionbox = {-5, -2.31, -5, 5, 1, 5},
visual = "mesh",
backface_culling = true,
mesh = "ju52_mine.b3d",
stepheight = 0.6,
textures = ju52.textures_copy(),
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "Ju 52 3M",
hp_max = 50,
shaded = true,
show_on_minimap = true,
springiness = 0.5,
physics = ju52.physics,
buoyancy = 1.1,
_last_time_command = 1,
_command_is_given = false,
_rudder_angle = 0,
_acceleration = 0,
_engine_running = false,
_angle_of_attack = 2,
_elevator_angle = 0,
_power_lever = 0,
_energy = 0.001,
_last_vel = {x=0,y=0,z=0},
_longit_speed = 0,
_show_hud = false,
_last_accell = {x=0,y=0,z=0},
_flap = false,
_wing_configuration = ju52.wing_angle_of_attack,
_passengers_base = {},
_passengers = {},
_color = nil,
_skin = 'ju52_skin_lufthansa.png',
_inv = nil,
_inv_id = "",
_door_closed = true,
_door_command = 1, --1 close, 0 open
_adf = false,
_adf_destiny = {x=0,z=0},
_change_color = function(self, colstr)
airutils.paint(self, colstr, ju52.skin_texture)
end,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
stored_flap = self._flap,
stored_color = self._color,
stored_skin = self._skin,
stored_inv_id = self._inv_id,
stored_adf = self._adf,
stored_adf_destiny = self._adf_destiny,
})
end,
on_deactivate = function(self)
airutils.save_inventory(self)
end,
on_activate = function(self, staticdata, dtime_s)
airutils.actfunc(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
self._flap = data.stored_flap
self._color = data.stored_color
self._skin = data.stored_skin
self._inv_id = data.stored_inv_id
self._adf = data.stored_adf
self._adf_destiny = data.stored_adf_destiny
--minetest.debug("loaded: ", self._energy)
end
airutils.setText(self, "Ju 52")
self.object:set_animation({x = 1, y = 12}, 0, 0, true)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'ju52:engine')
engine:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 12}, 0, 0, true)
self.engine = engine
local pilot_seat_base=minetest.add_entity(pos,'ju52:seat_base')
pilot_seat_base:set_attach(self.object,'',{x=-6.5,y=8.7,z=20},{x=0,y=0,z=0})
self.pilot_seat_base = pilot_seat_base
local co_pilot_seat_base=minetest.add_entity(pos,'ju52:seat_base')
co_pilot_seat_base:set_attach(self.object,'',{x=6.5,y=8.7,z=20},{x=0,y=0,z=0})
self.co_pilot_seat_base = co_pilot_seat_base
self._passengers_base = {[1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, [6]=nil, [7]=nil, [8]=nil, [9]=nil, [10]=nil,}
self._passengers = {[1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, [6]=nil, [7]=nil, [8]=nil, [9]=nil, [10]=nil,}
self._passengers_base[1]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[1]:set_attach(self.object,'',{x=-6.5,y=6.7,z=9},{x=0,y=0,z=0})
self._passengers_base[2]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[2]:set_attach(self.object,'',{x=6.5,y=6.7,z=9},{x=0,y=0,z=0})
self._passengers_base[3]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[3]:set_attach(self.object,'',{x=-6.5,y=6.7,z=-0.9},{x=0,y=0,z=0})
self._passengers_base[4]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[4]:set_attach(self.object,'',{x=6.5,y=6.7,z=-0.9},{x=0,y=0,z=0})
self._passengers_base[5]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[5]:set_attach(self.object,'',{x=-6.5,y=6.7,z=-10.7},{x=0,y=0,z=0})
self._passengers_base[6]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[6]:set_attach(self.object,'',{x=6.5,y=6.7,z=-10.7},{x=0,y=0,z=0})
self._passengers_base[7]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[7]:set_attach(self.object,'',{x=-6.5,y=6.7,z=-20.5},{x=0,y=0,z=0})
self._passengers_base[8]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[8]:set_attach(self.object,'',{x=6.5,y=6.7,z=-20.5},{x=0,y=0,z=0})
self._passengers_base[9]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[9]:set_attach(self.object,'',{x=-6.5,y=6.7,z=-30.5},{x=0,y=0,z=0})
self._passengers_base[10]=minetest.add_entity(pos,'ju52:seat_base')
self._passengers_base[10]:set_attach(self.object,'',{x=6.5,y=6.7,z=-30.5},{x=0,y=0,z=0})
if self._color ~= nil then
ju52.paint(self.object, self._color, ju52.skin_texture)
else
ju52.set_skin(self.object, self._skin, ju52.skin_texture)
end
self.object:set_armor_groups({immortal=1})
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
airutils.create_inventory(self, ju52.trunk_slots)
else
self.inv = inv
end
end,
--on_step = airutils.stepfunc,
on_step = function(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = airutils.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end,
logic = ju52.flightstep,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
local seat = puncher:get_attach()
if seat then
local plane = seat:get_attach()
if plane == self.object then is_attached = true end
end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if ju52.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if (item_name == "airutils:repair_tool" or item_name == "default:mese_crystal")
and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
airutils.setText(self, "Ju 52")
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
end
end
return
else
-- deal with painting or destroying
if airutils.set_paint(self, puncher, itmstck, ju52.skin_texture) == false then
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
--airutils.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play("ju52_collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
airutils.setText(self, "Ju 52")
end
else
--why?!!!! I'm hacking the painting function. I know it cannot paint at first usage here, so, I'll set the
--right texture and repeat
self.initial_properties.textures = ju52.textures_copy()
airutils.set_paint(self, puncher, itmstck, ju52.skin_texture)
end
end
if self.hp_max <= 0 then
ju52.destroy(self)
end
else
local _,indx = item_name:find('dye:')
if indx and self._engine_running == false then
local name = puncher:get_player_name()
ju52.paint_formspec(name)
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
end
end
end,
on_rightclick = function(self, clicker)
local message = ""
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
local copilot_name = nil
if self._passenger then
copilot_name = self._passenger
end
local touching_ground, liquid_below = airutils.check_node_below(self.object, 2.5)
local is_on_ground = self.isinliquid or touching_ground or liquid_below
local is_under_water = airutils.check_is_under_water(self.object)
--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(copilot_name))
--=========================
-- form to pilot
--=========================
local is_attached = false
local seat = clicker:get_attach()
if seat then
local plane = seat:get_attach()
if plane == self.object then is_attached = true end
end
if name == self.driver_name then
if is_attached then
local itmstck=clicker:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if (item_name == "compassgps:cgpsmap_marked") then
local meta = minetest.deserialize(itmstck:get_metadata())
if meta then
self._adf_destiny = {x=meta["x"], z=meta["z"]}
end
else
ju52.pilot_formspec(name)
end
else
self.driver_name = nil
end
--=========================
-- detach copilot
--=========================
elseif name == copilot_name then
ju52.pax_formspec(name)
--=========================
-- attach pilot
--=========================
elseif not self.driver_name then
if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
if clicker:get_player_control().aux1 == true then --lets see the inventory
airutils.show_vehicle_trunk_formspec(self, clicker, ju52.trunk_slots)
else
if ju52.restricted == "true" and not minetest.check_player_privs(clicker, {flight_licence=true}) then
minetest.show_formspec(name, "ju52:flightlicence",
"size[4,2]" ..
"label[0.0,0.0;Sorry ...]"..
"label[0.0,0.7;You need a flight licence to fly it.]" ..
"label[0.0,1.0;You must obtain it from server admin.]" ..
"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
return
end
if is_under_water then return end
--remove pax to prevent bug
if self._passenger then
local pax_obj = minetest.get_player_by_name(self._passenger)
ju52.dettach_pax(self, pax_obj)
end
for i = 10,1,-1
do
if self._passengers[i] then
if self._passengers[i] then
local passenger = minetest.get_player_by_name(self._passengers[i])
if passenger then ju52.dettach_pax(self, passenger) end
end
end
end
--attach player
-- no driver => clicker is new driver
ju52.attach(self, clicker)
self._command_is_given = false
end
else
ju52.dettach_pax(self, clicker)
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this Ju 52."))
end
--=========================
-- attach passenger
--=========================
elseif self.driver_name ~= nil or self._autoflymode == true then
local player = minetest.get_player_by_name(self.driver_name)
if player then
is_attached = ju52.check_passenger_is_attached(self, name)
if is_attached then
--remove pax
ju52.pax_formspec(name)
--ju52.dettach_pax(self, clicker)
else
--attach normal passenger
if self._door_closed == false then
ju52.attach_pax(self, clicker)
end
end
else
minetest.chat_send_player(clicker:get_player_name(), message)
end
else
minetest.chat_send_player(clicker:get_player_name(), message)
end
end,
})