704 lines
25 KiB
Lua
704 lines
25 KiB
Lua
dofile(minetest.get_modpath("hidroplane") .. DIR_DELIM .. "hidroplane_global_definitions.lua")
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dofile(minetest.get_modpath("hidroplane") .. DIR_DELIM .. "hidroplane_hud.lua")
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function hidroplane.get_hipotenuse_value(point1, point2)
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return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
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end
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function hidroplane.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function hidroplane.sign(n)
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return n>=0 and 1 or -1
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end
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function hidroplane.minmax(v,m)
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return math.min(math.abs(v),m)*hidroplane.sign(v)
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end
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function hidroplane.get_gauge_angle(value, initial_angle)
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initial_angle = initial_angle or 90
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local angle = value * 18
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angle = angle - initial_angle
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angle = angle * -1
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return angle
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end
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-- attach player
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function hidroplane.attach(self, player, instructor_mode)
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instructor_mode = instructor_mode or false
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local name = player:get_player_name()
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self.driver_name = name
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-- attach the driver
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local eye_y = 0
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if instructor_mode == true then
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eye_y = -2.5
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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else
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eye_y = -4
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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if airutils.detect_player_api(player) == 1 then
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eye_y = eye_y + 6.5
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end
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-- attach the driver
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if instructor_mode == true then
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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else
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(1, function()
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player = minetest.get_player_by_name(name)
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if player then
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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-- attach passenger
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function hidroplane.attach_pax(self, player)
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local name = player:get_player_name()
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self._passenger = name
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-- attach the driver
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local eye_y = 0
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if self._instruction_mode == true then
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eye_y = -4
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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else
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eye_y = -2.5
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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if airutils.detect_player_api(player) == 1 then
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eye_y = eye_y + 6.5
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end
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(1, function()
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player = minetest.get_player_by_name(name)
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if player then
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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function hidroplane.dettachPlayer(self, player)
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local name = self.driver_name
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airutils.setText(self, "hydroplane")
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hidroplane.remove_hud(player)
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--self._engine_running = false
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-- driver clicked the object => driver gets off the vehicle
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self.driver_name = nil
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-- detach the player
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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player_api.set_animation(player, "stand")
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self.driver = nil
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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function hidroplane.dettach_pax(self, player)
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local name = self._passenger
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-- passenger clicked the object => driver gets off the vehicle
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self._passenger = nil
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-- detach the player
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if player then
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player:set_detach()
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player_api.player_attached[name] = nil
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player_api.set_animation(player, "stand")
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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end
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function hidroplane.checkAttach(self, player)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if player_attach == self.pilot_seat_base or player_attach == self.passenger_seat_base then
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return true
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end
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end
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end
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return false
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end
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-- destroy the boat
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function hidroplane.destroy(self)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self._passenger then
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-- detach the passenger
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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hidroplane.dettach_pax(self, passenger)
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end
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end
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if self.driver_name then
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-- detach the driver
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local player = minetest.get_player_by_name(self.driver_name)
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hidroplane.dettachPlayer(self, player)
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end
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local pos = self.object:get_pos()
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if self.fuel_gauge then self.fuel_gauge:remove() end
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if self.power_gauge then self.power_gauge:remove() end
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if self.climb_gauge then self.climb_gauge:remove() end
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if self.speed_gauge then self.speed_gauge:remove() end
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if self.engine then self.engine:remove() end
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--if self.wheel then self.wheel:remove() end
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if self.pilot_seat_base then self.pilot_seat_base:remove() end
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if self.passenger_seat_base then self.passenger_seat_base:remove() end
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if self.wheels then self.wheels:remove() end
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if self.f_wheels then self.f_wheels:remove() end
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if self.stick then self.stick:remove() end
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airutils.destroy_inventory(self)
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self.object:remove()
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pos.y=pos.y+2
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:wings')
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for i=1,5 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:tin_ingot')
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end
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
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end
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for i=1,2 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'wool:white')
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end
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
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end
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--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:hidro')
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end
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function hidroplane.testImpact(self, velocity, position)
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local p = position --self.object:get_pos()
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local collision = false
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if self._last_vel == nil then return end
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--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
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if abs(velocity.y - self._last_vel.y) > 2 then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
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if (noded and noded.drawtype ~= 'airlike') then
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collision = true
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else
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self.object:set_velocity(self._last_vel)
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--self.object:set_acceleration(self._last_accell)
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self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
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end
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end
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local impact = abs(hidroplane.get_hipotenuse_value(velocity, self._last_vel))
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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if impact > 2 then
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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if self.colinfo then
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collision = self.colinfo.collides
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end
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end
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if impact > 1.0 and self._longit_speed > 2 then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
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if (noded and noded.drawtype ~= 'airlike') then
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if noded.drawtype ~= 'liquid' then
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minetest.sound_play("hidroplane_touch", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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end
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end
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end
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if self._last_water_touch == nil then self._last_water_touch = 3 end
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if self._last_water_touch <= 3 then self._last_water_touch = self._last_water_touch + self.dtime end
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if impact > 0.2 and self._longit_speed > 1 and self._last_water_touch >=3 then
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self._last_water_touch = 0
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
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if (noded and noded.drawtype ~= 'airlike') then
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if noded.drawtype == 'liquid' then
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minetest.sound_play("hidroplane_touch_water", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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end
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end
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end
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if collision then
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--self.object:set_velocity({x=0,y=0,z=0})
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local damage = impact / 2
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self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
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minetest.sound_play("hidroplane_collision", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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if self.driver_name then
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local player_name = self.driver_name
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airutils.setText(self, "hydroplane")
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--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
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if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
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hidroplane.destroy(self)
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end
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local player = minetest.get_player_by_name(player_name)
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if player then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-(damage/2))
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end
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end
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if self._passenger ~= nil then
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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if passenger:get_hp() > 0 then
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passenger:set_hp(passenger:get_hp()-(damage/2))
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end
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end
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end
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end
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end
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end
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function hidroplane.checkattachBug(self)
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-- for some engine error the player can be detached from the submarine, so lets set him attached again
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if self.owner and self.driver_name then
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-- attach the driver again
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local player = minetest.get_player_by_name(self.owner)
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if player then
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if player:get_hp() > 0 then
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hidroplane.attach(self, player, self._instruction_mode)
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else
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hidroplane.dettachPlayer(self, player)
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end
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else
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if self._passenger ~= nil and self._command_is_given == false then
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self._autopilot = false
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airutils.transfer_control(self, true)
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end
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end
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end
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end
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function hidroplane.lang_gear_operate(self)
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if self.isonground then
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--if self._land_retracted == true then
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self._land_retracted = false
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--extends landing gear
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self.wheels:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=29.4,y=0,z=0})
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--end
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else
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--if self._land_retracted == false then
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self._land_retracted = true
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--retracts landing gear
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self.wheels:set_attach(self.object,'',{x=0,y=2.5,z=0},{x=0,y=0,z=0})
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self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=0,y=0,z=0})
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--end
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end
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end
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function hidroplane.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = "hidroplane_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),
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max_hear_distance = 15,
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loop = true,})
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end
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end
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function hidroplane.engine_set_sound_and_animation(self)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self._engine_running then
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if self._last_applied_power ~= self._power_lever then
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--minetest.chat_send_all('test2')
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self._last_applied_power = self._power_lever
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self.engine:set_animation_frame_speed(60 + self._power_lever)
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hidroplane.engineSoundPlay(self)
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end
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else
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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self.engine:set_animation_frame_speed(0)
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end
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end
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end
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function hidroplane.flightstep(self)
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local velocity = self.object:get_velocity()
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local curr_pos = self.object:get_pos()
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self._last_time_command = self._last_time_command + self.dtime
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if self._last_time_command > 1 then self._last_time_command = 1 end
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local player = nil
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if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
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local passenger = nil
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if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
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if player then
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local ctrl = player:get_player_control()
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---------------------
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-- change the driver
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---------------------
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if passenger and self._last_time_command >= 1 and self._instruction_mode == true then
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if self._command_is_given == true then
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if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
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self._last_time_command = 0
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--take the control
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airutils.transfer_control(self, false)
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end
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else
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if ctrl.sneak == true and ctrl.jump == true then
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self._last_time_command = 0
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--trasnfer the control to student
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airutils.transfer_control(self, true)
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end
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end
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end
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-----------
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--autopilot
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-----------
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if self._instruction_mode == false and self._last_time_command >= 1 then
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if self._autopilot == true then
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if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
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self._last_time_command = 0
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self._autopilot = false
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minetest.chat_send_player(self.driver_name," >>> Autopilot deactivated")
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end
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else
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if ctrl.sneak == true and ctrl.jump == true then
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self._last_time_command = 0
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self._autopilot = true
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self._auto_pilot_altitude = curr_pos.y
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minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', " >>> Autopilot on"))
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end
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end
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end
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----------------------------------
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-- shows the hud for the player
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----------------------------------
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if ctrl.up == true and ctrl.down == true and self._last_time_command >= 1 then
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self._last_time_command = 0
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if self._show_hud == true then
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self._show_hud = false
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else
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self._show_hud = true
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end
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end
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end
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local accel_y = self.object:get_acceleration().y
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local roll = rotation.z
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local newroll=roll
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if newroll > 360 then newroll = newroll - 360 end
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if newroll < -360 then newroll = newroll + 360 end
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local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local longit_speed = vector.dot(velocity,hull_direction)
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self._longit_speed = longit_speed
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local longit_drag = vector.multiply(hull_direction,longit_speed*
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longit_speed*HIDROPLANE_LONGIT_DRAG_FACTOR*-1*hidroplane.sign(longit_speed))
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local later_speed = hidroplane.dot(velocity,nhdir)
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--minetest.chat_send_all('later_speed: '.. later_speed)
|
|
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
|
|
HIDROPLANE_LATER_DRAG_FACTOR*-1*hidroplane.sign(later_speed))
|
|
local accel = vector.add(longit_drag,later_drag)
|
|
local stop = false
|
|
|
|
local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-3}))
|
|
local is_flying = true
|
|
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end
|
|
--if is_flying then minetest.chat_send_all('is flying') end
|
|
|
|
local is_attached = hidroplane.checkAttach(self, player)
|
|
|
|
if not is_attached then
|
|
-- for some engine error the player can be detached from the machine, so lets set him attached again
|
|
hidroplane.checkattachBug(self)
|
|
end
|
|
|
|
if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
|
|
return
|
|
end
|
|
|
|
--ajustar angulo de ataque
|
|
local percentage = 0
|
|
if longit_speed then
|
|
percentage = math.abs(((longit_speed * 100)/(hidroplane.min_speed + 5))/100)
|
|
if percentage > 1.5 then percentage = 1.5 end
|
|
self._angle_of_attack = self._angle_of_attack - ((self._elevator_angle / 20)*percentage)
|
|
if self._angle_of_attack < -0.5 then
|
|
self._angle_of_attack = -0.1
|
|
self._elevator_angle = self._elevator_angle - 0.1
|
|
end --limiting the negative angle]]--
|
|
if self._angle_of_attack > 20 then
|
|
self._angle_of_attack = 20
|
|
self._elevator_angle = self._elevator_angle + 0.1
|
|
end --limiting the very high climb angle due to strange behavior]]--
|
|
|
|
--set the plane on level
|
|
if airutils.adjust_attack_angle_by_speed then
|
|
self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, 1, 5, 45, longit_speed, hidroplane.ideal_step, self.dtime)
|
|
end
|
|
end
|
|
|
|
--minetest.chat_send_all(self._angle_of_attack)
|
|
|
|
-- pitch
|
|
local newpitch = math.rad(0)
|
|
if airutils.get_plane_pitch then
|
|
newpitch = airutils.get_plane_pitch(velocity, longit_speed, hidroplane.min_speed, self._angle_of_attack)
|
|
end
|
|
|
|
-- adjust pitch at ground
|
|
if is_flying == false then --isn't flying?
|
|
if math.abs(longit_speed) < hidroplane.min_speed then
|
|
percentage = ((longit_speed * 100)/hidroplane.min_speed)/100
|
|
if newpitch ~= 0 then
|
|
newpitch = newpitch * percentage
|
|
end
|
|
end
|
|
|
|
--animate wheels
|
|
if self._land_retracted == false then
|
|
self.f_wheels:set_animation_frame_speed(longit_speed * 10)
|
|
self.wheels:set_animation_frame_speed(longit_speed * 10)
|
|
else
|
|
self.f_wheels:set_animation_frame_speed(0)
|
|
self.wheels:set_animation_frame_speed(0)
|
|
end
|
|
else
|
|
--stop wheels
|
|
self.f_wheels:set_animation_frame_speed(0)
|
|
self.wheels:set_animation_frame_speed(0)
|
|
end
|
|
|
|
-- new yaw
|
|
if math.abs(self._rudder_angle)>1.5 then
|
|
local turn_rate = math.rad(14)
|
|
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
|
|
hidroplane.sign(longit_speed) * math.abs(longit_speed/2)
|
|
newyaw = yaw + yaw_turn
|
|
end
|
|
|
|
--roll adjust
|
|
---------------------------------
|
|
local delta = 0.002
|
|
if is_flying then
|
|
local roll_reference = newyaw
|
|
local sdir = minetest.yaw_to_dir(roll_reference)
|
|
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
|
|
local prsr = hidroplane.dot(snormal,nhdir)
|
|
local rollfactor = -90
|
|
local roll_rate = math.rad(10)
|
|
newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * hidroplane.sign(longit_speed)
|
|
--minetest.chat_send_all('newroll: '.. newroll)
|
|
else
|
|
delta = 0.2
|
|
if roll > 0 then
|
|
newroll = roll - delta
|
|
if newroll < 0 then newroll = 0 end
|
|
end
|
|
if roll < 0 then
|
|
newroll = roll + delta
|
|
if newroll > 0 then newroll = 0 end
|
|
end
|
|
end
|
|
|
|
---------------------------------
|
|
-- end roll
|
|
|
|
local pilot = player
|
|
if self._command_is_given and passenger then
|
|
pilot = passenger
|
|
else
|
|
self._command_is_given = false
|
|
end
|
|
|
|
------------------------------------------------------
|
|
--accell calculation block
|
|
------------------------------------------------------
|
|
if is_attached or passenger then
|
|
if self._autopilot ~= true then
|
|
accel, stop = hidroplane.control(self, self.dtime, hull_direction,
|
|
longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
|
|
else
|
|
accel = hidroplane.autopilot(self, self.dtime, hull_direction, longit_speed, accel, curr_pos)
|
|
end
|
|
end
|
|
|
|
--end accell
|
|
|
|
if accel == nil then accel = {x=0,y=0,z=0} end
|
|
|
|
--lift calculation
|
|
--accel.y = accel_y --accel.y + airutils.gravity --accel_y
|
|
|
|
--lets apply some bob in water
|
|
if self.isinliquid then
|
|
local bob = hidroplane.minmax(hidroplane.dot(accel,hull_direction),0.2) -- vertical bobbing
|
|
accel.y = accel.y + bob
|
|
local max_pitch = 6
|
|
local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
|
|
if h_vel_compensation < 0 then h_vel_compensation = 0 end
|
|
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
|
|
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
|
|
end
|
|
|
|
local new_accel = accel
|
|
if longit_speed > 1.5 then
|
|
new_accel = airutils.getLiftAccel(self, velocity, new_accel, longit_speed, roll, curr_pos, hidroplane.lift, 15000)
|
|
end
|
|
-- end lift
|
|
|
|
if stop ~= true then
|
|
self._last_accell = new_accel
|
|
elseif stop == false then
|
|
self.object:set_acceleration({x=0,y=0,z=0})
|
|
self.object:set_velocity({x=0,y=0,z=0})
|
|
end
|
|
------------------------------------------------------
|
|
-- end accell
|
|
------------------------------------------------------
|
|
|
|
--[[if player then
|
|
hidroplane.attach(self, player, self._instruction_mode)
|
|
end]]--
|
|
|
|
------------------------------------------------------
|
|
-- sound and animation
|
|
------------------------------------------------------
|
|
hidroplane.engine_set_sound_and_animation(self)
|
|
------------------------------------------------------
|
|
|
|
--self.object:get_luaentity() --hack way to fix jitter on climb
|
|
|
|
--adjust climb indicator
|
|
local climb_rate = velocity.y
|
|
if climb_rate > 5 then climb_rate = 5 end
|
|
if climb_rate < -5 then
|
|
climb_rate = -5
|
|
end
|
|
|
|
--is an stall, force a recover
|
|
if longit_speed < (hidroplane.min_speed / 2) and climb_rate < -2.8 and is_flying then
|
|
self._elevator_angle = 0
|
|
self._angle_of_attack = -2
|
|
newpitch = math.rad(self._angle_of_attack)
|
|
end
|
|
|
|
--minetest.chat_send_all('rate '.. climb_rate)
|
|
local climb_angle = hidroplane.get_gauge_angle(climb_rate)
|
|
self.climb_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
|
|
|
|
local indicated_speed = longit_speed
|
|
if indicated_speed < 0 then indicated_speed = 0 end
|
|
local speed_angle = hidroplane.get_gauge_angle(indicated_speed, -45)
|
|
self.speed_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_SPEED_POSITION,{x=0,y=0,z=speed_angle})
|
|
|
|
if is_attached then
|
|
if self._show_hud then
|
|
hidroplane.update_hud(player, climb_angle, speed_angle)
|
|
else
|
|
hidroplane.remove_hud(player)
|
|
end
|
|
end
|
|
|
|
--adjust power indicator
|
|
local power_indicator_angle = hidroplane.get_gauge_angle(self._power_lever/10)
|
|
self.power_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
|
|
|
|
if is_flying == false then
|
|
-- new yaw
|
|
local turn_rate = math.rad(30)
|
|
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
|
|
hidroplane.sign(longit_speed) * math.abs(longit_speed/2)
|
|
newyaw = yaw + yaw_turn
|
|
end
|
|
|
|
--apply rotations
|
|
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
|
--end
|
|
|
|
--adjust elevator pitch (3d model)
|
|
self.object:set_bone_position("elevator", {x=0, y=4, z=-35.5}, {x=-self._elevator_angle*2 - 90, y=0, z=0})
|
|
--adjust rudder
|
|
self.object:set_bone_position("rudder", {x=0,y=8.4,z=-36.85}, {x=0,y=self._rudder_angle,z=0})
|
|
--adjust ailerons
|
|
self.object:set_bone_position("aileron.r", {x=30.377,y=8.2,z=-7}, {x=-self._rudder_angle - 90,y=0,z=0})
|
|
self.object:set_bone_position("aileron.l", {x=-30.377,y=8.2,z=-7}, {x=self._rudder_angle - 90,y=0,z=0})
|
|
--set stick position
|
|
self.stick:set_attach(self.object,'',{x=0,y=-6,85,z=8},{x=self._elevator_angle/2,y=0,z=self._rudder_angle})
|
|
|
|
-- calculate energy consumption --
|
|
hidroplane.consumptionCalc(self, accel)
|
|
|
|
--automatically set landgear
|
|
hidroplane.lang_gear_operate(self)
|
|
|
|
--test collision
|
|
hidroplane.testImpact(self, velocity, curr_pos)
|
|
|
|
--saves last velocity for collision detection (abrupt stop)
|
|
self._last_vel = self.object:get_velocity()
|
|
end
|
|
|