80 lines
2.1 KiB
Lua
Executable File
80 lines
2.1 KiB
Lua
Executable File
--
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-- fuel
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--
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helicopter.fuel = {['biofuel:biofuel'] = 1,['biofuel:bottle_fuel'] = 1,['biofuel:phial_fuel'] = 0.25, ['biofuel:fuel_can'] = 10}
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minetest.register_entity('helicopter:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "pointer.b3d",
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textures = {"clay.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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function helicopter.contains(table, val)
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for k,v in pairs(table) do
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if k == val then
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return v
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end
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end
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return false
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end
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function helicopter.loadFuel(self, player_name)
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local player = minetest.get_player_by_name(player_name)
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local inv = player:get_inventory()
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local itmstck=player:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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local stack = nil
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local fuel = trike.contains(helicopter.fuel, item_name)
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if fuel then
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stack = ItemStack(item_name .. " 1")
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if self.energy < 10 then
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local taken = inv:remove_item("main", stack)
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self.energy = self.energy + fuel
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if self.energy > 10 then self.energy = 10 end
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local energy_indicator_angle = trike.get_gauge_angle(self.energy)
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self.pointer:set_attach(self.object,'',{x=0,y=11.26,z=9.37},{x=0,y=0,z=energy_indicator_angle})
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--sound and animation
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-- first stop all
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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self.object:set_animation_frame_speed(0)
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-- start now
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self.sound_handle = minetest.sound_play({name = "helicopter_motor"},
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{object = self.object, gain = 2.0, max_hear_distance = 32, loop = true,})
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self.object:set_animation_frame_speed(30)
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-- disable gravity
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self.object:set_acceleration(vector.new())
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--
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end
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return true
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end
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return false
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end
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