helicopter/heli_fuel_management.lua

82 lines
1.8 KiB
Lua
Executable File

--
-- fuel
--
helicopter.fuel = {['biofuel:biofuel'] = 1,['biofuel:bottle_fuel'] = 1,['biofuel:phial_fuel'] = 0.25, ['biofuel:fuel_can'] = 10}
minetest.register_entity("nss_helicopter:pointer",{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "pointer.b3d",
textures = {"clay.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
function helicopter.get_gauge_angle(value)
local angle = value * 18
angle = angle - 90
angle = angle * -1
return angle
end
function helicopter.contains(table, val)
for k,v in pairs(table) do
if k == val then
return v
end
end
return false
end
function helicopter.updateIndicator(self)
local energy_indicator_angle = helicopter.get_gauge_angle(self.energy)
self.pointer:set_attach(self.object, '',
{x=0, y=11.26, z=9.37},
{x=0, y=0, z=energy_indicator_angle})
end
function helicopter.loadFuel(self, player_name)
local player = minetest.get_player_by_name(player_name)
if not player then return end
local inv = player:get_inventory()
local itmstck=player:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
local stack = nil
local fuel = helicopter.contains(helicopter.fuel, item_name)
if fuel then
stack = ItemStack(item_name .. " 1")
if self.energy < 10 then
local taken = inv:remove_item("main", stack)
self.energy = self.energy + fuel
if self.energy > 10 then self.energy = 10 end
helicopter.updateIndicator(self)
end
return true
end
return false
end