Only make one call to get "movement_gravity" setting

master
Jordan Irwin 2021-05-22 23:02:50 -07:00
parent 71553082d0
commit 7ef04cb1cb
4 changed files with 7 additions and 2 deletions

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@ -1,6 +1,5 @@
--global constants
helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8)
helicopter.tilting_speed = 1
helicopter.tilting_max = 0.20
helicopter.power_max = 15

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@ -1,4 +1,4 @@
helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8)
helicopter.vector_up = vector.new(0, 1, 0)
function helicopter.get_hipotenuse_value(point1, point2)

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@ -1,4 +1,7 @@
--- Determines gravity force on helicopter.
helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8)
--- Determines handling of punched helicopter.
--
-- If `false`, helicopter is destroyed. Otherwise, it is added to inventory.

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@ -1,4 +1,7 @@
# Determines gravity force on helicopter.
movement_gravity (Movement gravity) float 9.8
# If enabled, places helicopter in inventory instead of destroying it
# when punched.
helicopter.pick_up (Place in inventory) bool false