Only make one call to get "movement_gravity" setting
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--global constants
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helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8)
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helicopter.tilting_speed = 1
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helicopter.tilting_max = 0.20
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helicopter.power_max = 15
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helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8)
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helicopter.vector_up = vector.new(0, 1, 0)
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function helicopter.get_hipotenuse_value(point1, point2)
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--- Determines gravity force on helicopter.
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helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8)
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--- Determines handling of punched helicopter.
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--
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-- If `false`, helicopter is destroyed. Otherwise, it is added to inventory.
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@ -1,4 +1,7 @@
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# Determines gravity force on helicopter.
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movement_gravity (Movement gravity) float 9.8
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# If enabled, places helicopter in inventory instead of destroying it
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# when punched.
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helicopter.pick_up (Place in inventory) bool false
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