master
SokolovPavel 2014-03-24 15:42:44 +07:00
parent 727848c2fa
commit 66adfe96e0
3 changed files with 321 additions and 4 deletions

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helicopter
==========
Mod that adds helicopter to the Minetest
Minetest 0.4.9 mod: Simple helicopter
=======================
by Pavel_S

1
depends.txt Normal file
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default

317
init.lua Normal file
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--
-- Helper functions
--
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local function get_velocity(vx, vy, vz, yaw)
local x = math.cos(yaw)*vx+math.cos(math.pi/2+yaw)*vz
local z = math.sin(yaw)*vx+math.sin(math.pi/2+yaw)*vz
return {x=x, y=vy, z=z}
end
local function get_v(v)
return math.sqrt(vx^2+vz^2)
end
--
-- Heli entity
--
local heli = {
physical = true,
collisionbox = {-1,-0.6,-1, 1,0.3,1},
--Just copy from lua api for test
collide_with_objects = true,
weight = 5,
visual = "mesh",
mesh = "root.x",
--Player
driver = nil,
--Heli mesh
model = nil,
--In progress
motor = nil,
left = true,
timer=0,
--Rotation
yaw=0,
--Detect hit an object or node
prev_y=0,
--Speeds
vx=0,
vy=0,
vz=0
}
local heliModel = {
visual = "mesh",
mesh = "heli.x",
textures = {"blades.png","blades.png","heli.png","Glass.png"},
}
local motor = {
physical = true,
collisionbox = {-2,0.5,-1, 1,1,1},
visual = "mesh",
mesh = "motor.x",
textures = {"motor.png"},
driver = nil,
left = true,
timer=0,
vx = 0,--Velo. for/back-ward
vy = 0,--Velo. up/down
vz = 0--Velo. side
}
function heli:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
clicker:set_attach(self.model, "Root", {x=0,y=0,z=0}, {x=0,y=0,z=0})
self.driver = nil
clicker:set_detach()
self.model:set_animation({x=0,y=1},0, 0)
elseif not self.driver then
self.model:set_animation({x=0,y=10},10, 0)
self.driver = clicker
--self.driver:set_animation({ x= 81, y=160, },10,0)
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
--self.object:setyaw(clicker:get_look_yaw())
end
end
function heliModel:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
local is_attached = false
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 2)) do
if object and object:get_luaentity() and object:get_luaentity().name=="helicopter:heli" then
if object:get_luaentity().model == nil then
object:get_luaentity().model = self
end
if object:get_luaentity().model == self then
is_attached = true
end
end
end
if is_attached == false then
self.object:remove()
end
end
function heli:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
self.prev_y=self.object:getpos()
if self.model == nil then
self.model = minetest.env:add_entity(self.object:getpos(), "helicopter:heliModel")
self.model:set_attach(self.object, "Root", {x=0,y=0,z=2}, {x=0,y=0,z=0})
end
end
function heli:get_staticdata(self)
end
function heli:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
if self.model ~= nil then
self.model:remove()
end
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "helicopter:heli")
end
end
function heliModel:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
end
function heli:on_step(dtime)
--Prevent shaking heli while sitting in it
--Prevent multi heli control bug
if self.driver and ( math.abs(self.driver:getpos().x-self.object:getpos().x)>10*dtime or math.abs(self.driver:getpos().y-self.object:getpos().y)>10*dtime or math.abs(self.driver:getpos().z-self.object:getpos().z)>10*dtime) then
self.driver = nil
end
if self.driver then
--self.driver:set_animation({ x= 81, y=160, },10,0)
self.yaw = self.driver:get_look_yaw()
v = self.object:getvelocity()
local ctrl = self.driver:get_player_control()
--Forward/backward
if ctrl.up then
self.vx = self.vx + math.cos(self.driver:get_look_yaw())*0.1
self.vz = self.vz + math.sin(self.driver:get_look_yaw())*0.1
end
if ctrl.down then
self.vx = self.vx-math.cos(self.driver:get_look_yaw())*0.1
self.vz = self.vz-math.sin(self.driver:get_look_yaw())*0.1
end
--Left/right
if ctrl.left then
self.vz = self.vz+math.cos(self.driver:get_look_yaw())*0.1
self.vx = self.vx+math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
if ctrl.right then
self.vz = self.vz-math.cos(self.driver:get_look_yaw())*0.1
self.vx = self.vx-math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
--up/down
if ctrl.jump then
if self.vy<1.5 then
self.vy = self.vy+0.2
end
end
if ctrl.sneak then
if self.vy>-1.5 then
self.vy = self.vy-0.2
end
end
--
--Speed limit
if math.abs(self.vx) > 4.5 then
self.vx = 4.5*get_sign(self.vx)
end
if math.abs(self.vz) > 4.5 then
self.vz = 4.5*get_sign(self.vz)
end
end
--Decelerating
local sx=get_sign(self.vx)
self.vx = self.vx - 0.02*sx
local sz=get_sign(self.vz)
self.vz = self.vz - 0.02*sz
local sy=get_sign(self.vy)
self.vy = self.vy-0.01*sy
--Stop
if sx ~= get_sign(self.vx) then
self.vx = 0
end
if sz ~= get_sign(self.vz) then
self.vz = 0
end
--Speed limit
if math.abs(self.vx) > 4.5 then
self.vx = 4.5*get_sign(self.vx)
end
if math.abs(self.vz) > 4.5 then
self.vz = 4.5*get_sign(self.vz)
end
if math.abs(self.vy) > 4.5 then
self.vz = 4.5*get_sign(self.vz)
end
--Set speed to entity
self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz})
--Model rotation
--[[if self.driver then
self.model:set_attach(self.object,"Root",
{x=-(self.driver:getpos().x-self.object:getpos().x)*dtime,
y=-(self.driver:getpos().z-self.object:getpos().z)*dtime,
z=-(self.driver:getpos().y-self.object:getpos().y)*dtime}, {
x=-90+self.vz*5*math.cos(self.yaw)-self.vx*5*math.sin(self.yaw),
y=0-self.vz*5*math.sin(self.yaw)-self.vx*5*math.cos(self.yaw),
z=self.yaw*57})
else]]--
if self.model then
self.model:set_attach(self.object,"Root", {x=0,y=0,z=0}, {
x=-90+self.vz*4*math.cos(self.yaw)-self.vx*4*math.sin(self.yaw),
y=0-self.vz*4*math.sin(self.yaw)-self.vx*4*math.cos(self.yaw),
z=self.yaw*57})
end
end
--
--Registration
--
minetest.register_entity("helicopter:heli", heli)
minetest.register_entity("helicopter:heliModel", heliModel)
minetest.register_entity("helicopter:motor", motor)
--minetest.register_entity("helicopter:rocket", rocket)
--
--Craft items
--
--Blades
minetest.register_craftitem("helicopter:blades",{
description = "Blades",
inventory_image = "blades_inv.png",
wield_image = "blades_inv.png",
})
--Cabin
minetest.register_craftitem("helicopter:cabin",{
description = "Cabin for heli",
inventory_image = "cabin_inv.png",
wield_image = "cabin_inv.png",
})
--Heli
minetest.register_craftitem("helicopter:heli", {
description = "Helicopter",
inventory_image = "heli_inv.png",
wield_image = "heli_inv.png",
wield_scale = {x=1, y=1, z=1},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
pointed_thing.under.y = pointed_thing.under.y+1
minetest.env:add_entity(pointed_thing.under, "helicopter:heli")
--minetest.env:add_entity(pointed_thing.under, "helicopter:heliModel")
--minetest.env:add_entity(pointed_thing.under, "helicopter:motor")
itemstack:take_item()
return itemstack
end,
})
--
--Craft
--
minetest.register_craft({
output = 'helicopter:blades',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
minetest.register_craft({
output = 'helicopter:cabin',
recipe = {
{'', 'group:wood', ''},
{'group:wood', 'default:mese_crystal','default:glass'},
{'group:wood','group:wood','group:wood'},
}
})
minetest.register_craft({
output = 'helicopter:heli',
recipe = {
{'', 'helicopter:blades', ''},
{'helicopter:blades', 'helicopter:cabin',''},
}
})