gravity correction

master
Alexsandro Percy 2020-05-10 17:04:11 -03:00
parent 6e8ed19e2b
commit 3679124be6
1 changed files with 2 additions and 2 deletions

View File

@ -183,7 +183,7 @@ minetest.register_entity("helicopter:heli", {
self.object:set_armor_groups({immortal=1})
local vector_up = vector.new(0, 1, 0)
self.object:set_acceleration(vector.multiply(vector_up, -gravity))
self.object:set_acceleration(vector.multiply(vector_up, -helicopter.gravity))
end,
on_step = function(self, dtime)
@ -407,7 +407,7 @@ minetest.register_entity("helicopter:heli", {
-- player should stand again
player_api.set_animation(clicker, "stand")
-- gravity
self.object:set_acceleration(vector.multiply(vector_up, -gravity))
self.object:set_acceleration(vector.multiply(vector_up, -helicopter.gravity))
--remove hud
if clicker then remove_heli_hud(clicker) end