direction_compass/compass_hud.lua

226 lines
8.1 KiB
Lua

compass_hud={}
compass_hud.hud_list = {}
compass_hud.pos = 116
local function add_analog_compass(ids, player, main_x_pos, main_y_pos, screen_pos_x, screen_pos_y, show_analogic)
show_analogic = show_analogic or false
if show_analogic and not ids["bg"] then
local player_name = player:get_player_name()
ids["bg"] = player:hud_add({
hud_elem_type = "image",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x, y = screen_pos_y},
text = "direction_compass_face.png",
scale = { x = 0.5, y = 0.5 },
alignment = { x = -2.24, y = 2.24 },
})
ids["pointer"] = player:hud_add({
hud_elem_type = "compass",
size = {x=120,y=120},
direction = 0,
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x, y = screen_pos_y},
text="direction_compass_pointer.png",
alignment = { x = -2.0, y = 2.0 },
})
compass_hud.hud_list[player_name] = ids
end
end
local function remove_analog_compass(ids, player, show_analogic)
show_analogic = show_analogic or false
if not show_analogic and ids["bg"] then
local player_name = player:get_player_name()
player:hud_remove(ids["bg"])
player:hud_remove(ids["pointer"])
ids["bg"] = nil
ids["pointer"] = nil
compass_hud.hud_list[player_name] = ids
end
end
function compass_hud.update_hud(player, show_analogic)
show_analogic = show_analogic or false
local player_name = player:get_player_name()
local main_x_pos = 1
local main_y_pos = 0.33
local screen_pos_y = 0
local screen_pos_x = 0
local ids = compass_hud.hud_list[player_name]
if ids then
local N_gauge_x = screen_pos_x - compass_hud.pos
local N_gauge_y = screen_pos_y + compass_hud.pos
local S_gauge_x = screen_pos_x - compass_hud.pos
local S_gauge_y = screen_pos_y + compass_hud.pos
--analogic part
add_analog_compass(ids, player, main_x_pos, main_y_pos, screen_pos_x, screen_pos_y, show_analogic)
remove_analog_compass(ids, player, show_analogic)
local player_yaw = 0
if player then
player_yaw = player:get_look_horizontal()
local player_pos = player:get_pos()
if player_pos then
player:hud_change(ids["x"], "text", string.format("%.1f", player_pos.x ))
player:hud_change(ids["y"], "text", string.format("%.1f", player_pos.y ))
player:hud_change(ids["z"], "text", string.format("%.1f", player_pos.z ))
end
end
if player_yaw then
local N_angle = math.deg(player_yaw)
local S_angle = N_angle + 180
--mostra a direção, mas como na vida real
local deg_angle = N_angle
local exibition_angle = deg_angle - (2*deg_angle)
if exibition_angle > 360 then exibition_angle = exibition_angle - 360 end
if exibition_angle < 0 then exibition_angle = exibition_angle + 360 end
local formatted = string.format(
"%.2fº",
exibition_angle
)
player:hud_change(ids["hdg"], "text", formatted)
--mostre-me também o nome
local dir_name = "---"
if exibition_angle > 337.5 or exibition_angle <= 22.5 then dir_name = "North" end
if exibition_angle > 22.5 and exibition_angle <= 67.5 then dir_name = "Northeast" end
if exibition_angle > 67.5 and exibition_angle <= 112.5 then dir_name = "East" end
if exibition_angle > 112.5 and exibition_angle <= 157.5 then dir_name = "Southeast" end
if exibition_angle > 157.5 and exibition_angle <= 202.5 then dir_name = "South" end
if exibition_angle > 202.5 and exibition_angle <= 247.5 then dir_name = "Southwest" end
if exibition_angle > 247.5 and exibition_angle <= 292.5 then dir_name = "West" end
if exibition_angle > 292.5 and exibition_angle <= 337.5 then dir_name = "Northwest" end
player:hud_change(ids["cardinal"], "text", dir_name)
end
else
ids = {}
--labels posição
ids["lblx"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 150, y = screen_pos_y - 25},
text = "x:",
alignment = {x=-1,y=0},
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["x"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 85, y = screen_pos_y - 25},
text = "-31000.0",
alignment = {x=-1,y=0},
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["lbly"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 150, y = screen_pos_y - 5},
text = "y:",
alignment = {x=-1,y=0},
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["y"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 85, y = screen_pos_y - 5},
text = "-31000.0",
alignment = {x=-1,y=0},
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["lblz"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 150, y = screen_pos_y + 15},
text = "z:",
alignment = {x=-1,y=0},
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["z"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 85, y = screen_pos_y + 15},
text = "-31000.0",
alignment = {x=-1,y=0},
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
--bussola
ids["hdg"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 120, y = screen_pos_y + 40},
text = "HDG: ",
alignment = 0,
scale = { x = 100, y = 30},
number = 0x00FF00,
})
ids["cardinal"] = player:hud_add({
hud_elem_type = "text",
position = {x = main_x_pos, y = main_y_pos},
offset = {x = screen_pos_x - 120, y = screen_pos_y + 60},
text = "---",
alignment = 0,
scale = { x = 100, y = 30},
number = 0xFFFF00,
})
compass_hud.hud_list[player_name] = ids
end
--[[core.after(0.1, function()
compass_hud.update_hud(player)
end)]]--
end
function compass_hud.remove_hud(player)
if player then
local player_name = player:get_player_name()
--minetest.chat_send_all(player_name)
local ids = compass_hud.hud_list[player_name]
if ids then
if(ids["lblx"]) then
player:hud_remove(ids["lblx"])
player:hud_remove(ids["lbly"])
player:hud_remove(ids["lblz"])
player:hud_remove(ids["x"])
player:hud_remove(ids["y"])
player:hud_remove(ids["z"])
player:hud_remove(ids["hdg"])
player:hud_remove(ids["cardinal"])
remove_analog_compass(ids, player, true)
end
end
compass_hud.hud_list[player_name] = nil
end
end
--minetest.register_on_joinplayer(compass_hud.update_hud)
minetest.register_on_leaveplayer(function(player)
compass_hud.remove_hud(player)
end)