demoiselle/demoiselle_entities.lua

291 lines
9.4 KiB
Lua

dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_global_definitions.lua")
--
-- entity
--
demoiselle.vector_up = vector.new(0, 1, 0)
minetest.register_entity('demoiselle:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
backface_culling = false,
mesh = "demoiselle_propeller.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"demoiselle_black.png","demoiselle_helice.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- seat pivot
--
minetest.register_entity('demoiselle:seat_base',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "demoiselle_seat_base.b3d",
textures = {"demoiselle_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("demoiselle:demoiselle", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-1.2, 0, -1.2, 1.2, 2, 1.2}, --{-1,0,-1, 1,0.3,1},
selectionbox = {-2, 0, -2, 2, 2, 2},
visual = "mesh",
backface_culling = false,
mesh = "demoiselle.b3d",
stepheight = 0.5,
textures = {"demoiselle_bamboo.png",
"demoiselle_black.png", --cabos
"demoiselle_black.png", -- cabos empenagem
"demoiselle_canvas_structure.png", -- estrutura empenagem
"demoiselle_canvas.png", -- entelagem empenagem
"demoiselle_black.png", -- banco
"demoiselle_bamboo.png", -- estrutura fuselagem
"demoiselle_metal2.png", -- estrutura fuselagem
"demoiselle_metal.png", -- motor
"demoiselle_canvas_structure.png", --nervuras
"demoiselle_canvas.png", -- entelagem asas
"demoiselle_black.png", -- pneu
"demoiselle_metal.png", -- aro rodas
"demoiselle_wheel.png", -- raio rodas
"demoiselle_copper.png", -- tanque
"demoiselle_black.png", -- cabeçote motor
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "Demoiselle",
hp_max = 50,
shaded = true,
show_on_minimap = true,
buoyancy = 0.25,
springiness = 0.3,
physics = demoiselle.physics,
_last_time_command = 1,
_rudder_angle = 0,
_acceleration = 0,
_engine_running = false,
_angle_of_attack = 2,
_elevator_angle = 0,
_power_lever = 0,
_energy = 0.001,
_last_vel = {x=0,y=0,z=0},
_longit_speed = 0,
_show_hud = true,
_last_accell = {x=0,y=0,z=0},
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
})
end,
on_activate = function(self, staticdata, dtime_s)
airutils.actfunc(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
--minetest.debug("loaded: ", self._energy)
end
airutils.setText(self, "Demoiselle")
self.object:set_animation({x = 1, y = 12}, 0, 0, true)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'demoiselle:engine')
engine:set_attach(self.object,'',{x=0,y=24.5,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 12}, 0, 0, true)
self.engine = engine
local pilot_seat_base=minetest.add_entity(pos,'demoiselle:seat_base')
pilot_seat_base:set_attach(self.object,'',{x=0,y=5,z=2},{x=0,y=0,z=0})
self.pilot_seat_base = pilot_seat_base
self.object:set_armor_groups({immortal=1})
end,
--on_step = airutils.stepfunc,
on_step = function(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = airutils.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end,
logic = demoiselle.flightstep,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.object then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if demoiselle.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if (item_name == "airutils:repair_tool")
and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
airutils.setText(self,"Demoiselle")
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
end
end
return
else
-- deal with painting or destroying
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
--airutils.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
airutils.setText(self, "Demoiselle")
end
end
if self.hp_max <= 0 then
demoiselle.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
--check if is the owner
if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
-- pilot section
if name == self.driver_name then
demoiselle.pilot_formspec(name)
elseif not self.driver_name then
--=========================
-- attach player
--=========================
--attach player
local is_under_water = airutils.check_is_under_water(self.object)
if is_under_water then return end
self._elevator_angle = 0
self._rudder_angle = 0
demoiselle.attach(self, clicker)
end
-- end pilot section
else
local message = core.colorize('#ff0000', " >>> You aren't the owner of this demoiselle.")
minetest.chat_send_player(clicker:get_player_name(), message)
end
end,
})