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Alexsandro Percy 2021-09-12 20:13:01 -03:00
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Copyright Alexsandro Percy - 2021

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# demoiselle
Minetest Demoiselle Mod
Minetest 5.4 mod: Demoiselle
========================================
The Demoiselle
This is a historic aircraft, the Demoiselle. It was an aircraft developed between 1907 and 1909
by the Brazilian inventor Alberto Santos Dumont. This mod for minetest is a cartooned version
adapted to the engine, with a fun and slow flight. I hope you have fun exploring the map and
experiencing the beginnings of aviation.
In order to fly, it is necessary to first supply the airplane with biofuel.
Then with a bottle or gallon selected, punch it against the airplane floater.
You can use 5 bottles them to fill the tank. To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S controls the pitch (elevator).
Right and Left (A and D) controls the yaw (rudder and ailerons).
Then to fly, start the engine with the special key E. Press jump (space)
to increase the engine power. Set it to the maximum. Pull the elevator control (S)
when it have the speed to lift.
Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, just lower the power and stabilize the airplane. Pay attention at air speed
indicator, keeping it at green range, otherwise you will stall.
Care must be taken with impacts, as it causes damage to the aircraft and the pilot,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
**Controls overview:**
* Right click: enter in/get off plane
* Left click (with biofuel): add fuel to plane
* E: Start engine
* Jump: Increase power, forward on ground
* Sneak: Decrease power, brake on ground
* Backward: go up flying - nose up
* Forward: go down flying - nose down
* Left/right: Turn to left/right, work on and out ground.
* Left and Right together: center all commands
* Up and Down together: enable/disable HUD
**Chat Commands: **
/demoiselle_eject - ejects from the vehicle
-----------------------
License of source code:
LGPL v3 (see file LICENSE)
License of media (textures and sounds):
CC0

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--global constants
demoiselle.vector_up = vector.new(0, 1, 0)
demoiselle.ideal_step = 0.02
demoiselle.rudder_limit = 30
demoiselle.elevator_limit = 40
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_utilities.lua")
function demoiselle.check_node_below(obj)
local pos_below = obj:get_pos()
pos_below.y = pos_below.y - 0.1
local node_below = minetest.get_node(pos_below).name
local nodedef = minetest.registered_nodes[node_below]
local touching_ground = not nodedef or -- unknown nodes are solid
nodedef.walkable or false
local liquid_below = not touching_ground and nodedef.liquidtype ~= "none"
return touching_ground, liquid_below
end
function demoiselle.powerAdjust(self,dtime,factor,dir,max_power)
local max = max_power or 100
local add_factor = factor
add_factor = add_factor * (dtime/demoiselle.ideal_step) --adjusting the command speed by dtime
local power_index = self._power_lever
if dir == 1 then
if self._power_lever < max then
self._power_lever = self._power_lever + add_factor
end
if self._power_lever > max then
self._power_lever = max
end
end
if dir == -1 then
if self._power_lever > 0 then
self._power_lever = self._power_lever - add_factor
if self._power_lever < 0 then self._power_lever = 0 end
end
if self._power_lever <= 0 then
self._power_lever = 0
end
end
if power_index ~= self._power_lever then
demoiselle.engineSoundPlay(self)
end
end
function demoiselle.control(self, dtime, hull_direction, longit_speed, longit_drag,
later_speed, later_drag, accel, player, is_flying)
if demoiselle.last_time_command > 1 then demoiselle.last_time_command = 1 end
--if self.driver_name == nil then return end
local retval_accel = accel
local stop = false
local ctrl = nil
-- player control
if player then
ctrl = player:get_player_control()
--engine and power control
if ctrl.aux1 and demoiselle.last_time_command > 0.5 then
demoiselle.last_time_command = 0
if self._engine_running then
self._engine_running = false
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
self.engine:set_animation_frame_speed(0)
self._power_lever = 0 --zero power
elseif self._engine_running == false and self._energy > 0 then
self._engine_running = true
-- sound and animation
demoiselle.engineSoundPlay(self)
self.engine:set_animation_frame_speed(60)
end
end
self._acceleration = 0
if self._engine_running then
--engine acceleration calc
local engineacc = (self._power_lever * demoiselle.max_engine_acc) / 100;
self.engine:set_animation_frame_speed(60 + self._power_lever)
local factor = 1
--increase power lever
if ctrl.jump then
demoiselle.powerAdjust(self, dtime, factor, 1)
end
--decrease power lever
if ctrl.sneak then
demoiselle.powerAdjust(self, dtime, factor, -1)
if self._power_lever <= 0 and is_flying == false then
--break
if longit_speed > 0 then
engineacc = -1
if (longit_speed + engineacc) < 0 then engineacc = longit_speed * -1 end
end
if longit_speed < 0 then
engineacc = 1
if (longit_speed + engineacc) > 0 then engineacc = longit_speed * -1 end
end
if abs(longit_speed) < 0.1 then
stop = true
end
end
end
--do not exceed
local max_speed = 6
if longit_speed > max_speed then
engineacc = engineacc - (longit_speed-max_speed)
if engineacc < 0 then engineacc = 0 end
end
self._acceleration = engineacc
else
local paddleacc = 0
if longit_speed < 1.0 then
if ctrl.jump then paddleacc = 0.5 end
end
if longit_speed > -1.0 then
if ctrl.sneak then paddleacc = -0.5 end
end
self._acceleration = paddleacc
end
local hull_acc = vector.multiply(hull_direction,self._acceleration)
retval_accel=vector.add(retval_accel,hull_acc)
--pitch
local pitch_cmd = 0
if ctrl.up then pitch_cmd = 1 elseif ctrl.down then pitch_cmd = -1 end
demoiselle.set_pitch(self, pitch_cmd, dtime)
-- yaw
local yaw_cmd = 0
if ctrl.right then yaw_cmd = 1 elseif ctrl.left then yaw_cmd = -1 end
demoiselle.set_yaw(self, yaw_cmd, dtime)
--I'm desperate, center all!
if ctrl.right and ctrl.left then
self._elevator_angle = 0
self._rudder_angle = 0
end
end
if longit_speed > 0 then
if ctrl then
if ctrl.right or ctrl.left then
else
demoiselle.rudder_auto_correction(self, longit_speed, dtime)
end
else
demoiselle.rudder_auto_correction(self, longit_speed, dtime)
end
demoiselle.elevator_auto_correction(self, longit_speed, dtime)
end
return retval_accel, stop
end
function demoiselle.set_pitch(self, dir, dtime)
local pitch_factor = 10
if dir == -1 then
self._elevator_angle = math.max(self._elevator_angle-pitch_factor*dtime,-demoiselle.elevator_limit)
elseif dir == 1 then
if self._angle_of_attack < 0 then pitch_factor = 1 end --lets reduce the command power to avoid accidents
self._elevator_angle = math.min(self._elevator_angle+pitch_factor*dtime,demoiselle.elevator_limit)
end
end
function demoiselle.set_yaw(self, dir, dtime)
local yaw_factor = 30
if dir == 1 then
self._rudder_angle = math.max(self._rudder_angle-yaw_factor*dtime,-demoiselle.rudder_limit)
elseif dir == -1 then
self._rudder_angle = math.min(self._rudder_angle+yaw_factor*dtime,demoiselle.rudder_limit)
end
end
function demoiselle.rudder_auto_correction(self, longit_speed, dtime)
local factor = 1
if self._rudder_angle > 0 then factor = -1 end
local correction = (demoiselle.rudder_limit*(longit_speed/1000)) * factor * (dtime/demoiselle.ideal_step)
local before_correction = self._rudder_angle
local new_rudder_angle = self._rudder_angle + correction
if math.sign(before_correction) ~= math.sign(new_rudder_angle) then
self._rudder_angle = 0
else
self._rudder_angle = new_rudder_angle
end
end
function demoiselle.elevator_auto_correction(self, longit_speed, dtime)
local factor = 1
--if self._elevator_angle > -1.5 then factor = -1 end --here is the "compensator" adjusto to keep it stable
if self._elevator_angle > 0 then factor = -1 end
local correction = (demoiselle.elevator_limit*(longit_speed/10000)) * factor * (dtime/demoiselle.ideal_step)
local before_correction = self._elevator_angle
local new_elevator_angle = self._elevator_angle + correction
if math.sign(before_correction) ~= math.sign(new_elevator_angle) then
self._elevator_angle = 0
else
self._elevator_angle = new_elevator_angle
end
end
function demoiselle.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
self.sound_handle = minetest.sound_play({name = "demoiselle_engine"},
{object = self.object, gain = 2.0,
pitch = 0.5 + ((self._power_lever/100)/2),max_hear_distance = 32,
loop = true,})
end
function getAdjustFactor(curr_y, desired_y)
local max_difference = 0.1
local adjust_factor = 0.5
local difference = math.abs(curr_y - desired_y)
if difference > max_difference then difference = max_difference end
return (difference * adjust_factor) / max_difference
end

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-- wing
minetest.register_craftitem("demoiselle:wings",{
description = "Demoiselle wings",
inventory_image = "demoiselle_wings.png",
})
-- fuselage
minetest.register_craftitem("demoiselle:body",{
description = "Demoiselle body",
inventory_image = "demoiselle_body.png",
})
-- trike
minetest.register_craftitem("demoiselle:demoiselle", {
description = "Demoiselle",
inventory_image = "demoiselle.png",
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.under
--local node_below = minetest.get_node(pointed_pos).name
--local nodedef = minetest.registered_nodes[node_below]
pointed_pos.y=pointed_pos.y+0.5
local demoiselle = minetest.add_entity(pointed_pos, "demoiselle:demoiselle")
if demoiselle and placer then
local ent = demoiselle:get_luaentity()
local owner = placer:get_player_name()
ent.owner = owner
demoiselle:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
end
return itemstack
end,
})
--
-- crafting
--
if minetest.get_modpath("default") then
minetest.register_craft({
output = "demoiselle:wings",
recipe = {
{"wool:white", "farming:string", "wool:white"},
{"group:wood", "group:wood", "group:wood"},
{"wool:white", "farming:string", "wool:white"},
}
})
minetest.register_craft({
output = "demoiselle:body",
recipe = {
{"default:steel_ingot", "default:mese_block", "default:steel_ingot"},
{"group:wood", "group:wood", "group:wood"},
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
}
})
minetest.register_craft({
output = "demoiselle:demoiselle",
recipe = {
{"demoiselle:wings",},
{"demoiselle:body",},
}
})
end

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local min = math.min
local abs = math.abs
--local deg = math.deg
function demoiselle.physics(self)
local friction = 0.99
local vel=self.object:get_velocity()
-- dumb friction
if self.isonground and not self.isinliquid then
self.object:set_velocity({x=vel.x*friction,
y=vel.y,
z=vel.z*friction})
end
-- bounciness
if self.springiness and self.springiness > 0 then
local vnew = vector.new(vel)
if not self.collided then -- ugly workaround for inconsistent collisions
for _,k in ipairs({'y','z','x'}) do
if vel[k]==0 and abs(self.lastvelocity[k])> 0.1 then
vnew[k]=-self.lastvelocity[k]*self.springiness
end
end
end
if not vector.equals(vel,vnew) then
self.collided = true
else
if self.collided then
vnew = vector.new(self.lastvelocity)
end
self.collided = false
end
self.object:set_velocity(vnew)
end
self.object:set_acceleration({x=0,y=mobkit.gravity,z=0})
end

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dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_global_definitions.lua")
--
-- entity
--
demoiselle.vector_up = vector.new(0, 1, 0)
minetest.register_entity('demoiselle:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
backface_culling = false,
mesh = "demoiselle_propeller.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"demoiselle_black.png","demoiselle_helice.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- seat pivot
--
minetest.register_entity('demoiselle:seat_base',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "demoiselle_seat_base.b3d",
textures = {"demoiselle_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("demoiselle:demoiselle", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-1.2, 0, -1.2, 1.2, 1, 1.2}, --{-1,0,-1, 1,0.3,1},
selectionbox = {-2, 0, -2, 2, 1, 2},
visual = "mesh",
backface_culling = false,
mesh = "demoiselle.b3d",
stepheight = 0.5,
textures = {"demoiselle_bamboo.png",
"demoiselle_black.png", --cabos
"demoiselle_black.png", -- cabos empenagem
"demoiselle_canvas_structure.png", -- estrutura empenagem
"demoiselle_canvas.png", -- entelagem empenagem
"demoiselle_black.png", -- banco
"demoiselle_bamboo.png", -- estrutura fuselagem
"demoiselle_metal2.png", -- estrutura fuselagem
"demoiselle_metal.png", -- motor
"demoiselle_canvas_structure.png", --nervuras
"demoiselle_canvas.png", -- entelagem asas
"demoiselle_black.png", -- pneu
"demoiselle_metal.png", -- aro rodas
"demoiselle_wheel.png", -- raio rodas
"demoiselle_copper.png", -- tanque
"demoiselle_black.png", -- cabeçote motor
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "Demoiselle",
hp_max = 50,
buoyancy = 0.25,
springiness = 0.3,
physics = demoiselle.physics,
_rudder_angle = 0,
_acceleration = 0,
_engine_running = false,
_angle_of_attack = 2,
_elevator_angle = 0,
_power_lever = 0,
_energy = 0.001,
_last_vel = {x=0,y=0,z=0},
_longit_speed = 0,
_show_hud = true,
_last_accell = {x=0,y=0,z=0},
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
})
end,
on_activate = function(self, staticdata, dtime_s)
mobkit.actfunc(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
--minetest.debug("loaded: ", self._energy)
end
demoiselle.setText(self)
self.object:set_animation({x = 1, y = 12}, 0, 0, true)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'demoiselle:engine')
engine:set_attach(self.object,'',{x=0,y=24.5,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 12}, 0, 0, true)
self.engine = engine
local pilot_seat_base=minetest.add_entity(pos,'demoiselle:seat_base')
pilot_seat_base:set_attach(self.object,'',{x=0,y=5,z=2},{x=0,y=0,z=0})
self.pilot_seat_base = pilot_seat_base
self.object:set_armor_groups({immortal=1})
end,
--on_step = mobkit.stepfunc,
on_step = function(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = mobkit.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end,
logic = demoiselle.flightstep,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.object then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if demoiselle.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if (item_name == "hidroplane:repair_tool" or item_name == "trike:repair_tool" or item_name == "airutils:repair_tool")
and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
demoiselle.setText(self)
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
end
end
return
end
-- deal with painting or destroying
if itmstck then
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.damage_groups.fleshy and item_name ~= demoiselle.fuel then
--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
--mobkit.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
demoiselle.setText(self)
end
end
if self.hp_max <= 0 then
demoiselle.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
--check if is the owner
if self.owner == name then
-- pilot section
if name == self.driver_name then
--=========================
-- dettach player
--=========================
demoiselle.dettachPlayer(self, clicker)
--[[ sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
self.engine:set_animation_frame_speed(0)]]--
elseif not self.driver_name then
--=========================
-- attach player
--=========================
--attach player
local is_under_water = demoiselle.check_is_under_water(self.object)
if is_under_water then return end
demoiselle.attach(self, clicker)
end
-- end pilot section
else
local message = core.colorize('#ff0000', " >>> You aren't the owner of this demoiselle.")
minetest.chat_send_player(clicker:get_player_name(), message)
end
end,
})

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dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_global_definitions.lua")
function demoiselle.contains(table, val)
for k,v in pairs(table) do
if k == val then
return v
end
end
return false
end
function demoiselle.loadFuel(self, player_name)
local player = minetest.get_player_by_name(player_name)
local inv = player:get_inventory()
local itmstck=player:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
local fuel = demoiselle.contains(demoiselle.fuel, item_name)
if fuel then
local stack = ItemStack(item_name .. " 1")
if self._energy < DEMOISELLE_MAX_FUEL then
inv:remove_item("main", stack)
self._energy = self._energy + fuel
if self._energy > DEMOISELLE_MAX_FUEL then self._energy = DEMOISELLE_MAX_FUEL end
end
return true
end
return false
end
function demoiselle.consumptionCalc(self, accel)
if accel == nil then return end
if self._energy > 0 and self._engine_running and accel ~= nil then
local consumed_power = self._power_lever/800000
--minetest.chat_send_all('consumed: '.. consumed_power)
self._energy = self._energy - consumed_power;
end
if self._energy <= 0 and self._engine_running and accel ~= nil then
self._engine_running = false
self._autopilot = false
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
self.engine:set_animation_frame_speed(0)
end
end

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--
-- constants
--
DEMOISELLE_LONGIT_DRAG_FACTOR = 0.13*0.13
DEMOISELLE_LATER_DRAG_FACTOR = 2.0
DEMOISELLE_MAX_FUEL = 5.0
deg = math.deg
abs = math.abs
demoiselle.last_time_command = 0

354
demoiselle_hud.lua Executable file
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demoiselle.hud_list = {}
function demoiselle.animate_gauge(player, ids, prefix, x, y, angle)
local angle_in_rad = math.rad(angle + 180)
local dim = 10
local pos_x = math.sin(angle_in_rad) * dim
local pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "2"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 20
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "3"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 30
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "4"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 40
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "5"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 50
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "6"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 60
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
end
function demoiselle.update_hud(player, climb, speed, power, fuel)
local player_name = player:get_player_name()
local screen_pos_y = -150
local screen_pos_x = 10
local clb_gauge_x = screen_pos_x + 75
local clb_gauge_y = screen_pos_y + 1
local sp_gauge_x = screen_pos_x + 170
local sp_gauge_y = clb_gauge_y
local pwr_gauge_x = screen_pos_x + 330
local pwr_gauge_y = clb_gauge_y
local fu_gauge_x = screen_pos_x + 340
local fu_gauge_y = clb_gauge_y
local ids = demoiselle.hud_list[player_name]
if ids then
demoiselle.animate_gauge(player, ids, "clb_pt_", clb_gauge_x, clb_gauge_y, climb)
demoiselle.animate_gauge(player, ids, "sp_pt_", sp_gauge_x, sp_gauge_y, speed)
demoiselle.animate_gauge(player, ids, "pwr_pt_", pwr_gauge_x, pwr_gauge_y, power)
demoiselle.animate_gauge(player, ids, "fu_pt_", fu_gauge_x, fu_gauge_y, fuel)
else
ids = {}
ids["title"] = player:hud_add({
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = screen_pos_x +140, y = screen_pos_y -100},
text = "Flight Information",
alignment = 0,
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["bg"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = screen_pos_x, y = screen_pos_y},
text = "demoiselle_hud_panel.png",
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "demoiselle_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
demoiselle.hud_list[player_name] = ids
end
end
function demoiselle.remove_hud(player)
if player then
local player_name = player:get_player_name()
--minetest.chat_send_all(player_name)
local ids = demoiselle.hud_list[player_name]
if ids then
--player:hud_remove(ids["altitude"])
--player:hud_remove(ids["time"])
player:hud_remove(ids["title"])
player:hud_remove(ids["bg"])
player:hud_remove(ids["clb_pt_7"])
player:hud_remove(ids["clb_pt_6"])
player:hud_remove(ids["clb_pt_5"])
player:hud_remove(ids["clb_pt_4"])
player:hud_remove(ids["clb_pt_3"])
player:hud_remove(ids["clb_pt_2"])
player:hud_remove(ids["clb_pt_1"])
player:hud_remove(ids["sp_pt_7"])
player:hud_remove(ids["sp_pt_6"])
player:hud_remove(ids["sp_pt_5"])
player:hud_remove(ids["sp_pt_4"])
player:hud_remove(ids["sp_pt_3"])
player:hud_remove(ids["sp_pt_2"])
player:hud_remove(ids["sp_pt_1"])
player:hud_remove(ids["pwr_pt_7"])
player:hud_remove(ids["pwr_pt_6"])
player:hud_remove(ids["pwr_pt_5"])
player:hud_remove(ids["pwr_pt_4"])
player:hud_remove(ids["pwr_pt_3"])
player:hud_remove(ids["pwr_pt_2"])
player:hud_remove(ids["pwr_pt_1"])
player:hud_remove(ids["fu_pt_7"])
player:hud_remove(ids["fu_pt_6"])
player:hud_remove(ids["fu_pt_5"])
player:hud_remove(ids["fu_pt_4"])
player:hud_remove(ids["fu_pt_3"])
player:hud_remove(ids["fu_pt_2"])
player:hud_remove(ids["fu_pt_1"])
end
demoiselle.hud_list[player_name] = nil
end
end

560
demoiselle_utilities.lua Normal file
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dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_global_definitions.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_hud.lua")
function demoiselle.get_hipotenuse_value(point1, point2)
return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
end
function demoiselle.dot(v1,v2)
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
end
function demoiselle.sign(n)
return n>=0 and 1 or -1
end
function demoiselle.minmax(v,m)
return math.min(math.abs(v),m)*demoiselle.sign(v)
end
--lift
local function pitchroll2pitchyaw(aoa,roll)
if roll == 0.0 then return aoa,0 end
-- assumed vector x=0,y=0,z=1
local p1 = math.tan(aoa)
local y = math.cos(roll)*p1
local x = math.sqrt(p1^2-y^2)
local pitch = math.atan(y)
local yaw=math.atan(x)*math.sign(roll)
return pitch,yaw
end
function demoiselle.getLiftAccel(self, velocity, accel, longit_speed, roll, curr_pos)
--lift calculations
-----------------------------------------------------------
local max_height = 15000
local retval = accel
if longit_speed > 1 then
local angle_of_attack = math.rad(self._angle_of_attack + demoiselle.wing_angle_of_attack)
local lift = demoiselle.lift
--local acc = 0.8
local daoa = deg(angle_of_attack)
--to decrease the lift coefficient at hight altitudes
local curr_percent_height = (100 - ((curr_pos.y * 100) / max_height))/100
local rotation=self.object:get_rotation()
local vrot = mobkit.dir_to_rot(velocity,rotation)
local hpitch,hyaw = pitchroll2pitchyaw(angle_of_attack,roll)
local hrot = {x=vrot.x+hpitch,y=vrot.y-hyaw,z=roll}
local hdir = mobkit.rot_to_dir(hrot) --(hrot)
local cross = vector.cross(velocity,hdir)
local lift_dir = vector.normalize(vector.cross(cross,hdir))
local lift_coefficient = (0.24*abs(daoa)*(1/(0.025*daoa+3))^4*math.sign(angle_of_attack))
local lift_val = math.abs((lift*(vector.length(velocity)^2)*lift_coefficient)*curr_percent_height)
--minetest.chat_send_all('lift: '.. lift_val)
local lift_acc = vector.multiply(lift_dir,lift_val)
--lift_acc=vector.add(vector.multiply(minetest.yaw_to_dir(rotation.y),acc),lift_acc)
retval = vector.add(retval,lift_acc)
end
-----------------------------------------------------------
-- end lift
return retval
end
function demoiselle.get_gauge_angle(value, initial_angle)
initial_angle = initial_angle or 90
local angle = value * 18
angle = angle - initial_angle
angle = angle * -1
return angle
end
-- attach player
function demoiselle.attach(self, player, instructor_mode)
instructor_mode = instructor_mode or false
local name = player:get_player_name()
self.driver_name = name
-- attach the driver
if instructor_mode == true then
player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = -2.5, z = 2}, {x = 0, y = 1, z = -30})
else
player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = -4, z = 2}, {x = 0, y = 1, z = -30})
end
player:set_eye_offset({x = 0, y = -4, z = 2}, {x = 0, y = 1, z = -30})
player_api.player_attached[name] = true
-- make the driver sit
minetest.after(0.2, function()
player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
function demoiselle.dettachPlayer(self, player)
local name = self.driver_name
demoiselle.setText(self)
demoiselle.remove_hud(player)
--self._engine_running = false
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
-- detach the player
player:set_detach()
player_api.player_attached[name] = nil
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(player, "stand")
self.driver = nil
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
function demoiselle.checkAttach(self, player)
if player then
local player_attach = player:get_attach()
if player_attach then
if player_attach == self.pilot_seat_base or player_attach == self.passenger_seat_base then
return true
end
end
end
return false
end
-- destroy the boat
function demoiselle.destroy(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver
local player = minetest.get_player_by_name(self.driver_name)
demoiselle.dettachPlayer(self, player)
end
local pos = self.object:get_pos()
if self.engine then self.engine:remove() end
if self.pilot_seat_base then self.pilot_seat_base:remove() end
if self.stick then self.stick:remove() end
self.object:remove()
pos.y=pos.y+2
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'demoiselle:wings')
for i=1,5 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:tin_ingot')
end
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
end
for i=1,2 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'wool:white')
end
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
end
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'demoiselle:demoiselle')
end
function demoiselle.check_node_below(obj)
local pos_below = obj:get_pos()
if pos_below then
pos_below.y = pos_below.y - 2.5
local node_below = minetest.get_node(pos_below).name
local nodedef = minetest.registered_nodes[node_below]
local touching_ground = not nodedef or -- unknown nodes are solid
nodedef.walkable or false
local liquid_below = not touching_ground and nodedef.liquidtype ~= "none"
return touching_ground, liquid_below
end
return nil, nil
end
function demoiselle.setText(self)
local properties = self.object:get_properties()
local formatted = string.format(
"%.2f", self.hp_max
)
if properties then
properties.infotext = "Nice demoiselle of " .. self.owner .. ". Current hp: " .. formatted
self.object:set_properties(properties)
end
end
function demoiselle.testImpact(self, velocity, position)
local p = position --self.object:get_pos()
local collision = false
if self._last_vel == nil then return end
--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
if abs(velocity.y - self._last_vel.y) > 2 then
local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=-2.8}))
if (noded and noded.drawtype ~= 'airlike') then
collision = true
else
self.object:set_velocity(self._last_vel)
self.object:set_acceleration(self._last_accell)
end
end
local impact = abs(demoiselle.get_hipotenuse_value(velocity, self._last_vel))
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
if impact > 2 then
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
local nodeu = mobkit.nodeatpos(mobkit.pos_shift(p,{y=1}))
local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=-2.8}))
local nodel = mobkit.nodeatpos(mobkit.pos_shift(p,{x=-1}))
local noder = mobkit.nodeatpos(mobkit.pos_shift(p,{x=1}))
local nodef = mobkit.nodeatpos(mobkit.pos_shift(p,{z=1}))
local nodeb = mobkit.nodeatpos(mobkit.pos_shift(p,{z=-1}))
if (nodeu and nodeu.drawtype ~= 'airlike') or
(nodef and nodef.drawtype ~= 'airlike') or
(nodeb and nodeb.drawtype ~= 'airlike') or
(noder and noder.drawtype ~= 'airlike') or
(nodel and nodel.drawtype ~= 'airlike') then
collision = true
end
end
if collision then
--self.object:set_velocity({x=0,y=0,z=0})
local damage = impact / 2
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
minetest.sound_play("demoiselle_collision", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
if self.driver_name then
local player_name = self.driver_name
demoiselle.setText(self)
--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
demoiselle.destroy(self)
end
local player = minetest.get_player_by_name(player_name)
if player then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-(damage/2))
end
end
if self._passenger ~= nil then
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
if passenger:get_hp() > 0 then
passenger:set_hp(passenger:get_hp()-(damage/2))
end
end
end
end
end
end
function demoiselle.checkattachBug(self)
-- for some engine error the player can be detached from the submarine, so lets set him attached again
if self.owner and self.driver_name then
-- attach the driver again
local player = minetest.get_player_by_name(self.owner)
if player then
if player:get_hp() > 0 then
demoiselle.attach(self, player, self._instruction_mode)
else
demoiselle.dettachPlayer(self, player)
end
end
end
end
function demoiselle.check_is_under_water(obj)
local pos_up = obj:get_pos()
pos_up.y = pos_up.y + 0.1
local node_up = minetest.get_node(pos_up).name
local nodedef = minetest.registered_nodes[node_up]
local liquid_up = nodedef.liquidtype ~= "none"
return liquid_up
end
function demoiselle.flightstep(self)
local velocity = self.object:get_velocity()
--hack to avoid glitches
self.object:set_velocity(velocity)
local curr_pos = self.object:get_pos()
self.object:set_pos(curr_pos)
demoiselle.last_time_command = demoiselle.last_time_command + self.dtime
local player = nil
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
local passenger = nil
if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
if player then
local ctrl = player:get_player_control()
---------------------
-- change the driver
---------------------
if passenger and demoiselle.last_time_command >= 1 and self._instruction_mode == true then
if self._command_is_given == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
demoiselle.last_time_command = 0
--take the control
demoiselle.transfer_control(self, false)
end
else
if ctrl.sneak == true and ctrl.jump == true then
demoiselle.last_time_command = 0
--trasnfer the control to student
demoiselle.transfer_control(self, true)
end
end
end
----------------------------------
-- shows the hud for the player
----------------------------------
if ctrl.up == true and ctrl.down == true and demoiselle.last_time_command >= 1 then
demoiselle.last_time_command = 0
if self._show_hud == true then
self._show_hud = false
else
self._show_hud = true
end
end
end
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local roll = rotation.z
local newroll=roll
if newroll > 360 then newroll = newroll - 360 end
if newroll < -360 then newroll = newroll + 360 end
local hull_direction = mobkit.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local longit_speed = vector.dot(velocity,hull_direction)
self._longit_speed = longit_speed
local longit_drag = vector.multiply(hull_direction,longit_speed*
longit_speed*DEMOISELLE_LONGIT_DRAG_FACTOR*-1*demoiselle.sign(longit_speed))
local later_speed = demoiselle.dot(velocity,nhdir)
--minetest.chat_send_all('later_speed: '.. later_speed)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
DEMOISELLE_LATER_DRAG_FACTOR*-1*demoiselle.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = false
local node_bellow = mobkit.nodeatpos(mobkit.pos_shift(curr_pos,{y=-0.1}))
local is_flying = true
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end
--if is_flying then minetest.chat_send_all('is flying') end
local is_attached = demoiselle.checkAttach(self, player)
--ajustar angulo de ataque
local percentage = math.abs(((longit_speed * 100)/(demoiselle.min_speed + 5))/100)
if percentage > 1.5 then percentage = 1.5 end
self._angle_of_attack = self._angle_of_attack - ((self._elevator_angle / 20)*percentage)
if self._angle_of_attack < -0.5 then
self._angle_of_attack = -0.1
self._elevator_angle = self._elevator_angle - 0.1
end --limiting the negative angle]]--
if self._angle_of_attack > 20 then
self._angle_of_attack = 20
self._elevator_angle = self._elevator_angle + 0.1
end --limiting the very high climb angle due to strange behavior]]--
--minetest.chat_send_all(self._angle_of_attack)
-- pitch
local speed_factor = 0
if longit_speed > demoiselle.min_speed then speed_factor = (velocity.y * math.rad(2)) end
local newpitch = math.rad(self._angle_of_attack) + speed_factor
-- adjust pitch at ground
if is_flying == false then --isn't flying?
if math.abs(longit_speed) < demoiselle.min_speed then
percentage = ((longit_speed * 100)/demoiselle.min_speed)/100
if newpitch ~= 0 then
newpitch = newpitch * percentage
end
end
--animate wheels
self.object:set_animation_frame_speed(longit_speed * 10)
else
--stop wheels
self.object:set_animation_frame_speed(0)
end
-- new yaw
if math.abs(self._rudder_angle)>5 then
local turn_rate = math.rad(14)
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
demoiselle.sign(longit_speed) * math.abs(longit_speed/2)
newyaw = yaw + yaw_turn
end
--roll adjust
---------------------------------
local delta = 0.002
if is_flying then
local roll_reference = newyaw
local sdir = minetest.yaw_to_dir(roll_reference)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = demoiselle.dot(snormal,nhdir)
local rollfactor = -90
local roll_rate = math.rad(25)
newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * demoiselle.sign(longit_speed)
--minetest.chat_send_all('newroll: '.. newroll)
else
delta = 0.2
if roll > 0 then
newroll = roll - delta
if newroll < 0 then newroll = 0 end
end
if roll < 0 then
newroll = roll + delta
if newroll > 0 then newroll = 0 end
end
end
---------------------------------
-- end roll
if not is_attached then
-- for some engine error the player can be detached from the machine, so lets set him attached again
demoiselle.checkattachBug(self)
end
local pilot = player
if self._command_is_given and passenger then
pilot = passenger
else
self._command_is_given = false
end
------------------------------------------------------
--accell calculation block
------------------------------------------------------
if is_attached or passenger then
accel, stop = demoiselle.control(self, self.dtime, hull_direction,
longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
end
--end accell
if accel == nil then accel = {x=0,y=0,z=0} end
--lift calculation
accel.y = accel_y --accel.y + mobkit.gravity --accel_y
--lets apply some bob in water
if self.isinliquid then
local bob = demoiselle.minmax(demoiselle.dot(accel,hull_direction),0.4) -- vertical bobbing
accel.y = accel.y + bob
local max_pitch = 6
local h_vel_compensation = (((longit_speed * 4) * 100)/max_pitch)/100
if h_vel_compensation < 0 then h_vel_compensation = 0 end
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
end
local new_accel = accel
if longit_speed > 1.5 then
new_accel = demoiselle.getLiftAccel(self, velocity, new_accel, longit_speed, roll, curr_pos)
end
-- end lift
if stop ~= true then
self._last_accell = new_accel
self.object:set_acceleration(new_accel)
elseif stop == true then
self.object:set_velocity({x=0,y=0,z=0})
end
------------------------------------------------------
-- end accell
------------------------------------------------------
--self.object:get_luaentity() --hack way to fix jitter on climb
--adjust climb indicator
local climb_rate = velocity.y * 1.5
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then
climb_rate = -5
end
--is an stall, force a recover
if self._angle_of_attack > 5 and climb_rate < -3 then
self._elevator_angle = 0
self._angle_of_attack = -1
newpitch = math.rad(self._angle_of_attack)
end
--minetest.chat_send_all('rate '.. climb_rate)
local climb_angle = demoiselle.get_gauge_angle(climb_rate)
local indicated_speed = longit_speed
if indicated_speed < 0 then indicated_speed = 0 end
local speed_angle = demoiselle.get_gauge_angle(indicated_speed, -45)
--adjust power indicator
local power_indicator_angle = demoiselle.get_gauge_angle(self._power_lever/10) + 90
local energy_indicator_angle = (demoiselle.get_gauge_angle((DEMOISELLE_MAX_FUEL - self._energy)*2)) - 90
if is_attached then
if self._show_hud then
demoiselle.update_hud(player, climb_angle, speed_angle, power_indicator_angle, energy_indicator_angle)
else
demoiselle.remove_hud(player)
end
end
--apply rotations
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
end
--adjust elevator pitch (3d model)
self.object:set_bone_position("empenagem", {x=0, y=33.5, z=-0.5}, {x=-self._elevator_angle/2.5, y=0, z=self._rudder_angle/2.5})
-- calculate energy consumption --
demoiselle.consumptionCalc(self, accel)
--test collision
demoiselle.testImpact(self, velocity, curr_pos)
--saves last velocity for collision detection (abrupt stop)
self._last_vel = self.object:get_velocity()
end

3
depends.txt Normal file
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mobkit
default
biofuel

53
init.lua Normal file
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demoiselle={}
demoiselle.fuel = {['biofuel:biofuel'] = 1,['biofuel:bottle_fuel'] = 1,
['biofuel:phial_fuel'] = 0.25, ['biofuel:fuel_can'] = 10}
demoiselle.gravity = tonumber(minetest.settings:get("movement_gravity")) or 9.8
demoiselle.wing_angle_of_attack = 3.5
demoiselle.min_speed = 4
demoiselle.max_engine_acc = 4 --5
demoiselle.lift = 14 --12
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_global_definitions.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_crafts.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_control.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_fuel_management.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_custom_physics.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_utilities.lua")
dofile(minetest.get_modpath("demoiselle") .. DIR_DELIM .. "demoiselle_entities.lua")
--
-- helpers and co.
--
--
-- items
--
-- add chatcommand to eject from demoiselle
minetest.register_chatcommand("demoiselle_eject", {
params = "",
description = "Ejects from demoiselle",
privs = {interact = true},
func = function(name, param)
local colorstring = core.colorize('#ff0000', " >>> you are not inside your demoiselle")
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local parent = attached_to:get_attach()
if parent ~= nil then
local entity = parent:get_luaentity()
if entity.driver_name == name and entity.name == "demoiselle:demoiselle" then
hidroplane.dettach(entity, player)
else
minetest.chat_send_player(name,colorstring)
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
})

5
mod.conf Normal file
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name = demoiselle
depends = mobkit,default,biofuel
author = APercy
description = Adds a Demoiselle, an historical airplane
title = Demoiselle

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