removed mobkit dependency
parent
861c2b5cce
commit
02978510dc
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@ -38,6 +38,6 @@ function demoiselle.physics(self)
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self.object:set_velocity(vnew)
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end
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self.object:set_acceleration({x=0,y=mobkit.gravity,z=0})
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self.object:set_acceleration({x=0,y=airutils.gravity,z=0})
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end
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@ -119,7 +119,7 @@ minetest.register_entity("demoiselle:demoiselle", {
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end,
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on_activate = function(self, staticdata, dtime_s)
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mobkit.actfunc(self, staticdata, dtime_s)
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airutils.actfunc(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self._energy = data.stored_energy
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@ -147,11 +147,11 @@ minetest.register_entity("demoiselle:demoiselle", {
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self.object:set_armor_groups({immortal=1})
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end,
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--on_step = mobkit.stepfunc,
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--on_step = airutils.stepfunc,
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on_step = function(self,dtime,colinfo)
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self.dtime = math.min(dtime,0.2)
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self.colinfo = colinfo
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self.height = mobkit.get_box_height(self)
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self.height = airutils.get_box_height(self)
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-- physics comes first
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local vel = self.object:get_velocity()
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@ -230,8 +230,8 @@ minetest.register_entity("demoiselle:demoiselle", {
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-- deal with painting or destroying
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if not self.driver and toolcaps and toolcaps.damage_groups
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and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
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--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--mobkit.make_sound(self,'hit')
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--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--airutils.make_sound(self,'hit')
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self.hp_max = self.hp_max - 10
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minetest.sound_play("collision", {
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object = self.object,
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@ -138,7 +138,7 @@ function demoiselle.testImpact(self, velocity, position)
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if self._last_vel == nil then return end
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--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
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if abs(velocity.y - self._last_vel.y) > 2 then
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local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=-2.8}))
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
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if (noded and noded.drawtype ~= 'airlike') then
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collision = true
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else
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@ -245,7 +245,7 @@ function demoiselle.flightstep(self)
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if newroll > 360 then newroll = newroll - 360 end
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if newroll < -360 then newroll = newroll + 360 end
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local hull_direction = mobkit.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
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local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local longit_speed = vector.dot(velocity,hull_direction)
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@ -259,7 +259,7 @@ function demoiselle.flightstep(self)
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local accel = vector.add(longit_drag,later_drag)
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local stop = false
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local node_bellow = mobkit.nodeatpos(mobkit.pos_shift(curr_pos,{y=-0.1}))
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local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-0.1}))
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local is_flying = true
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if self.colinfo then
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is_flying = not self.colinfo.touching_ground
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