1666c1784b
-recycler now adds to output and doesnt clear it each time
124 lines
4.2 KiB
Lua
124 lines
4.2 KiB
Lua
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local recycler_process = function(pos)
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local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name;
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if node ~= "default:furnace_active" then return end
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local meta = minetest.get_meta(pos);local inv = meta:get_inventory();
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local stack = inv:get_stack("src",1);
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if stack:is_empty() then return end; -- nothing to do
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--minetest.chat_send_all("listname " .. listname .. " item " ..stack:to_string());
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local itemlist = minetest.get_craft_recipe( stack:to_string() ).items;
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--minetest.chat_send_all("will drop " .. dump( minetest.get_craft_recipe( stack:to_string() ) ));
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if not itemlist then itemlist = {stack:to_string()} end
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local output = minetest.get_craft_recipe( stack:to_string() ).output or "";
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if string.find(output," ") then
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local par = string.find(output," ");
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if (tonumber(string.sub(output, par)) or 0)>1 then itemlist = {stack:to_string()} end
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end -- cause if for example output is "default:mese 9" we dont want to get meseblock from just 1 mese..
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--empty dst inventory before proceeding
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-- local size = inv:get_size("dst");
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-- for i=1,size do
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-- inv:set_stack("dst", i, ItemStack(""));
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-- end
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for _, v in pairs(itemlist) do
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if math.random(1, 4)<=3 then -- probability 3/4 = 75%
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if not string.find(v,"group") then -- dont add if item described with group
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local par = string.find(v,"\"") or 0;
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--minetest.chat_send_all(" par location at " .. par .. " item ".. v);
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if inv:room_for_item("dst", ItemStack(v)) then -- can item be put in
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inv:add_item("dst",ItemStack(v));
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else return
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end
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end
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end
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end
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--empty src inventory
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size = inv:get_size("src");
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for i=1,size do
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inv:set_stack("src", i, ItemStack(""));
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end
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end
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minetest.register_node("basic_machines:recycler", {
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description = "Recycler",
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tiles = {"recycler.png"},
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groups = {oddly_breakable_by_hand=2,mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext", "Recycler: put one item in it (src) and obtain 75% of raw materials (dst). To operate it must sit on top of working furnace.")
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meta:set_string("owner", placer:get_player_name());
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local inv = meta:get_inventory();inv:set_size("src", 1);inv:set_size("dst",9);
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--inv:set_stack("mode", 1, ItemStack("default:coal_lump"))
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return end -- only owner can interact with recycler
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minetest.log("OK!");
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local form =
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"size[8,8]" .. -- width, height
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--"size[6,10]" .. -- width, height
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"label[0,0;IN] label[1,0;OUT]"..
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"list["..list_name..";src;0.,0.5;1,1;]"..
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"list["..list_name..";dst;1.,0.5;3,3;]"..
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"list[current_player;main;0,4;8,4;]"
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;
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--"field[0.25,4.5;2,1;mode;mode;"..mode.."]";
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minetest.show_formspec(player:get_player_name(), "basic_machines:recycler_"..minetest.pos_to_string(pos), form)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname ~= "src" then return 0 end
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return 1
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname ~= "dst" then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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recycler_process(pos);
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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mesecons = {effector = {
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action_on = function (pos, node,ttl)
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if type(ttl)~="number" then ttl = 1 end
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if ttl<0 then return end -- machines_TTL prevents infinite recursion
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recycler_process(pos);
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end
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}
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},
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})
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-- CRAFTS
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minetest.register_craft({
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output = "basic_machines:recycler",
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recipe = {
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{"default:mese_crystal", "default:mese_crystal","default:mese_crystal"},
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{"default:mese_crystal", "default:diamondblock","default:mese_crystal"},
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{"default:mese_crystal", "default:mese_crystal","default:mese_crystal"}
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}
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}) |