c3d9658e3d
generator: added help mesecon lights: spell fix
470 lines
16 KiB
Lua
470 lines
16 KiB
Lua
local machines_timer=5
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local machines_minstep = 1
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-- BATTERY
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local battery_update_meta = function(pos)
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local meta = minetest.get_meta(pos);
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local capacity = meta:get_float("capacity");
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local maxpower = meta:get_float("maxpower");
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local energy = math.ceil(10*meta:get_float("energy"))/10;
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local form =
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"size[8,6.5]" .. -- width, height
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"label[0,0;FUEL] ".."label[6,0;UPGRADE] "..
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"label[1,0;ENERGY ".. energy .."/ ".. capacity..", maximum power output ".. maxpower .."]"..
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"label[1,1;UPGRADE LEVEL ".. meta:get_int("upgrade") .. " (mese and diamond block)]"..
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"list["..list_name..";fuel;0.,0.5;1,1;]".. "list["..list_name..";upgrade;6.,0.5;2,1;]" ..
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"list[current_player;main;0,2.5;8,4;]"..
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"button[4.5,0.35;1.5,1;OK;REFRESH]";
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meta:set_string("formspec", form);
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end
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--[power crystal name] = energy provided
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basic_machines.energy_crystals = {
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["basic_machines:power_cell"]=1,
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["basic_machines:power_block"]=11,
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["basic_machines:power_rod"]=100,
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}
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battery_recharge = function(pos)
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local meta = minetest.get_meta(pos);
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local energy = meta:get_float("energy");
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local capacity = meta:get_float("capacity");
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local inv = meta:get_inventory();
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local stack = inv:get_stack("fuel", 1); local item = stack:get_name();
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local crystal = false;
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local add_energy=0;
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add_energy = basic_machines.energy_crystals[item] or 0;
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if add_energy>0 then
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crystal = true;
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if energy+add_energy<=capacity then
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stack:take_item(1);
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inv:set_stack("fuel", 1, stack)
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else
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meta:set_string("infotext", "recharge problem: capacity " .. capacity .. ", needed " .. energy+add_energy)
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end
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else -- try do determine caloric value
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local fuellist = inv:get_list("fuel");if not fuellist then return energy end
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local fueladd, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fueladd.time > 0 then
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add_energy = fueladd.time/40;
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if energy+add_energy<=capacity then
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inv:set_stack("fuel", 1, afterfuel.items[1]);
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end
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end
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end
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if add_energy>0 then
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if energy+add_energy<=capacity then
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energy=energy+add_energy
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meta:set_float("energy",energy);
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meta:set_string("infotext", "(R) energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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--TODO2: add entity power status display
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minetest.sound_play("electric_zap", {pos=pos,gain=0.05,max_hear_distance = 8,})
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end
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end
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return energy; -- new battery energy level
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end
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battery_upgrade = function(pos)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local count1,count2;count1=0;count2=0;
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local stack,item,count;
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for i=1,2 do
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stack = inv:get_stack("upgrade", i);item = stack:get_name();count= stack:get_count();
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if item == "default:mese" then
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count1=count1+count
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elseif item == "default:diamondblock" then
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count2=count2+count
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end
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end
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if count1<count2 then count =count1 else count=count2 end
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meta:set_int("upgrade",count);
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-- adjust capacity
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local capacity = 10+20*count;
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local maxpower = capacity*0.1;
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capacity = math.ceil(capacity*10)/10;
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local energy = 0;
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meta:set_float("capacity",capacity)
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meta:set_float("maxpower",maxpower)
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meta:set_float("energy",0)
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meta:set_string("infotext", "energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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end
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local machines_activate_furnace = minetest.registered_nodes["default:furnace"].on_metadata_inventory_put; -- this function will activate furnace
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minetest.register_node("basic_machines:battery", {
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description = "battery - stores energy, generates energy from fuel, can power nearby machines, or accelerate/run furnace above it. Its upgradeable.",
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tiles = {"basic_machine_outlet.png","basic_machine_side.png","basic_machine_battery.png"},
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groups = {oddly_breakable_by_hand=2,mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext","battery - stores energy, generates energy from fuel, can power nearby machines, or accelerate/run furnace above it when activated by keypad");
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meta:set_string("owner",placer:get_player_name());
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local inv = meta:get_inventory();inv:set_size("fuel", 1*1); -- place to put crystals
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inv:set_size("upgrade", 2*1);
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meta:set_int("upgrade",0); -- upgrade level determines energy storage capacity and max energy output
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meta:set_float("capacity",10);meta:set_float("maxpower",1);
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meta:set_float("energy",0);
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end,
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mesecons = {effector = {
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action_on = function (pos, node,ttl)
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if type(ttl)~="number" then ttl = 1 end
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if ttl<0 then return end -- machines_TTL prevents infinite recursion
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local meta = minetest.get_meta(pos);
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local energy = meta:get_float("energy");
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local capacity = meta:get_float("capacity");
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-- try to power furnace on top of it
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if energy>=1 then -- need at least 1 energy
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pos.y=pos.y+1; local node = minetest.get_node(pos).name;
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if node== "default:furnace" or node=="default:furnace_active" then
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local fmeta = minetest.get_meta(pos);
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local fuel_totaltime = fmeta:get_float("fuel_totaltime") or 0;
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local fuel_time = fmeta:get_float("fuel_time") or 0;
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local t0 = meta:get_int("ftime"); -- furnace time
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local t1 = minetest.get_gametime();
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if t1-t0<machines_minstep then -- to prevent too quick furnace acceleration, punishment is cooking reset
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fmeta:set_float("src_time",0); return
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end
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meta:set_int("ftime",t1);
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local upgrade = meta:get_int("upgrade");upgrade=upgrade*0.1;
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--if fuel_time>4 then -- accelerated cooking
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local src_time = fmeta:get_float("src_time") or 0
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energy = energy - 0.25*upgrade; -- use energy to accelerate burning
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fmeta:set_float("src_time",src_time+machines_timer*upgrade); -- with max 99 upgrades battery furnace works 6x faster
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--end
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if fuel_time>40 or fuel_totaltime == 0 or node=="default:furnace" then -- must burn for at least 40 secs or furnace out of fuel
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fmeta:set_float("fuel_totaltime",60);fmeta:set_float("fuel_time",0) -- add 60 second burn time to furnace
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energy=energy-0.5; -- use up energy to add fuel
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-- make furnace start if not already started
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if node~="default:furnace_active" and machines_activate_furnace then machines_activate_furnace(pos) end
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-- update energy display
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end
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meta:set_float("energy",energy);
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meta:set_string("infotext", "energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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if energy>=1 then -- no need to recharge yet, will still work next time
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return
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else
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local infotext = meta:get_string("infotext");
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local new_infotext = "furnace needs at least 1 energy";
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if new_infotext~=infotext then -- dont update unnecesarilly
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meta:set_string("infotext", new_infotext);
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pos.y=pos.y-1; -- so that it points to battery again!
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end
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end
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else
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pos.y=pos.y-1;
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end
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end
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-- try to recharge by converting inserted fuel/power cells into energy
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if energy<capacity then -- not full, try to recharge
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battery_recharge(pos);
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end
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end
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}},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler
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battery_update_meta(pos);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then return end
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local meta = minetest.get_meta(pos);
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battery_update_meta(pos);
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname=="fuel" then
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battery_recharge(pos);
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battery_update_meta(pos);
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elseif listname == "upgrade" then
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battery_upgrade(pos);
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battery_update_meta(pos);
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end
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return stack:get_count();
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "upgrade" then
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battery_upgrade(pos);
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battery_update_meta(pos);
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end
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return stack:get_count();
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0;
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end,
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can_dig = function(pos)
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local meta = minetest.get_meta(pos);
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if meta:get_int("upgrade")~=0 then return false else return true end
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end
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})
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-- GENERATOR
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local generator_update_meta = function(pos)
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local meta = minetest.get_meta(pos);
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local form =
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"size[8,6.5]" .. -- width, height
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"label[0,0;POWER CRYSTALS] ".."label[6,0;UPGRADE] "..
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"label[1,1;UPGRADE LEVEL ".. meta:get_int("upgrade") .. " (gold and diamond block)]"..
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"list["..list_name..";fuel;0.,0.5;1,1;]".. "list["..list_name..";upgrade;6.,0.5;2,1;]" ..
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"list[current_player;main;0,2.5;8,4;]"..
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"button[4.5,1.5;1.5,1;OK;REFRESH]" .. "button[6,1.5;1.5,1;help;help]";
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meta:set_string("formspec", form);
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end
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generator_upgrade = function(pos)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local count1,count2;count1=0;count2=0;
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local stack,item,count;
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for i=1,2 do
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stack = inv:get_stack("upgrade", i);item = stack:get_name();count= stack:get_count();
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if item == "default:goldblock" then
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count1=count1+count
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elseif item == "default:diamondblock" then
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count2=count2+count
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end
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end
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if count1<count2 then count =count1 else count=count2 end
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meta:set_int("upgrade",count);
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end
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minetest.register_node("basic_machines:generator", {
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description = "Generator - very expensive, generates power crystals that provide power. Its upgradeable.",
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tiles = {"basic_machine_side.png","basic_machine_side.png","basic_machine_generator.png"},
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groups = {oddly_breakable_by_hand=2,mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext","generator - generates power crystals that provide power. Upgrade with up to 99 gold/diamond blocks.");
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meta:set_string("owner",placer:get_player_name());
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local inv = meta:get_inventory();
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inv:set_size("fuel", 1*1); -- here generated power crystals are placed
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inv:set_size("upgrade", 2*1);
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meta:set_int("upgrade",0); -- upgrade level determines quality of produced crystals
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler
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generator_update_meta(pos);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then return end
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if fields.help then
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local text = "Generator slowly produces power crystals. Those can be used to recharge batteries and come in 3 flavors:\n\n low (0-20), medium (20-99) and high level (99). Upgrading the generator will increase the rate at which the crystals are produces.\n\nYou can automate the process of recharging by using mover in inventory mode, taking from inventory \"fuel\"";
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local form = "size [6,7] textarea[0,0;6.5,8.5;help;GENERATOR HELP;".. text.."]"
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minetest.show_formspec(sender:get_player_name(), "basic_machines:help_mover", form)
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return
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end
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local meta = minetest.get_meta(pos);
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generator_update_meta(pos);
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "upgrade" then
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generator_upgrade(pos);
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generator_update_meta(pos);
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end
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return stack:get_count();
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "upgrade" then
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generator_upgrade(pos);
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generator_update_meta(pos);
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end
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return stack:get_count();
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0;
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end,
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can_dig = function(pos)
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local meta = minetest.get_meta(pos);
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if meta:get_int("upgrade")~=0 then return false else return true end
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end
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})
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minetest.register_abm({
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nodenames = {"basic_machines:generator"},
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neighbors = {""},
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interval = 19,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos);
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local upgrade = meta:get_int("upgrade");
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local inv = meta:get_inventory();
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local stack = inv:get_stack("fuel", 1);
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local crystal, text;
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if upgrade >= 99 then
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crystal = "basic_machines:power_rod"
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text = "high upgrade: power rod";
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elseif upgrade >=20 then
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crystal ="basic_machines:power_block " .. math.floor(1+(upgrade-20)*9/79);
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text = "medium upgrade: power block";
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else
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crystal ="basic_machines:power_cell " .. math.floor(1+upgrade*9/20);
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text = "low upgrade: power cell";
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end
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local morecrystal = ItemStack(crystal)
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stack:add_item(morecrystal);
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inv:set_stack("fuel", 1, stack)
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meta:set_string("infotext",text)
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end
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})
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-- API for power distribution
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function basic_machines.check_power(pos, power_draw) -- mover checks power source - battery
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--minetest.chat_send_all(" battery: check_power " .. minetest.pos_to_string(pos) .. " " .. power_draw)
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if minetest.get_node(pos).name ~= "basic_machines:battery"
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then return 0
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end
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local meta = minetest.get_meta(pos);
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local energy = meta:get_float("energy");
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local capacity = meta:get_float("capacity");
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local maxpower = meta:get_float("maxpower");
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if power_draw>maxpower then
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meta:set_string("infotext", "Power draw required : " .. power_draw .. " maximum power output " .. maxpower .. ". Please upgrade battery")
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return 0;
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end
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if power_draw>energy then
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energy = battery_recharge(pos); -- try recharge battery and continue operation immidiately
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end
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energy = energy-power_draw;
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if energy<0 then
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meta:set_string("infotext", "used fuel provides too little power for current power draw ".. power_draw);
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return 0
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end -- recharge wasnt enough, needs to be repeated manually, return 0 power available
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meta:set_float("energy", energy);
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-- update energy display
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meta:set_string("infotext", "energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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return power_draw;
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end
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------------------------
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-- CRAFTS
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------------------------
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minetest.register_craft({
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output = "basic_machines:battery",
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recipe = {
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{"","default:steel_ingot",""},
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{"default:steel_ingot","default:mese","default:steel_ingot"},
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{"","default:diamond",""},
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}
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})
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minetest.register_craft({
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output = "basic_machines:generator",
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recipe = {
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{"","",""},
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{"default:diamondblock","basic_machines:battery","default:diamondblock"},
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{"default:diamondblock","default:diamondblock","default:diamondblock"}
|
|
|
|
}
|
|
})
|
|
|
|
minetest.register_craftitem("basic_machines:power_cell", {
|
|
description = "Power cell - provides 1 power",
|
|
inventory_image = "power_cell.png",
|
|
stack_max = 25
|
|
})
|
|
|
|
minetest.register_craftitem("basic_machines:power_block", {
|
|
description = "Power block - provides 11 power",
|
|
inventory_image = "power_block.png",
|
|
stack_max = 25
|
|
})
|
|
|
|
minetest.register_craftitem("basic_machines:power_rod", {
|
|
description = "Power rod - provides 100 power",
|
|
inventory_image = "power_rod.png",
|
|
stack_max = 25
|
|
}) |