major realism update:

-mover:  operation now has fuel cost, depending on move distance & materials moved. mover can be upgraded with mese blocks to increase operating range and reduce fuel consumption.
charcoal:
-burning tree block for 30 seconds produces charcoal, has comparable furnace burning value to coal but can be used to power mover 2x more efficiently as tree blocks (still less than coal though),coal block has fuel value 500, coal 30, tree 10, charcoal 20
-2 charcoals can craft coal
This commit is contained in:
rnd1 2015-10-29 17:11:01 +01:00
parent b3d185de0c
commit 13de54b792
3 changed files with 201 additions and 94 deletions

View File

@ -1,4 +1,5 @@
basic_machines = {};
dofile(minetest.get_modpath("basic_machines").."/mark.lua") -- used for markings, borrowed and adapted from worldedit mod
dofile(minetest.get_modpath("basic_machines").."/technic_power.lua") -- technic power for mover
dofile(minetest.get_modpath("basic_machines").."/mover.lua")
@ -6,7 +7,37 @@ dofile(minetest.get_modpath("basic_machines").."/recycler.lua")
dofile(minetest.get_modpath("basic_machines").."/autocrafter.lua") -- borrowed from pipeworks mod
-- IF USING UNTERNULL GAME COMMENT THE FOLLOWING
minetest.after(1, function() -- if you want keypad to open doors
minetest.after(1, function() -- if you want keypad to open doors, also adds auto close
dofile(minetest.get_modpath("basic_machines").."/mesecon_doors.lua")
end)
-- machines fuel related recipes
minetest.register_craftitem("basic_machines:charcoal", {
description = "Wood charcoal",
inventory_image = "default_coal_lump.png",
})
minetest.register_craft({
type = 'cooking',
recipe = "default:tree",
cooktime = 30,
output = "basic_machines:charcoal",
})
minetest.register_craft({
output = "default:coal_lump",
recipe = {
{"basic_machines:charcoal"},
{"basic_machines:charcoal"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "basic_machines:charcoal",
-- note: to make it you need to use 1 tree block for fuel + 1 tree block, thats 2, caloric value 2*30=60
burntime = 40, -- coal lump has 40, tree block 30, coal block 370 (9*40=360!)
})

255
mover.lua
View File

@ -15,6 +15,27 @@
-- replacement for mesecons blinky plant, limited to max 100 operations.
-- As a simple example it can be used to open doors, which close automatically after 5 seconds.
-- *** SETTINGS *** --
local max_range = 10; -- machines normal range of operation
local machines_timer = 5 -- timestep
local machines_TTL = 5; -- time to live for signals
local MOVER_FUEL_STORAGE_CAPACITY = 5; -- how many operations from one coal lump - base unit
basic_machines.fuels = {["default:coal_lump"]=30,["default:cactus"]=5,["default:tree"]=10,["default:jungletree"]=12,["default:pinetree"]=12,["default:acacia_tree"]=10,["default:coalblock"]=500,["default:lava_source"]=5000,["basic_machines:charcoal"]=20}
-- how hard it is to move blocks, default factor 1
basic_machines.hardness = {["default:stone"]=4,["default:tree"]=2,["default:jungletree"]=2,["default:pinetree"]=2,["default:acacia_tree"]=2,["default:lava_source"]=20,["default:obsidian"]=20};
-- farming operations are much cheaper
basic_machines.hardness["farming:wheat_8"]=0.1;basic_machines.hardness["farming:cotton_8"]=0.1;
basic_machines.hardness["farming:seed_wheat"]=0.05;basic_machines.hardness["farming:seed_cotton"]=0.05;
-- *** END OF SETTINGS *** --
local punchset = {};
minetest.register_on_joinplayer(function(player)
@ -24,13 +45,6 @@ minetest.register_on_joinplayer(function(player)
end
)
local max_range = 10; -- machines range of operation
local machines_timer = 5 -- timestep
local machines_TTL = 4; -- time to live for signals
MOVER_FUEL_STORAGE_CAPACITY = 5; -- how many operations from one coal lump - base unit
basic_machines.fuels = {["default:coal_lump"]=1,["default:cactus"]=0.75,["default:tree"]=1,["default:jungletree"]=1,["default:pinetree"]=1,["default:coalblock"]=10,["default:lava_source"]=40};
minetest.register_node("basic_machines:mover", {
@ -49,10 +63,21 @@ minetest.register_node("basic_machines:mover", {
meta:set_float("fuel",0)
meta:set_string("prefer", "");
meta:set_string("mode", "normal");
meta:set_float("upgrade", 1);
local inv = meta:get_inventory();inv:set_size("upgrade", 1*1)
local name = placer:get_player_name(); punchset[name].state = 0
end,
can_dig = function(pos, player) -- dont dig if upgrades inside, cause they will be destroyed
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
return not(inv:contains_item("upgrade", ItemStack({name="default:mese"})));
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos);
local privs = minetest.get_player_privs(player:get_player_name());
@ -62,32 +87,31 @@ minetest.register_node("basic_machines:mover", {
end -- only owner can set up mover, ppl sharing protection can only look
local x0,y0,z0,x1,y1,z1,x2,y2,z2,prefer,mode;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");
x2=meta:get_int("x2");y2=meta:get_int("y2");z2=meta:get_int("z2");
machines.pos1[player:get_player_name()] = {x=pos.x+x0,y=pos.y+y0,z=pos.z+z0};
machines.mark_pos1(player:get_player_name()) -- mark pos1
machines.pos11[player:get_player_name()] = {x=pos.x+x1,y=pos.y+y1,z=pos.z+z1};
machines.mark_pos11(player:get_player_name()) -- mark pos11
machines.pos2[player:get_player_name()] = {x=pos.x+x2,y=pos.y+y2,z=pos.z+z2};
machines.mark_pos2(player:get_player_name()) -- mark pos2
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");x2=meta:get_int("x2");y2=meta:get_int("y2");z2=meta:get_int("z2");
machines.pos1[player:get_player_name()] = {x=pos.x+x0,y=pos.y+y0,z=pos.z+z0};machines.mark_pos1(player:get_player_name()) -- mark pos1
machines.pos11[player:get_player_name()] = {x=pos.x+x1,y=pos.y+y1,z=pos.z+z1};machines.mark_pos11(player:get_player_name()) -- mark pos11
machines.pos2[player:get_player_name()] = {x=pos.x+x2,y=pos.y+y2,z=pos.z+z2};machines.mark_pos2(player:get_player_name()) -- mark pos2
prefer = meta:get_string("prefer");
local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3,["reverse"]=4, ["object"]=5, ["inventory"]=6};
--local inv_mode_list = {[1]=["normal"],[2]="dig", [3]="drop",[4]="reverse", [5]="object", [6]="inventory"};
local mode = mode_list[meta:get_string("mode")] or "";
local meta1 = minetest.get_meta({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0});
local meta2 = minetest.get_meta({x=pos.x+x2,y=pos.y+y2,z=pos.z+z2});
local meta1 = minetest.get_meta({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0}); -- source meta
local meta2 = minetest.get_meta({x=pos.x+x2,y=pos.y+y2,z=pos.z+z2}); -- target meta
local inv1=1; local inv2=1;
local inv1m = meta:get_string("inv1");local inv2m = meta:get_string("inv2");
local list1 = meta1:get_inventory():get_lists(); local inv_list1 = ""; local j;
j=1; -- stupid dropdown requires item index but returns string on receive so we have to find index.. grrr
j=1; -- stupid dropdown requires item index but returns string on receive so we have to find index.. grrr, one other solution: invert the table: key <-> value
for i in pairs( list1) do
inv_list1 = inv_list1 .. i .. ",";
if i == inv1m then inv1=j end; j=j+1;
@ -98,24 +122,33 @@ minetest.register_node("basic_machines:mover", {
inv_list2 = inv_list2 .. i .. ",";
if i == inv2m then inv2=j; end; j=j+1;
end
-- update upgrades
local upgrade = 0;
local inv = meta:get_inventory();
if inv:contains_item("upgrade", ItemStack({name="default:mese"})) then
upgrade = (inv:get_stack("upgrade", 1):get_count()) or 0;
if upgrade > 10 then upgrade = 10 end -- not more than 10
meta:set_float("upgrade",upgrade+1);
end
local form =
"size[4.5,5]" .. -- width, height
"size[5,5]" .. -- width, height
--"size[6,10]" .. -- width, height
"field[0.25,0.5;1,1;x0;source1;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]"..
"dropdown[3,0.25;1.5,1;inv1;".. inv_list1 ..";" .. inv1 .."]"..
"field[0.25,1.5;1,1;x1;source2;"..x1.."] field[1.25,1.5;1,1;y1;;"..y1.."] field[2.25,1.5;1,1;z1;;"..z1.."]"..
"field[0.25,2.5;1,1;x2;Target;"..x2.."] field[1.25,2.5;1,1;y2;;"..y2.."] field[2.25,2.5;1,1;z2;;"..z2.."]"..
"dropdown[3,2.25;1.5,1;inv2;".. inv_list2 .. ";" .. inv2 .."]"..
"button_exit[3,3.25;1,1;OK;OK] field[0.25,3.5;3,1;prefer;filter;"..prefer.."]"..
"button_exit[4,4.4;1,1;OK;OK] field[0.25,3.5;3,1;prefer;filter;"..prefer.."]"..
"button[3,4.4;1,1;help;help]"..
"label[0.,4.0;MODE selection]"..
"dropdown[0,4.5;3,1;mode;normal,dig,drop,reverse,object,inventory;".. mode .."]";
--"list["..list_name..";mode;0.,4.5;4,2;]"--..
--"field[0.25,4.5;2,1;mode;mode;"..mode.."]";
"dropdown[0,4.5;3,1;mode;normal,dig,drop,reverse,object,inventory;".. mode .."]"..
"list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade;3,3.3;1,1;]"..
"label[3,2.9;upgrade]";
-- TO DO: select inventories with inv:get_lists(), use dropdown list instead of cobble, ... dropdown[X,Y;W,H;name;item1,item2,item3...;selected_id]
--"field[0.25,4.5;2,1;mode;mode;"..mode.."]";
if meta:get_string("owner")==player:get_player_name() then
minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form)
@ -125,11 +158,13 @@ minetest.register_node("basic_machines:mover", {
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
return 1
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return 0
local meta = minetest.get_meta(pos);
meta:set_float("upgrade",1); -- reset upgrade
return stack:get_count();
end,
mesecons = {effector = {
@ -141,25 +176,60 @@ minetest.register_node("basic_machines:mover", {
--minetest.chat_send_all("mover mesecons: runnning with pos " .. pos.x .. " " .. pos.y .. " " .. pos.z)
local x0,y0,z0,x1,y1,z1;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
local pos1 = {x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}; -- where to take from
local pos2 = {x=meta:get_int("x2")+pos.x,y=meta:get_int("y2")+pos.y,z=meta:get_int("z2")+pos.z}; -- where to put
local x0=meta:get_int("x0"); local y0=meta:get_int("y0"); local z0=meta:get_int("z0");
local mode = meta:get_string("mode");
local pos1 = {x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}; -- where to take from
local pos2 = {x=meta:get_int("x2")+pos.x,y=meta:get_int("y2")+pos.y,z=meta:get_int("z2")+pos.z}; -- where to put
local pc = meta:get_int("pc"); local dim = meta:get_int("dim"); pc = (pc+1) % dim;meta:set_int("pc",pc) -- cycle position
x1=meta:get_int("x1")-x0+1;y1=meta:get_int("y1")-y0+1;z1=meta:get_int("z1")-z0+1; -- get dimensions
--pc = z*a*b+x*b+y, from x,y,z to pc
-- set current input position
pos1.y = y0 + (pc % y1); pc = (pc - (pc % y1))/y1;
pos1.x = x0 + (pc % x1); pc = (pc - (pc % x1))/x1;
pos1.z = z0 + pc;
pos1.x = pos.x+pos1.x;pos1.y = pos.y+pos1.y;pos1.z = pos.z+pos1.z;
local pc = meta:get_int("pc"); local dim = meta:get_int("dim"); pc = (pc+1) % dim;meta:set_int("pc",pc) -- cycle position
local x1=meta:get_int("x1")-x0+1;local y1=meta:get_int("y1")-y0+1;local z1=meta:get_int("z1")-z0+1; -- get dimensions
--pc = z*a*b+x*b+y, from x,y,z to pc
-- set current input position
pos1.y = y0 + (pc % y1); pc = (pc - (pc % y1))/y1;
pos1.x = x0 + (pc % x1); pc = (pc - (pc % x1))/x1;
pos1.z = z0 + pc;
pos1.x = pos.x+pos1.x;pos1.y = pos.y+pos1.y;pos1.z = pos.z+pos1.z;
-- PROTECTION CHECK
local owner = meta:get_string("owner");
if minetest.is_protected(pos1, owner) or minetest.is_protected(pos2, owner) then
meta:set_float("fuel", -1);
meta:set_string("infotext", "Mover block. Protection fail. Deactivated.")
return end
if mode == "reverse" then -- reverse pos1, pos2
local post = {x=pos1.x,y=pos1.y,z=pos1.z};
pos1 = {x=pos2.x,y=pos2.y,z=pos2.z};
pos2 = {x=post.x,y=post.y,z=post.z};
end
local node1 = minetest.get_node(pos1);local node2 = minetest.get_node(pos2);
-- FUEL COST: calculate
local dist = math.abs(pos2.x-pos1.x)+math.abs(pos2.y-pos1.y)+math.abs(pos2.z-pos1.z);
local fuel_cost = basic_machines.hardness[node1.name] or 1;
fuel_cost=fuel_cost*dist;
if mode == "object"
then fuel_cost=fuel_cost*0.1;
elseif mode == "inventory" then fuel_cost=fuel_cost*0.1;
end
local upgrade = meta:get_float("upgrade") or 1;fuel_cost = fuel_cost/upgrade; -- upgrade decreases fuel cost
-- FUEL OPERATIONS
if fuel<=0 then -- needs fuel to operate, find nearby open chest with fuel within radius 1
if fuel<fuel_cost then -- needs fuel to operate, find nearby open chest with fuel within radius 1
local found_fuel = nil;
local found_fuel = 0;
local r = 1;local positions = minetest.find_nodes_in_area( --find furnace with fuel
{x=pos.x-r, y=pos.y-r, z=pos.z-r},
@ -178,98 +248,99 @@ minetest.register_node("basic_machines:mover", {
local supply = basic_machines.check_power(pos) or 0;
--minetest.chat_send_all(" checking outlet. supply " .. supply)
if supply>0 then
fuel = fuel + MOVER_FUEL_STORAGE_CAPACITY; -- adds as much fuel as 1 coal lump
meta:set_string("infotext", "Mover block refueled from an outlet. fuel ".. fuel);
else
meta:set_string("infotext", "Mover block. Put fuel chest near mover or place outlet with at least 500 supply below mover.");
found_fuel = basic_machines.fuels["default:coal_lump"] or 30;
end
else -- look in chest for fuel
local cmeta = minetest.get_meta(fpos);
local inv = cmeta:get_inventory();
--fuels and their caloric value: 1 = 5 uses, TODO; add unknown fuels from minetest fuels
local stack;
for i,v in pairs(basic_machines.fuels) do
stack = ItemStack({name=i})
if inv:contains_item("main", stack) then found_fuel = v;inv:remove_item("main", stack) break end
if inv:contains_item("main", stack) then found_fuel = v;inv:remove_item("main", stack) break end -- found_fuel = fuel caloric value
end
-- check for this fuel
end
if found_fuel~=nil then
if found_fuel~=0 then
--minetest.chat_send_all(" refueled ")
meta:set_float("fuel", fuel+MOVER_FUEL_STORAGE_CAPACITY*found_fuel);
fuel = fuel+MOVER_FUEL_STORAGE_CAPACITY*found_fuel;
meta:set_string("infotext", "Mover block refueled. Fuel "..MOVER_FUEL_STORAGE_CAPACITY);
fuel = fuel+found_fuel;
meta:set_float("fuel", fuel);
meta:set_string("infotext", "Mover block refueled. Fuel ".. fuel);
end
end
if fuel <= 0 then meta:set_string("infotext", "Mover block. Out of fuel. Put fuel chest near mover or place outlet below it."); return end
local owner = meta:get_string("owner");
-- check protections
if minetest.is_protected(pos1, owner) or minetest.is_protected(pos2, owner) then
meta:set_float("fuel", -1);
meta:set_string("infotext", "Mover block. Protection fail. Deactivated.")
return end
if fuel < fuel_cost then meta:set_string("infotext", "Mover block. Fuel ".. fuel ..", needed fuel " .. fuel_cost .. ". Put fuel chest near mover or place outlet below it."); return end
local prefer = meta:get_string("prefer"); local mode = meta:get_string("mode");
if mode == "reverse" then -- reverse pos1, pos2
local post = {x=pos1.x,y=pos1.y,z=pos1.z};
pos1 = {x=pos2.x,y=pos2.y,z=pos2.z};
pos2 = {x=post.x,y=post.y,z=post.z};
end
local node1 = minetest.get_node(pos1);local node2 = minetest.get_node(pos2);
if mode == "object" then -- teleport objects, for free
minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,})
local prefer = meta:get_string("prefer");
if mode == "object" then -- teleport objects and return
-- if target is chest put items in it
local target_chest = false
if node2.name == "default:chest" or node2.name == "default:chest_locked" then
target_chest = true
end
local r = math.max(math.abs(x1),math.abs(y1),math.abs(z1)); r = math.min(r,10);
if target_chest then
local teleport_any = false;
if target_chest then -- put objects in target chest
local cmeta = minetest.get_meta(pos2);
local inv = cmeta:get_inventory();
for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do
local lua_entity = obj:get_luaentity()
if not obj:is_player() and lua_entity and lua_entity.itemstring ~= "" then
-- put item in chest
local stack = ItemStack(lua_entity.itemstring)
if inv:room_for_item("main", stack) then
teleport_any = true;
inv:add_item("main", stack);
end
obj:remove();
end
end
if teleport_any then
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,})
end
return
end
-- move objects to another location
for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do
if obj:is_player() then
if not minetest.is_protected(obj:getpos(), owner) then -- move player only from owners land
obj:moveto(pos2, false)
teleport_any = true;
end
else
obj:moveto(pos2, false)
teleport_any = true;
end
end
if teleport_any then
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,})
end
--meta:set_float("fuel", fuel - 1);
return
end
local dig=false; if mode == "dig" then dig = true; end -- digs at target location
local drop = false; if mode == "drop" then drop = true; end -- drops node instead of placing it
@ -286,9 +357,8 @@ minetest.register_node("basic_machines:mover", {
local invName1="";local invName2="";
if mode == "inventory" then
invName1 = meta:get_string("inv1");invName2 = meta:get_string("inv2");
--minetest.chat_send_all(" invname ".. invName .. " prefer "..prefer);
end
--if prefer:find() then end
-- inventory mode
if mode == "inventory" then
@ -308,6 +378,8 @@ minetest.register_node("basic_machines:mover", {
return
end
minetest.sound_play("chest_inventory_move", {pos=pos2,gain=1.0,max_hear_distance = 8,})
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
return
end
@ -357,6 +429,7 @@ minetest.register_node("basic_machines:mover", {
end
-- minetest drop code emulation
local table = minetest.registered_items[node1.name];
if table~=nil then --put in chest
if table.drop~= nil then -- drop handling
@ -389,15 +462,16 @@ minetest.register_node("basic_machines:mover", {
end
end
minetest.sound_play("transporter", {pos=pos2,gain=1.0,max_hear_distance = 8,})
if not(target_chest and source_chest) then -- chest to chest transpor is free
fuel = fuel -1; meta:set_float("fuel", fuel); -- burn fuel
if target_chest and source_chest then -- chest to chest transport has lower cost, *0.1
fuel_cost=fuel_cost*0.1;
end
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
@ -946,10 +1020,12 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
punchset[name].state = 0; return
end
local meta = minetest.get_meta(punchset[name].pos); if not meta then return end;
local range = meta:get_float("upgrade") or 1; range = range*max_range;
if punchset[name].state == 1 then
local privs = minetest.get_player_privs(puncher:get_player_name());
if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range) then
if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then
minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.")
punchset[name].state = 0; return
end
@ -969,7 +1045,7 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if punchset[name].state == 2 then
local privs = minetest.get_player_privs(puncher:get_player_name());
if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range) then
if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then
minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.")
punchset[name].state = 0; return
end
@ -988,12 +1064,10 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
end
if punchset[name].state == 3 then
if punchset[name].node~="basic_machines:mover" then punchset[name].state = 0 return end
local privs = minetest.get_player_privs(puncher:get_player_name());
if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range) then
if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then
minetest.chat_send_player(name, "MOVER: Punch closer to mover. aborting.")
punchset[name].state = 0; return
end
@ -1187,16 +1261,17 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
local privs = minetest.get_player_privs(name);
if (name ~= meta:get_string("owner") and not privs.privs) or not fields then return end -- only owner can interact
if fields.help == "help" then
local text = "SETUP: For interactive setup "..
"punch the mover and then punch source1, source2, target node (follow instructions). Put locked chest with fuel within distance 1 from mover. For advanced setup right click mover. Positions are defined by x y z coordinates (see top of mover for orientation). Mover itself is at coordinates 0 0 0. "..
"\n\nMODES of operation: normal (just teleport block), dig (digs and gives you resulted node), drop "..
"(drops node on ground), reverse(takes from target position, places on source positions - good for planting a farm), object (teleportation of player and objects. distance between source1/2 defines teleport radius). "..
"By setting 'filter' only selected nodes are moved.\nInventory mode can exchange items between node inventories. You need to select inventory name for source/target from the dropdown list on the right and enter node to be moved into filter."..
"\n\n FUEL CONSUMPTION depends on blocks to be moved and distance. For example, stone or tree is harder to move than dirt, harvesting wheat is very cheap and and moving lava is very hard."..
"\n\n UPGRADE mover by moving mese blocks in upgrade inventory. Each mese block increases mover range by 10, fuel consumption is divided by (number of mese blocks)+1 in upgrade. Max 10 blocks are used for upgrade. Dont forget to right click mover to refresh after upgrade. "..
"\n\n Activate mover by keypad/detector signal or mese signal (if mesecons mod) .";
local form = "size [5,5.5] textarea[0,0;5.5,6.5;help;MOVER HELP;".. text.."]"
local form = "size [5,7] textarea[0,0;5.5,8.5;help;MOVER HELP;".. text.."]"
minetest.show_formspec(name, "basic_machines:help_mover", form)
end
@ -1205,6 +1280,8 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or -1;z0=tonumber(fields.z0) or 0
x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or -1;z1=tonumber(fields.z1) or 0
x2=tonumber(fields.x2) or 0;y2=tonumber(fields.y2) or 1;z2=tonumber(fields.z2) or 0;
local range = meta:get_float("upgrade") or 1; range = range * max_range;
if not privs.privs and (math.abs(x1)>max_range or math.abs(y1)>max_range or math.abs(z1)>max_range or math.abs(x2)>max_range or math.abs(y2)>max_range or math.abs(z2)>max_range) then
minetest.chat_send_player(name,"all coordinates must be between ".. -max_range .. " and " .. max_range); return
end

View File

@ -24,7 +24,7 @@ local recycler_process = function(pos)
-- No valid fuel in fuel list
supply = basic_machines.check_power(pos) or 0;
if supply>0 then
fueladd.time = 30
fueladd.time = 40 -- same as 1 coal
else
meta:set_string("infotext", "Please insert fuel.");
return;
@ -35,7 +35,7 @@ local recycler_process = function(pos)
end
fuel=fuel + fueladd.time*0.1
meta:set_float("fuel",fuel);
meta:set_string("infotext", "fuel status " .. fuel);
meta:set_string("infotext", "added fuel furnace burn time " .. fueladd.time .. ", fuel status " .. fuel);
if fuel<=0 then return end
end
end
@ -137,7 +137,6 @@ minetest.register_node("basic_machines:recycler", {
meta:set_int("recipe",1);
meta:set_float("fuel",0);
local inv = meta:get_inventory();inv:set_size("src", 1);inv:set_size("dst",9);inv:set_size("fuel",1);
--inv:set_stack("mode", 1, ItemStack("default:coal_lump"))
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)