automobiles_pck/automobiles_buggy/buggy_utilities.lua

77 lines
3.3 KiB
Lua
Executable File

--dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_global_definitions.lua")
--dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_hud.lua")
-- destroy the buggy
function buggy.destroy(self, puncher)
automobiles_lib.remove_light(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver first (puncher must be driver)
if puncher then
puncher:set_detach()
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
if minetest.global_exists("player_api") then
player_api.player_attached[self.driver_name] = nil
-- player should stand again
player_api.set_animation(puncher, "stand")
end
end
self.driver_name = nil
end
local pos = self.object:get_pos()
if self.rag then self.rag:remove() end
if self.front_suspension then self.front_suspension:remove() end
if self.lf_wheel then self.lf_wheel:remove() end
if self.rf_wheel then self.rf_wheel:remove() end
if self.rear_suspension then self.rear_suspension:remove() end
if self.lr_wheel then self.lr_wheel:remove() end
if self.rr_wheel then self.rr_wheel:remove() end
if self.steering then self.steering:remove() end
if self.steering_axis then self.steering_axis:remove() end
if self.driver_seat then self.driver_seat:remove() end
if self.passenger_seat then self.passenger_seat:remove() end
if self.fuel_gauge then self.fuel_gauge:remove() end
if self.lights then self.lights:remove() end
if self.r_lights then self.r_lights:remove() end
automobiles_lib.destroy_inventory(self)
self.object:remove()
pos.y=pos.y+2
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:buggy')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:wheel')
end
function buggy.engine_set_sound_and_animation(self, _longit_speed)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self.sound_handle then
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.08) or (math.abs(self._longit_speed) + 0.08 < math.abs(_longit_speed)) then
--minetest.chat_send_all('test2')
buggy.engineSoundPlay(self)
end
end
end
function buggy.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
self.sound_handle = minetest.sound_play({name = "buggy_engine"},
{object = self.object, gain = 8,
pitch = 1 + ((self._longit_speed/10)/2),
max_hear_distance = 10,
loop = true,})
end
end