740 lines
27 KiB
Lua
Executable File
740 lines
27 KiB
Lua
Executable File
--
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-- entity
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--
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minetest.register_entity('automobiles_roadster:front_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_front_suspension.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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--[[on_step = function(self, dtime, moveresult)
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minetest.chat_send_all(dump(moveresult))
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end,]]--
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})
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minetest.register_entity('automobiles_roadster:rear_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_rear_suspension.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 15,
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visual = "mesh",
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mesh = "automobiles_roadster_lights.b3d",
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textures = {"automobiles_roadster_lights.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:wheel',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_wheel.b3d",
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backface_culling = false,
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textures = {"automobiles_black.png", "automobiles_wood2.png", "automobiles_roadster_wheel.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:top1',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_top1.b3d",
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backface_culling = false,
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textures = {"automobiles_metal.png", "automobiles_black.png", "automobiles_alpha.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:top2',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_top2.b3d",
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backface_culling = false,
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textures = {"automobiles_metal.png", "automobiles_black.png", "automobiles_alpha.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:pivot_mesh',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:steering',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_steering.b3d",
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textures = {"automobiles_metal.png", "automobiles_wood2.png", "automobiles_metal.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pointer.b3d",
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visual_size = {x = 1, y = 1, z = 1},
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textures = {"automobiles_white.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("automobiles_roadster:roadster", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-0.1, -0.5, -0.1, 0.1, 1, 0.1},
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selectionbox = {-1.5, 0.0, -1.5, 1.5, 2, 1.5},
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stepheight = 0.6,
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visual = "mesh",
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mesh = "automobiles_roadster.b3d",
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--use_texture_alpha = true,
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--backface_culling = false,
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textures = {
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"automobiles_metal2.png", --parabrisa movel
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"automobiles_glass.png", --vidro do parabrisa movel
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"automobiles_painting.png", --portas
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"automobiles_black.png", --portas interno
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"automobiles_wood.png", --assoalho
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"automobiles_black.png", --bancos
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"automobiles_painting.png", --pintura
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"automobiles_black.png", --chassis
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"automobiles_metal2.png", --carcaça farol
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"automobiles_black.png", --grade do radiador
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"automobiles_black.png", --forração interna
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"automobiles_metal.png", --lente do farol
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"automobiles_wood.png", --parede de fogo
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"automobiles_roadster_fuel.png", --combustivel
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"automobiles_metal2.png", --parabrisa fixo
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"automobiles_glass.png", --vidro do parabrisa fixo
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"automobiles_black.png", --paralamas
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"automobiles_metal2.png", --carenagem do radiador
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"automobiles_painting.png", --tanque de combustivel
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A very nice roadster!",
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hp = 50,
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buoyancy = 2,
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physics = automobiles_lib.physics,
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lastvelocity = vector.new(),
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time_total = 0,
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_passenger = nil,
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_color = "#0063b0",
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_steering_angle = 0,
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_engine_running = false,
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_last_checkpoint = "",
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_total_laps = -1,
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_race_id = "",
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_energy = 1,
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_last_time_collision_snd = 0,
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_last_time_drift_snd = 0,
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_last_time_command = 0,
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_roll = math.rad(0),
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_pitch = 0,
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_longit_speed = 0,
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_show_rag = true,
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_show_lights = false,
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_light_old_pos = nil,
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_last_ground_check = 0,
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_last_light_move = 0,
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_last_engine_sound_update = 0,
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_inv = nil,
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_intensity = 4,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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stored_owner = self.owner,
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stored_hp = self.hp,
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stored_color = self._color,
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stored_steering = self._steering_angle,
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stored_energy = self._energy,
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--race data
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stored_last_checkpoint = self._last_checkpoint,
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stored_total_laps = self._total_laps,
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stored_race_id = self._race_id,
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stored_rag = self._show_rag,
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stored_pitch = self._pitch,
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stored_light_old_pos = self._light_old_pos,
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stored_inv_id = self._inv_id,
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})
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end,
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on_deactivate = function(self)
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automobiles_lib.save_inventory(self)
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end,
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self.owner = data.stored_owner
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self.hp = data.stored_hp
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self._color = data.stored_color
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self._steering_angle = data.stored_steering
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self._energy = data.stored_energy
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--minetest.debug("loaded: ", self.energy)
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--race data
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self._last_checkpoint = data.stored_last_checkpoint
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self._total_laps = data.stored_total_laps
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self._race_id = data.stored_race_id
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self._show_rag = data.stored_rag
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self._pitch = data.stored_pitch
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self._light_old_pos = data.stored_light_old_pos
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self._inv_id = data.stored_inv_id
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automobiles_lib.setText(self, "Roadster")
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end
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self.object:set_animation({x = 1, y = 8}, 0, 0, true)
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automobiles_lib.paint(self, self._color)
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local pos = self.object:get_pos()
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local top1=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:top1')
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top1:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.top1 = top1
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local top2=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:top2')
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top2:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.top2 = top2
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self.top2:set_properties({is_visible=false})
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local front_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:front_suspension')
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front_suspension:set_attach(self.object,'',{x=0,y=0,z=24.22},{x=0,y=0,z=0})
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self.front_suspension = front_suspension
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local lf_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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lf_wheel:set_attach(self.front_suspension,'',{x=-roadster.front_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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lf_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.lf_wheel = lf_wheel
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local rf_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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rf_wheel:set_attach(self.front_suspension,'',{x=roadster.front_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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rf_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.rf_wheel = rf_wheel
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local rear_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:rear_suspension')
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rear_suspension:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.rear_suspension = rear_suspension
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local lr_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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lr_wheel:set_attach(self.rear_suspension,'',{x=-roadster.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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lr_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.lr_wheel = lr_wheel
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local rr_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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rr_wheel:set_attach(self.rear_suspension,'',{x=roadster.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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rr_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.rr_wheel = rr_wheel
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local steering_axis=minetest.add_entity(pos,'automobiles_roadster:pivot_mesh')
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steering_axis:set_attach(self.object,'',{x=-4.25,y=12,z=14},{x=70,y=0,z=0})
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self.steering_axis = steering_axis
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local steering=minetest.add_entity(self.steering_axis:get_pos(),'automobiles_roadster:steering')
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steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.steering = steering
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local driver_seat=minetest.add_entity(pos,'automobiles_roadster:pivot_mesh')
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driver_seat:set_attach(self.object,'',{x=-4.25,y=7.12,z=9.5},{x=0,y=0,z=0})
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self.driver_seat = driver_seat
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local passenger_seat=minetest.add_entity(pos,'automobiles_roadster:pivot_mesh')
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passenger_seat:set_attach(self.object,'',{x=4.25,y=7.12,z=9.5},{x=0,y=0,z=0})
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self.passenger_seat = passenger_seat
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local fuel_gauge=minetest.add_entity(pos,'automobiles_roadster:pointer')
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fuel_gauge:set_attach(self.object,'',ROADSTER_GAUGE_FUEL_POSITION,{x=0,y=0,z=0})
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self.fuel_gauge = fuel_gauge
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local lights = minetest.add_entity(pos,'automobiles_roadster:lights')
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lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.lights = lights
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self.lights:set_properties({is_visible=false})
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self.object:set_armor_groups({immortal=1})
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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automobiles_lib.create_inventory(self, roadster.trunk_slots)
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else
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self.inv = inv
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end
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automobiles_lib.actfunc(self, staticdata, dtime_s)
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end,
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on_step = function(self, dtime)
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automobiles_lib.stepfunc(self, dtime)
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--[[sound play control]]--
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self._last_time_collision_snd = self._last_time_collision_snd + dtime
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if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
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self._last_time_drift_snd = self._last_time_drift_snd + dtime
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if self._last_time_drift_snd > 1 then self._last_time_drift_snd = 1 end
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--[[end sound control]]--
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local hull_direction = minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local velocity = self.object:get_velocity()
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local longit_speed = automobiles_lib.dot(velocity,hull_direction)
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local fuel_weight_factor = (5 - self._energy)/5000
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local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
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(roadster.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
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local later_speed = automobiles_lib.dot(velocity,nhdir)
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local later_drag = vector.multiply(nhdir,later_speed*
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later_speed*roadster.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
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local accel = vector.add(longit_drag,later_drag)
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local stop = nil
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if self._show_rag == true then
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self.object:set_bone_position("windshield", {x=0, z=15.8317, y=15.0394}, {x=145, y=0, z=0})
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self.top2:set_properties({is_visible=true})
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self.top1:set_properties({is_visible=false})
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else
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self.object:set_bone_position("windshield", {x=0, z=15.8317, y=15.0394}, {x=0, y=0, z=0})
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self.top2:set_properties({is_visible=false})
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self.top1:set_properties({is_visible=true})
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end
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local player = nil
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local is_attached = false
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if self.driver_name then
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player = minetest.get_player_by_name(self.driver_name)
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if player then
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|
|
|
local ctrl = player:get_player_control()
|
|
if ctrl.aux1 then
|
|
--sets the engine running - but sets a delay also, cause keypress
|
|
if self._last_time_command > 0.8 then
|
|
self._last_time_command = 0
|
|
minetest.sound_play({name = "roadster_horn"},
|
|
{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})
|
|
end
|
|
end
|
|
|
|
|
|
local player_attach = player:get_attach()
|
|
if player_attach then
|
|
if self.driver_seat then
|
|
if player_attach == self.driver_seat then is_attached = true end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
self._last_light_move = self._last_light_move + dtime
|
|
if self._last_light_move > 0.15 then
|
|
self._last_light_move = 0
|
|
if self._show_lights == true and is_attached then
|
|
self.lights:set_properties({is_visible=true})
|
|
automobiles_lib.put_light(self)
|
|
else
|
|
self.lights:set_properties({is_visible=false})
|
|
automobiles_lib.remove_light(self)
|
|
end
|
|
end
|
|
|
|
local curr_pos = self.object:get_pos()
|
|
self.object:move_to(curr_pos)
|
|
if is_attached then --and self.driver_name == self.owner then
|
|
local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity)
|
|
if impact > 1 then
|
|
--self.damage = self.damage + impact --sum the impact value directly to damage meter
|
|
if self._last_time_collision_snd > 0.3 then
|
|
self._last_time_collision_snd = 0
|
|
minetest.sound_play("collision", {
|
|
to_player = self.driver_name,
|
|
--pos = curr_pos,
|
|
--max_hear_distance = 5,
|
|
gain = 1.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
})
|
|
end
|
|
--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
|
|
automobiles_lib.destroy(self)
|
|
end]]--
|
|
end
|
|
|
|
local min_later_speed = 0.9
|
|
if (later_speed > min_later_speed or later_speed < -min_later_speed) and
|
|
self._last_time_drift_snd > 0.6 then
|
|
self._last_time_drift_snd = 0
|
|
minetest.sound_play("drifting", {
|
|
to_player = self.driver_name,
|
|
pos = curr_pos,
|
|
max_hear_distance = 5,
|
|
gain = 1.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
ephemeral = true,
|
|
})
|
|
end
|
|
|
|
--control
|
|
local steering_angle_max = 30
|
|
local steering_speed = 40
|
|
if math.abs(longit_speed) > 3 then
|
|
local mid_speed = (steering_speed/2)
|
|
steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25)
|
|
end
|
|
accel, stop = automobiles_lib.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, roadster.max_acc_factor, roadster.max_speed, steering_angle_max, steering_speed)
|
|
else
|
|
self._show_lights = false
|
|
if self.sound_handle ~= nil then
|
|
minetest.sound_stop(self.sound_handle)
|
|
self.sound_handle = nil
|
|
end
|
|
end
|
|
|
|
local angle_factor = self._steering_angle / 10
|
|
self.lf_wheel:set_animation_frame_speed(longit_speed * (10 + angle_factor))
|
|
self.rf_wheel:set_animation_frame_speed(longit_speed * (10 - angle_factor))
|
|
self.lr_wheel:set_animation_frame_speed(longit_speed * (10 - angle_factor))
|
|
self.rr_wheel:set_animation_frame_speed(longit_speed * (10 + angle_factor))
|
|
|
|
--whell turn
|
|
self.steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=self._steering_angle*2})
|
|
self.lf_wheel:set_attach(self.front_suspension,'',{x=roadster.front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
|
|
self.rf_wheel:set_attach(self.front_suspension,'',{x=-roadster.front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle+angle_factor,z=0})
|
|
|
|
if math.abs(self._steering_angle)>5 then
|
|
local turn_rate = math.rad(40)
|
|
newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
|
|
self._steering_angle / 30 * turn_rate * automobiles_lib.sign(longit_speed)
|
|
end
|
|
|
|
--[[
|
|
accell correction
|
|
under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
|
|
the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
|
|
]]--
|
|
local max_factor = 25
|
|
local acc_adjusted = 10
|
|
if accel.x > max_factor then accel.x = acc_adjusted end
|
|
if accel.x < -max_factor then accel.x = -acc_adjusted end
|
|
if accel.z > max_factor then accel.z = acc_adjusted end
|
|
if accel.z < -max_factor then accel.z = -acc_adjusted end
|
|
-- end correction
|
|
|
|
-- calculate energy consumption --
|
|
----------------------------------
|
|
if self._energy > 0 then
|
|
local zero_reference = vector.new()
|
|
local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference)
|
|
--minetest.chat_send_all(acceleration)
|
|
local consumed_power = acceleration/40000
|
|
self._energy = self._energy - consumed_power;
|
|
end
|
|
if self._energy <= 0 then
|
|
self._engine_running = false
|
|
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
|
--minetest.chat_send_player(self.driver_name, "Out of fuel")
|
|
else
|
|
self._last_engine_sound_update = self._last_engine_sound_update + dtime
|
|
if self._last_engine_sound_update > 0.300 then
|
|
self._last_engine_sound_update = 0
|
|
roadster.engine_set_sound_and_animation(self, longit_speed)
|
|
end
|
|
end
|
|
|
|
local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy)
|
|
self.fuel_gauge:set_attach(self.object,'',ROADSTER_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
|
|
----------------------------
|
|
-- end energy consumption --
|
|
|
|
accel.y = -automobiles_lib.gravity
|
|
|
|
if stop ~= true then
|
|
--self.object:set_velocity(velocity)
|
|
self.object:set_acceleration(accel)
|
|
else
|
|
if stop == true then
|
|
self.object:set_acceleration({x=0,y=0,z=0})
|
|
self.object:set_velocity({x=0,y=0,z=0})
|
|
end
|
|
end
|
|
|
|
self._last_ground_check = self._last_ground_check + dtime
|
|
if self._last_ground_check > 0.18 then
|
|
self._last_ground_check = 0
|
|
automobiles_lib.ground_get_distances(self, 0.5, 2.422)
|
|
end
|
|
local newpitch = self._pitch --velocity.y * math.rad(6)
|
|
|
|
if newyaw~=yaw or newpitch~=pitch then self.object:set_rotation({x=newpitch,y=newyaw,z=0}) end
|
|
|
|
--saves last velocity for collision detection (abrupt stop)
|
|
self.lastvelocity = self.object:get_velocity()
|
|
self._longit_speed = longit_speed
|
|
|
|
end,
|
|
|
|
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
|
if not puncher or not puncher:is_player() then
|
|
return
|
|
end
|
|
|
|
local name = puncher:get_player_name()
|
|
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
|
if self.owner == nil then
|
|
self.owner = name
|
|
end
|
|
|
|
if self.driver_name and self.driver_name ~= name then
|
|
-- do not allow other players to remove the object while there is a driver
|
|
return
|
|
end
|
|
|
|
local is_attached = false
|
|
if puncher:get_attach() == self.driver_seat then is_attached = true end
|
|
|
|
local itmstck=puncher:get_wielded_item()
|
|
local item_name = ""
|
|
if itmstck then item_name = itmstck:get_name() end
|
|
|
|
--refuel procedure
|
|
--[[
|
|
refuel works it car is stopped and engine is off
|
|
]]--
|
|
local velocity = self.object:get_velocity()
|
|
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
|
|
if math.abs(speed) <= 0.1 then
|
|
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, roadster.max_fuel) then return end
|
|
end
|
|
-- end refuel
|
|
|
|
if is_attached == false then
|
|
|
|
-- deal with painting or destroying
|
|
if itmstck then
|
|
--race status restart
|
|
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
|
|
--restart race current status
|
|
self._last_checkpoint = ""
|
|
self._total_laps = -1
|
|
self._race_id = ""
|
|
return
|
|
end
|
|
|
|
if automobiles_lib.set_paint(self, puncher, itmstck) == false then
|
|
local is_admin = false
|
|
is_admin = minetest.check_player_privs(puncher, {server=true})
|
|
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
|
|
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
|
|
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
|
|
self.hp = self.hp - 10
|
|
minetest.sound_play("collision", {
|
|
object = self.object,
|
|
max_hear_distance = 5,
|
|
gain = 1.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.hp <= 0 then
|
|
roadster.destroy(self)
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
local name = clicker:get_player_name()
|
|
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
|
if self.owner == "" then
|
|
self.owner = name
|
|
end
|
|
|
|
if name == self.driver_name then
|
|
roadster.driver_formspec(name)
|
|
else
|
|
if name == self.owner then
|
|
if clicker:get_player_control().aux1 == true then
|
|
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, roadster.trunk_slots)
|
|
else
|
|
--is the owner, okay, lets attach
|
|
automobiles_lib.attach_driver(self, clicker)
|
|
-- sound
|
|
self.sound_handle = minetest.sound_play({name = "roadster_engine"},
|
|
{object = self.object, gain = 0.5, pitch = 0.6, max_hear_distance = 30, loop = true,})
|
|
end
|
|
else
|
|
--minetest.chat_send_all("clicou")
|
|
--a passenger
|
|
if self._passenger == nil then
|
|
--there is no passenger, so lets attach
|
|
if self.driver_name then
|
|
automobiles_lib.attach_pax(self, clicker, true)
|
|
end
|
|
else
|
|
--there is a passeger
|
|
if self._passenger == name then
|
|
--if you are the psenger, so deattach
|
|
automobiles_lib.dettach_pax(self, clicker)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|