356 lines
13 KiB
Lua
356 lines
13 KiB
Lua
minetest.register_entity('automobiles_lib:pivot_mesh',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_lib:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pointer.b3d",
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visual_size = {x = 0.5, y = 0.5, z = 0.5},
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textures = {"automobiles_white.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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function automobiles_lib.on_rightclick (self, clicker)
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if not clicker or not clicker:is_player() then
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--return
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end
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local name = clicker:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == "" then
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self.owner = name
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end
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if name == self.driver_name then
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local formspec_f = automobiles_lib.driver_formspec
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if self._formspec_function then formspec_f = self._formspec_function end
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formspec_f(name)
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else
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if name == self.owner or
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(self.driver_name == nil and
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( minetest.check_player_privs(clicker, "valet_parking") or minetest.check_player_privs(clicker, {server=true}) )
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) then
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if clicker:get_player_control().aux1 == true then
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automobiles_lib.show_vehicle_trunk_formspec(self, clicker, self._trunk_slots)
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else
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--is the owner, okay, lets attach
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local attach_driver_f = automobiles_lib.attach_driver
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if self._attach then attach_driver_f = self._attach end
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attach_driver_f(self, clicker)
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-- sound
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local base_pitch = 1
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if self._base_pitch then base_pitch = self._base_pitch end
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self.sound_handle = minetest.sound_play({name = self._engine_sound},
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{object = self.object, gain = 1, pitch = base_pitch, max_hear_distance = 30, loop = true,})
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end
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else
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--minetest.chat_send_all("clicou")
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--a passenger
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if self._passenger == nil then
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--there is no passenger, so lets attach
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if self.driver_name then
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local attach_pax_f = automobiles_lib.attach_pax
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if self._attach_pax then attach_pax_f = self._attach_pax end
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attach_pax_f(self, clicker, true)
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end
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else
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--there is a passeger
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if self._passenger == name then
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--if you are the psenger, so deattach
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local dettach_pax_f = automobiles_lib.dettach_pax
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if self._dettach_pax then dettach_pax_f = self._dettach_pax end
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dettach_pax_f(self, clicker)
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end
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end
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end
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end
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end
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function automobiles_lib.on_punch (self, puncher, ttime, toolcaps, dir, damage)
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if not puncher or not puncher:is_player() then
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return
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end
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local name = puncher:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == nil then
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self.owner = name
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end
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
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return
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end
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local is_attached = false
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if puncher:get_attach() == self.driver_seat then is_attached = true end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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--refuel procedure
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--[[
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refuel works it car is stopped and engine is off
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]]--
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local velocity = self.object:get_velocity()
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local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
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--if math.abs(speed) <= 0.1 then
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local was_refueled = automobiles_lib.loadFuel(self, puncher:get_player_name(), false, self._max_fuel)
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if was_refueled then
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return
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end
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--end
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-- end refuel
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if is_attached == false then
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-- deal with painting or destroying
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if itmstck then
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--race status restart
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if item_name == "checkpoints:status_restarter" and self._engine_running == false then
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--restart race current status
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self._last_checkpoint = ""
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self._total_laps = -1
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self._race_id = ""
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return
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end
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local paint_f = automobiles_lib.set_paint
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if self._painting_function then paint_f = self._painting_function end
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if paint_f(self, puncher, itmstck) == false then
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
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if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
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toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
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self.hp = self.hp - 10
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minetest.sound_play("automobiles_collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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end
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end
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if self.hp <= 0 then
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local destroy_f = automobiles_lib.destroy
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if self._destroy_function then destroy_f = self._destroy_function end
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destroy_f(self)
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end
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end
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end
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function automobiles_lib.get_staticdata(self)
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return minetest.serialize({
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stored_owner = self.owner,
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stored_hp = self.hp,
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stored_color = self._color,
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stored_det_color = self._det_color,
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stored_steering = self._steering_angle,
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stored_energy = self._energy,
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stored_rag = self._show_rag,
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stored_pitch = self._pitch,
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stored_light_old_pos = self._light_old_pos,
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stored_inv_id = self._inv_id,
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stored_car_type = self._car_type,
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stored_car_gravity = self._car_gravity,
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--race data
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stored_last_checkpoint = self._last_checkpoint,
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stored_total_laps = self._total_laps,
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stored_race_id = self._race_id,
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})
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end
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function automobiles_lib.on_activate(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self.owner = data.stored_owner
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self.hp = data.stored_hp
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self._color = data.stored_color
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self._det_color = data.stored_det_color
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self._steering_angle = data.stored_steering
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self._energy = data.stored_energy
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--minetest.debug("loaded: ", self.energy)
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--race data
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self._last_checkpoint = data.stored_last_checkpoint
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self._total_laps = data.stored_total_laps
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self._race_id = data.stored_race_id
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self._show_rag = data.stored_rag
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self._pitch = data.stored_pitch
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self._light_old_pos = data.stored_light_old_pos
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self._inv_id = data.stored_inv_id
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self._car_type = data.stored_car_type
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self._car_gravity = data.stored_car_gravity or -automobiles_lib.gravity
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automobiles_lib.setText(self, self._vehicle_name)
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end
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if self._painting_load then
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self._painting_load(self, self._color)
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else
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automobiles_lib.paint(self, self._color)
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end
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local pos = self.object:get_pos()
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local front_suspension=minetest.add_entity(self.object:get_pos(),self._front_suspension_ent)
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front_suspension:set_attach(self.object,'',self._front_suspension_pos,{x=0,y=0,z=0})
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self.front_suspension = front_suspension
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local lf_wheel=minetest.add_entity(pos,self._front_wheel_ent)
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lf_wheel:set_attach(self.front_suspension,'',{x=-self._front_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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lf_wheel:set_animation(self._front_wheel_frames, 0, 0, true)
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self.lf_wheel = lf_wheel
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local rf_wheel=minetest.add_entity(pos,self._front_wheel_ent)
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rf_wheel:set_attach(self.front_suspension,'',{x=self._front_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
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-- set the animation once and later only change the speed
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rf_wheel:set_animation(self._front_wheel_frames, 0, 0, true)
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self.rf_wheel = rf_wheel
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local rear_suspension=minetest.add_entity(self.object:get_pos(),self._rear_suspension_ent)
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rear_suspension:set_attach(self.object,'',self._rear_suspension_pos,{x=0,y=0,z=0})
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self.rear_suspension = rear_suspension
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local lr_wheel=minetest.add_entity(pos,self._rear_wheel_ent)
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lr_wheel:set_attach(self.rear_suspension,'',{x=-self._rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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lr_wheel:set_animation(self._rear_wheel_frames, 0, 0, true)
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self.lr_wheel = lr_wheel
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local rr_wheel=minetest.add_entity(pos,self._rear_wheel_ent)
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rr_wheel:set_attach(self.rear_suspension,'',{x=self._rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
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-- set the animation once and later only change the speed
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rr_wheel:set_animation(self._rear_wheel_frames, 0, 0, true)
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self.rr_wheel = rr_wheel
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if self._steering_ent then
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local steering_axis=minetest.add_entity(pos,'automobiles_lib:pivot_mesh')
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steering_axis:set_attach(self.object,'',self._drive_wheel_pos,{x=self._drive_wheel_angle,y=0,z=0})
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self.steering_axis = steering_axis
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local steering=minetest.add_entity(self.steering_axis:get_pos(), self._steering_ent)
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steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.steering = steering
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else
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self.object:set_bone_position("drive_adjust", self._drive_wheel_pos, {x=self._drive_wheel_angle, y=0, z=0})
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end
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if self._rag_retracted_ent then
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local rag_rect=minetest.add_entity(self.object:get_pos(),self._rag_retracted_ent)
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rag_rect:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.rag_rect = rag_rect
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self.rag_rect:set_properties({is_visible=false})
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end
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if self._rag_extended_ent then
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local rag=minetest.add_entity(self.object:get_pos(),self._rag_extended_ent)
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rag:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.rag = rag
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end
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local driver_seat=minetest.add_entity(pos,'automobiles_lib:pivot_mesh')
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driver_seat:set_attach(self.object,'',self._seat_pos[1],{x=0,y=0,z=0})
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self.driver_seat = driver_seat
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local passenger_seat=minetest.add_entity(pos,'automobiles_lib:pivot_mesh')
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passenger_seat:set_attach(self.object,'',self._seat_pos[2],{x=0,y=0,z=0})
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self.passenger_seat = passenger_seat
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local pointer_entity = 'automobiles_lib:pointer'
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if self._gauge_pointer_ent then pointer_entity = self._gauge_pointer_ent end
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local fuel_gauge=minetest.add_entity(pos, pointer_entity)
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fuel_gauge:set_attach(self.object,'',self._fuel_gauge_pos,{x=0,y=0,z=0})
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self.fuel_gauge = fuel_gauge
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if self._front_lights then
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local lights = minetest.add_entity(pos,self._front_lights)
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lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.lights = lights
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self.lights:set_properties({is_visible=true})
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end
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if self._rear_lights then
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local r_lights = minetest.add_entity(pos,self._rear_lights)
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r_lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.r_lights = r_lights
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self.r_lights:set_properties({is_visible=true})
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end
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if self._reverse_lights then
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local reverse_lights = minetest.add_entity(pos,self._reverse_lights)
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reverse_lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.reverse_lights = reverse_lights
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self.reverse_lights:set_properties({is_visible=true})
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end
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if self._turn_left_lights then
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local turn_l_light = minetest.add_entity(pos,self._turn_left_lights)
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turn_l_light:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.turn_l_light = turn_l_light
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self.turn_l_light:set_properties({is_visible=true})
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end
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if self._turn_right_lights then
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local turn_r_light = minetest.add_entity(pos,self._turn_right_lights)
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turn_r_light:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.turn_r_light = turn_r_light
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self.turn_r_light:set_properties({is_visible=true})
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end
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if self._extra_items_function then
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self._extra_items_function(self)
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end
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self.object:set_armor_groups({immortal=1})
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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automobiles_lib.create_inventory(self, self._trunk_slots)
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else
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self.inv = inv
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end
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automobiles_lib.actfunc(self, staticdata, dtime_s)
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end
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