2024-01-27 00:10:42 +01:00

182 lines
6.4 KiB
Lua

--[[
Copyright (C) 2022 Alexsandro Percy
Copyright (C) 2018 Hume2
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local S = automobiles_lib.S
local function is_hex(color)
if not color or color:len() ~= 7 then return end
return color:match("#%x%x%x%x%x%x")
end
-- hex translation
local function hex_to_rgb(hex_value)
hex_value = hex_value:gsub("#","")
local rgb = {
r = tonumber("0x"..hex_value:sub(1,2)),
g = tonumber("0x"..hex_value:sub(3,4)),
b = tonumber("0x"..hex_value:sub(5,6)),
}
return rgb
end
local function rgb_to_hex(rgb)
return string.format("#%02X%02X%02X", rgb.r, rgb.g, rgb.b)
end
-- Painter formspec
local function painter_form(player, rgb)
local color = rgb_to_hex(rgb)
minetest.show_formspec(player:get_player_name(), "automobiles_lib:painter",
-- Init formspec
"formspec_version[3]" .. -- Minetest 5.2+
"size[5.6,5.2;true]" ..
"position[0.5,0.45]" ..
-- Color preview
"image[0.2,0.2;2,2;automobiles_painting.png^[colorize:" .. color .. ":255]" ..
"label[0.3,1.2;" .. S("Preview") .. "]" ..
-- Hex field
"field_close_on_enter[hex;false]" ..
"field[2.4,0.2;3,0.8;hex;;" .. color .. "]" ..
"button[2.4,1;3,0.8;set_hex;" .. S("Set Hex") .. "]" ..
-- RGB sliders
"container[0,2.4]" ..
"scrollbaroptions[min=0;max=255;smallstep=20]" ..
"box[0.4,0;4.77,0.38;red]" ..
"label[0.2,0.2;-]" ..
"scrollbar[0.4,0;4.8,0.4;horizontal;r;" .. rgb.r .."]" ..
"label[5.2,0.2;+]" ..
"box[0.4,0.6;4.77,0.38;green]" ..
"label[0.2,0.8;-]" ..
"scrollbar[0.4,0.6;4.8,0.4;horizontal;g;" .. rgb.g .."]" ..
"label[5.2,0.8;+]" ..
"box[0.4,1.2;4.77,0.38;blue]" ..
"label[0.2,1.4;-]" ..
"scrollbar[0.4,1.2;4.8,0.4;horizontal;b;" .. rgb.b .. "]" ..
"label[5.2,1.4;+]" ..
"container_end[]" ..
-- Bottom buttons
"button_exit[0.2,4.2;2.8,0.8;set_color;" .. S("Set Color") .. "]" ..
"button_exit[3.2,4.2;2.2,0.8;quit;" .. S("Cancel") .. "]"
)
end
local automobiles_being_painted = {}
local formspec_timers = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "automobiles_lib:painter" then
if formspec_timers[player] then
formspec_timers[player]:cancel()
formspec_timers[player] = nil
end
local function parse_scrollbar_field(value)
value = value or ""
local num = math.floor(tonumber((value:gsub(".*:", ""))) or 0)
if num > 255 or num < 0 then num = 0 end
return num
end
local rgb = {
r = parse_scrollbar_field(fields.r),
g = parse_scrollbar_field(fields.g),
b = parse_scrollbar_field(fields.b),
}
if fields.set_hex or fields.key_enter then
if is_hex(fields.hex) then
painter_form(player, hex_to_rgb(fields.hex))
else
painter_form(player, rgb)
end
elseif fields.set_color then
local object_ref = automobiles_being_painted[player]
if object_ref and object_ref:get_pos() then
local luaentity = object_ref:get_luaentity()
luaentity:_change_color(rgb_to_hex(rgb))
end
automobiles_being_painted[player] = nil
elseif fields.r and fields.r:find("^CHG") or
fields.g and fields.g:find("^CHG") or
fields.b and fields.b:find("^CHG") then -- Has a scrollbar changed?
formspec_timers[player] = minetest.after(0.2, function(itemstack, name)
local player = minetest.get_player_by_name(name)
if player then
painter_form(player, rgb)
end
formspec_timers[player] = nil
end, itemstack, player:get_player_name())
end
if fields.quit then
automobiles_being_painted[player] = nil
end
return true
end
end)
-- Make the actual thingy
minetest.register_tool("automobiles_lib:painter", {
description = S("Automobiles Painter"),
inventory_image = "automobiles_painter.png",
wield_scale = {x = 2, y = 2, z = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" and not pointed_thing.ref:is_player() then
local luaentity = pointed_thing.ref:get_luaentity()
if luaentity and type(luaentity._change_color) == "function" then
local player_name = user:get_player_name()
if not luaentity.owner or luaentity.owner == player_name then
automobiles_being_painted[user] = pointed_thing.ref
local color = luaentity._color
local rgb = is_hex(color) and hex_to_rgb(color) or {r = 0, g = 0, b = 0}
painter_form(user, rgb)
else
minetest.chat_send_player(player_name, S("Only the owner can paint this entity."))
end
end
end
end
})
minetest.register_on_leaveplayer(function(player, timed_out)
automobiles_being_painted[player] = nil
end)
minetest.register_craft({
output = "automobiles_lib:painter",
recipe = {
{"", "default:steel_ingot", ""},
{"dye:red", "dye:green", "dye:blue"},
{"", "default:steel_ingot", ""},
},
})