271 lines
8.5 KiB
Lua
Executable File
271 lines
8.5 KiB
Lua
Executable File
--
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-- entity
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--
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minetest.register_entity('automobiles_motorcycle:front_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
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pointable=false,
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visual = "sprite",
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textures = {"automobiles_alpha.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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--[[on_step = function(self, dtime, moveresult)
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minetest.chat_send_all(dump(moveresult))
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end,]]--
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})
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minetest.register_entity('automobiles_motorcycle:rear_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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pointable=false,
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visual = "sprite",
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textures = {"automobiles_alpha.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_motorcycle:lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_motorcycle_lights.b3d",
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textures = {"automobiles_grey.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_motorcycle:r_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_motorcycle_r_lights.b3d",
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textures = {"automobiles_red.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("automobiles_motorcycle:motorcycle", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-0.1, -0.4, -0.1, 0.1, 1, 0.1},
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selectionbox = {-1, 1, -1, 1, -1, 1},
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stepheight = 0.8 + automobiles_lib.extra_stepheight,
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visual = "mesh",
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mesh = "automobiles_motorcycle_body.b3d",
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--use_texture_alpha = true,
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backface_culling = false,
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textures = {
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"automobiles_black.png", --bancos
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"automobiles_black.png", --chassis
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"automobiles_black.png", --suspensao traseira
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"automobiles_metal.png", --metais
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"automobiles_painting.png", --paralamas
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"automobiles_black.png", --preto
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"automobiles_motorcycle_wheel.png", --rodas
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"automobiles_metal.png", --escapamento
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"automobiles_black.png", --saida escape
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"automobiles_metal.png", --motor
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"automobiles_painting.png", --paralamas 2
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"automobiles_painting.png", --carenagens
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"automobiles_blue.png", --frontlights
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"automobiles_red.png", --ref
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A very nice motorcycle!",
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hp = 50,
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buoyancy = 2,
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physics = automobiles_lib.physics,
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lastvelocity = vector.new(),
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time_total = 0,
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_passenger = nil,
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_color = "#444444",
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_steering_angle = 0,
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_engine_running = false,
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_last_checkpoint = "",
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_total_laps = -1,
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_race_id = "",
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_energy = 1,
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_last_time_collision_snd = 0,
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_last_time_drift_snd = 0,
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_last_time_command = 0,
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_roll = math.rad(0),
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_pitch = 0,
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_longit_speed = 0,
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_show_rag = false,
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_show_lights = false,
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_light_old_pos = nil,
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_last_ground_check = 0,
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_last_light_move = 0,
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_last_engine_sound_update = 0,
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_turn_light_timer = 0,
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_inv = nil,
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_intensity = 2,
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_trunk_slots = 0,
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_engine_sound = "motorcycle_engine",
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_max_fuel = 5,
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_base_pitch = 0.5,
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_vehicle_name = "Motorcycle",
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_drive_wheel_pos = {x=-4.26,y=6.01,z=14.18},
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_drive_wheel_angle = 0,
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_seat_pos = {{x=0.0,y=-1.1,z=5.5},{x=0.0,y=-0.3,z=0.09}},
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_front_suspension_ent = 'automobiles_motorcycle:front_suspension',
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_front_suspension_pos = {x=0,y=1.5,z=17},
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--_front_wheel_ent = 'automobiles_lib:wheel',
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_front_wheel_xpos = 0,
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_front_wheel_frames = {x = 1, y = 49},
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_rear_suspension_ent = 'automobiles_motorcycle:rear_suspension',
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_rear_suspension_pos = {x=0,y=1.5,z=0},
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--_rear_wheel_ent = 'automobiles_lib:wheel',
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_rear_wheel_xpos = 0,
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_rear_wheel_frames = {x = 1, y = 49},
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--_fuel_gauge_pos = {x=0,y=6.2,z=15.8},
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_front_lights = 'automobiles_motorcycle:lights',
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_rear_lights = 'automobiles_motorcycle:r_lights',
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_LONGIT_DRAG_FACTOR = 0.14*0.14,
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_LATER_DRAG_FACTOR = 100.0,
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_max_acc_factor = 8,
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_max_speed = 20,
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_min_later_speed = 5,
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_have_transmission = false,
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_is_motorcycle = true,
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_attach = motorcycle.attach_driver_stand,
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_dettach = motorcycle.dettach_driver_stand,
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_attach_pax = motorcycle.attach_pax_stand,
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_dettach_pax = motorcycle.dettach_pax_stand,
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get_staticdata = automobiles_lib.get_staticdata,
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on_deactivate = function(self)
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automobiles_lib.save_inventory(self)
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end,
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on_activate = function(self, staticdata, dtime_s)
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automobiles_lib.on_activate(self, staticdata, dtime_s)
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self.object:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
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self.lights:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
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self.object:set_animation(self._rear_wheel_frames, 0, 0, true)
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end,
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on_step = function(self, dtime)
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automobiles_lib.on_step(self, dtime)
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self._stopped_roll = 0
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local angle_factor = self._steering_angle / 10
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local anim_speed = self._longit_speed * (10 - angle_factor)
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--core.chat_send_all(dump(anim_speed))
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self.object:set_animation_frame_speed(anim_speed)
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--whell turn
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self.object:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
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self.lights:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
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local player = nil
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local is_attached = false
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if self.driver_name then
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player = minetest.get_player_by_name(self.driver_name)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if self.driver_seat then
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if player_attach == self.driver_seat then is_attached = true end
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end
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end
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local steering_angle_max = 30
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-- -30 direita -> steering_angle_max
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-- +30 esquerda
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local arm_range = 2
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local range = steering_angle_max * 2
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local armZ = -((self._steering_angle+steering_angle_max) * arm_range) / 60
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--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
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--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
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if self.driver_mesh then
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=60-(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=60+(self._steering_angle/2), y=0, z=0})
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end
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end
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end
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if is_attached == false then
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self._stopped_roll = math.rad(-12)
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self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=-90, y=0, z=0})
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else
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self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=0, y=0, z=0})
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end
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end,
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on_punch = automobiles_lib.on_punch,
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on_rightclick = automobiles_lib.on_rightclick,
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})
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