2024-10-19 20:05:32 -03:00

271 lines
8.5 KiB
Lua
Executable File

--
-- entity
--
minetest.register_entity('automobiles_motorcycle:front_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "sprite",
textures = {"automobiles_alpha.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_motorcycle:rear_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
pointable=false,
visual = "sprite",
textures = {"automobiles_alpha.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_motorcycle:lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_motorcycle_lights.b3d",
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_motorcycle:r_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_motorcycle_r_lights.b3d",
textures = {"automobiles_red.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("automobiles_motorcycle:motorcycle", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-0.1, -0.4, -0.1, 0.1, 1, 0.1},
selectionbox = {-1, 1, -1, 1, -1, 1},
stepheight = 0.8 + automobiles_lib.extra_stepheight,
visual = "mesh",
mesh = "automobiles_motorcycle_body.b3d",
--use_texture_alpha = true,
backface_culling = false,
textures = {
"automobiles_black.png", --bancos
"automobiles_black.png", --chassis
"automobiles_black.png", --suspensao traseira
"automobiles_metal.png", --metais
"automobiles_painting.png", --paralamas
"automobiles_black.png", --preto
"automobiles_motorcycle_wheel.png", --rodas
"automobiles_metal.png", --escapamento
"automobiles_black.png", --saida escape
"automobiles_metal.png", --motor
"automobiles_painting.png", --paralamas 2
"automobiles_painting.png", --carenagens
"automobiles_blue.png", --frontlights
"automobiles_red.png", --ref
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A very nice motorcycle!",
hp = 50,
buoyancy = 2,
physics = automobiles_lib.physics,
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#444444",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
_total_laps = -1,
_race_id = "",
_energy = 1,
_last_time_collision_snd = 0,
_last_time_drift_snd = 0,
_last_time_command = 0,
_roll = math.rad(0),
_pitch = 0,
_longit_speed = 0,
_show_rag = false,
_show_lights = false,
_light_old_pos = nil,
_last_ground_check = 0,
_last_light_move = 0,
_last_engine_sound_update = 0,
_turn_light_timer = 0,
_inv = nil,
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 2,
_trunk_slots = 0,
_engine_sound = "motorcycle_engine",
_max_fuel = 5,
_base_pitch = 0.5,
_vehicle_name = "Motorcycle",
_drive_wheel_pos = {x=-4.26,y=6.01,z=14.18},
_drive_wheel_angle = 0,
_seat_pos = {{x=0.0,y=-1.1,z=5.5},{x=0.0,y=-0.3,z=0.09}},
_front_suspension_ent = 'automobiles_motorcycle:front_suspension',
_front_suspension_pos = {x=0,y=1.5,z=17},
--_front_wheel_ent = 'automobiles_lib:wheel',
_front_wheel_xpos = 0,
_front_wheel_frames = {x = 1, y = 49},
_rear_suspension_ent = 'automobiles_motorcycle:rear_suspension',
_rear_suspension_pos = {x=0,y=1.5,z=0},
--_rear_wheel_ent = 'automobiles_lib:wheel',
_rear_wheel_xpos = 0,
_rear_wheel_frames = {x = 1, y = 49},
--_fuel_gauge_pos = {x=0,y=6.2,z=15.8},
_front_lights = 'automobiles_motorcycle:lights',
_rear_lights = 'automobiles_motorcycle:r_lights',
_LONGIT_DRAG_FACTOR = 0.14*0.14,
_LATER_DRAG_FACTOR = 100.0,
_max_acc_factor = 8,
_max_speed = 20,
_min_later_speed = 5,
_have_transmission = false,
_is_motorcycle = true,
_attach = motorcycle.attach_driver_stand,
_dettach = motorcycle.dettach_driver_stand,
_attach_pax = motorcycle.attach_pax_stand,
_dettach_pax = motorcycle.dettach_pax_stand,
get_staticdata = automobiles_lib.get_staticdata,
on_deactivate = function(self)
automobiles_lib.save_inventory(self)
end,
on_activate = function(self, staticdata, dtime_s)
automobiles_lib.on_activate(self, staticdata, dtime_s)
self.object:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
self.lights:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
self.object:set_animation(self._rear_wheel_frames, 0, 0, true)
end,
on_step = function(self, dtime)
automobiles_lib.on_step(self, dtime)
self._stopped_roll = 0
local angle_factor = self._steering_angle / 10
local anim_speed = self._longit_speed * (10 - angle_factor)
--core.chat_send_all(dump(anim_speed))
self.object:set_animation_frame_speed(anim_speed)
--whell turn
self.object:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
self.lights:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
local player = nil
local is_attached = false
if self.driver_name then
player = minetest.get_player_by_name(self.driver_name)
if player then
local player_attach = player:get_attach()
if player_attach then
if self.driver_seat then
if player_attach == self.driver_seat then is_attached = true end
end
end
local steering_angle_max = 30
-- -30 direita -> steering_angle_max
-- +30 esquerda
local arm_range = 2
local range = steering_angle_max * 2
local armZ = -((self._steering_angle+steering_angle_max) * arm_range) / 60
--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
if self.driver_mesh then
self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=60-(self._steering_angle/2), y=0, z=0})
self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=60+(self._steering_angle/2), y=0, z=0})
end
end
end
if is_attached == false then
self._stopped_roll = math.rad(-12)
self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=-90, y=0, z=0})
else
self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=0, y=0, z=0})
end
end,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
})