79 lines
3.4 KiB
Lua
Executable File
79 lines
3.4 KiB
Lua
Executable File
--dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_global_definitions.lua")
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--dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_hud.lua")
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-- destroy the coupe
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function coupe.destroy(self, puncher)
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automobiles_lib.remove_light(self)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self.driver_name then
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-- detach the driver first (puncher must be driver)
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if puncher then
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puncher:set_detach()
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puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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if minetest.global_exists("player_api") then
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player_api.player_attached[self.driver_name] = nil
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-- player should stand again
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player_api.set_animation(puncher, "stand")
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end
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end
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self.driver_name = nil
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end
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local pos = self.object:get_pos()
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if self.front_suspension then self.front_suspension:remove() end
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if self.lf_wheel then self.lf_wheel:remove() end
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if self.rf_wheel then self.rf_wheel:remove() end
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if self.rear_suspension then self.rear_suspension:remove() end
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if self.lr_wheel then self.lr_wheel:remove() end
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if self.rr_wheel then self.rr_wheel:remove() end
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if self.steering then self.steering:remove() end
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if self.steering_axis then self.steering_axis:remove() end
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if self.driver_seat then self.driver_seat:remove() end
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if self.passenger_seat then self.passenger_seat:remove() end
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if self.fuel_gauge then self.fuel_gauge:remove() end
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if self.lights then self.lights:remove() end
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if self.r_lights then self.r_lights:remove() end
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if self.reverse_lights then self.reverse_lights:remove() end
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if self.turn_l_light then self.turn_l_light:remove() end
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if self.turn_r_light then self.turn_r_light:remove() end
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automobiles_lib.destroy_inventory(self)
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self.object:remove()
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pos.y=pos.y+2
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--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_coupe:coupe')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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end
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function coupe.engine_set_sound_and_animation(self, _longit_speed)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self.sound_handle then
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if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
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--minetest.chat_send_all('test2')
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coupe.engineSoundPlay(self)
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end
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end
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end
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function coupe.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = "automobiles_engine"},
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{object = self.object, gain = 8,
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pitch = 1 + ((self._longit_speed/10)/2),
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max_hear_distance = 10,
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loop = true,})
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end
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end
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