improved buggy
This commit is contained in:
parent
b11a4c95e3
commit
3cadbc5487
@ -38,7 +38,7 @@ minetest.register_craftitem("automobiles_buggy:buggy", {
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itemstack:take_item()
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itemstack:take_item()
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ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
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ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
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automobiles_lib.setText(ent, "buggy")
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automobiles_lib.setText(ent, "buggy")
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automobiles_lib.create_inventory(ent, buggy.trunk_slots, owner)
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automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
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end
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end
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end
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end
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@ -296,6 +296,11 @@ minetest.register_entity("automobiles_buggy:buggy", {
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_inv_id = "",
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_change_color = automobiles_lib.paint,
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_intensity = 4,
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_intensity = 4,
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_trunk_slots = 8,
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_engine_sound = "buggy_engine",
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_max_fuel = 10,
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_formspec_function = buggy.driver_formspec,
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_destroy_function = buggy.destroy,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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return minetest.serialize({
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@ -415,7 +420,7 @@ minetest.register_entity("automobiles_buggy:buggy", {
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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if not inv then
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automobiles_lib.create_inventory(self, buggy.trunk_slots)
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automobiles_lib.create_inventory(self, self._trunk_slots)
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else
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else
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self.inv = inv
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self.inv = inv
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end
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end
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@ -610,7 +615,7 @@ minetest.register_entity("automobiles_buggy:buggy", {
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self._last_engine_sound_update = self._last_engine_sound_update + dtime
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self._last_engine_sound_update = self._last_engine_sound_update + dtime
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if self._last_engine_sound_update > 0.300 then
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if self._last_engine_sound_update > 0.300 then
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self._last_engine_sound_update = 0
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self._last_engine_sound_update = 0
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buggy.engine_set_sound_and_animation(self, longit_speed)
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automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
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end
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end
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end
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end
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@ -646,121 +651,8 @@ minetest.register_entity("automobiles_buggy:buggy", {
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end,
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end,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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on_punch = automobiles_lib.on_punch,
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if not puncher or not puncher:is_player() then
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on_rightclick = automobiles_lib.on_rightclick,
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return
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end
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local name = puncher:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == nil then
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self.owner = name
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end
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
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return
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end
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local is_attached = false
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if puncher:get_attach() == self.driver_seat then is_attached = true end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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--refuel procedure
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--[[
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refuel works it car is stopped and engine is off
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]]--
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local velocity = self.object:get_velocity()
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local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
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if math.abs(speed) <= 0.1 then
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if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, buggy.max_fuel) then return end
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end
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-- end refuel
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if is_attached == false then
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-- deal with painting or destroying
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if itmstck then
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--race status restart
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if item_name == "checkpoints:status_restarter" and self._engine_running == false then
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--restart race current status
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self._last_checkpoint = ""
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self._total_laps = -1
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self._race_id = ""
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return
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end
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if automobiles_lib.set_paint(self, puncher, itmstck) == false then
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
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if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
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toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
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self.hp = self.hp - 10
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minetest.sound_play("collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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end
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end
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if self.hp <= 0 then
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buggy.destroy(self)
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == "" then
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self.owner = name
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end
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if name == self.driver_name then
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buggy.driver_formspec(name)
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else
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if name == self.owner then
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if clicker:get_player_control().aux1 == true then
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automobiles_lib.show_vehicle_trunk_formspec(self, clicker, buggy.trunk_slots)
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else
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--is the owner, okay, lets attach
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automobiles_lib.attach_driver(self, clicker)
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-- sound
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self.sound_handle = minetest.sound_play({name = "buggy_engine"},
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{object = self.object, gain = 4, pitch = 1, max_hear_distance = 30, loop = true,})
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end
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else
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--minetest.chat_send_all("clicou")
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--a passenger
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if self._passenger == nil then
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--there is no passenger, so lets attach
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if self.driver_name then
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automobiles_lib.attach_pax(self, clicker, true)
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end
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else
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--there is a passeger
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if self._passenger == name then
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--if you are the psenger, so deattach
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automobiles_lib.dettach_pax(self, clicker)
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end
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end
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end
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end
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end,
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})
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})
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@ -1,20 +1,7 @@
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--------------
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-- Manual --
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--------------
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function buggy.getCarFromPlayer(player)
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local seat = player:get_attach()
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if seat then
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local car = seat:get_attach()
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return car
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end
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return nil
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end
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function buggy.driver_formspec(name)
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function buggy.driver_formspec(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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local vehicle_obj = buggy.getCarFromPlayer(player)
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local vehicle_obj = automobiles_lib.getCarFromPlayer(player)
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if vehicle_obj == nil then
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if vehicle_obj == nil then
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return
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return
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end
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end
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@ -39,7 +26,7 @@ end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "buggy:driver_main" then
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if formname == "buggy:driver_main" then
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local name = player:get_player_name()
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local name = player:get_player_name()
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local car_obj = buggy.getCarFromPlayer(player)
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local car_obj = automobiles_lib.getCarFromPlayer(player)
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if car_obj then
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if car_obj then
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local ent = car_obj:get_luaentity()
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local ent = car_obj:get_luaentity()
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if ent then
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if ent then
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@ -53,24 +53,3 @@ function buggy.destroy(self, puncher)
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_buggy:wheel')
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end
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end
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function buggy.engine_set_sound_and_animation(self, _longit_speed)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self.sound_handle then
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if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.08) or (math.abs(self._longit_speed) + 0.08 < math.abs(_longit_speed)) then
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--minetest.chat_send_all('test2')
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buggy.engineSoundPlay(self)
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end
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end
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end
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function buggy.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = "buggy_engine"},
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{object = self.object, gain = 8,
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pitch = 1 + ((self._longit_speed/10)/2),
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max_hear_distance = 10,
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loop = true,})
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end
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end
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@ -7,8 +7,6 @@ buggy.LATER_DRAG_FACTOR = 25.0
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buggy.gravity = automobiles_lib.gravity
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buggy.gravity = automobiles_lib.gravity
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buggy.max_speed = 15
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buggy.max_speed = 15
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buggy.max_acc_factor = 5
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buggy.max_acc_factor = 5
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buggy.max_fuel = 10
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buggy.trunk_slots = 8
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BUGGY_GAUGE_FUEL_POSITION = {x=0,y=4.65,z=15.17}
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BUGGY_GAUGE_FUEL_POSITION = {x=0,y=4.65,z=15.17}
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@ -19,9 +17,9 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.l
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_forms.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_utilities.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_utilities.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_entities.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_entities.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_forms.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_crafts.lua")
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dofile(minetest.get_modpath("automobiles_buggy") .. DIR_DELIM .. "buggy_crafts.lua")
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@ -686,7 +686,6 @@ minetest.register_entity("automobiles_coupe:coupe", {
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end,
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end,
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on_punch = automobiles_lib.on_punch,
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on_punch = automobiles_lib.on_punch,
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on_rightclick = automobiles_lib.on_rightclick,
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on_rightclick = automobiles_lib.on_rightclick,
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})
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})
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@ -11,7 +11,9 @@ function automobiles_lib.on_rightclick (self, clicker)
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end
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end
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if name == self.driver_name then
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if name == self.driver_name then
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automobiles_lib.driver_formspec(name)
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local formspec_f = automobiles_lib.driver_formspec
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if self._formspec_function then formspec_f = self._formspec_function end
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formspec_f(name)
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else
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else
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if name == self.owner then
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if name == self.owner then
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if clicker:get_player_control().aux1 == true then
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if clicker:get_player_control().aux1 == true then
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@ -110,7 +112,9 @@ function automobiles_lib.on_punch (self, puncher, ttime, toolcaps, dir, damage)
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end
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end
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if self.hp <= 0 then
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if self.hp <= 0 then
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automobiles_lib.destroy(self)
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local destroy_f = automobiles_lib.destroy
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if self._destroy_function then destroy_f = self._destroy_function end
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destroy_f(self)
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end
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end
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end
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end
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